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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
262 lines
8.4 KiB
Plaintext
262 lines
8.4 KiB
Plaintext
/obj/item/rwd
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name = "rapid wiring device"
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desc = "A device used to rapidly lay cable & pick up stray cable pieces laying around."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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opacity = FALSE
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force = 5 //Plastic is soft
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throwforce = 5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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/// maximum amount of cable this device can hold
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var/max_amount = 210
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/// current amount of cable in the machine
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var/current_amount = 0
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/// are we dual wielding this machine
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var/active = FALSE
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/// the player currently holding this device.
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var/mob/listeningTo
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/// what layer of cable are we working with
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var/cable_layer = CABLE_LAYER_2
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/// cached reference of the cable used in the device
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var/obj/item/stack/cable_coil/cable
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/// radial menu to select cable layer
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var/list/radial_menu = null
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/obj/item/rwd/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, wield_callback = CALLBACK(src, PROC_REF(on_wield)), unwield_callback = CALLBACK(src, PROC_REF(on_unwield)))
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update_appearance(UPDATE_ICON_STATE)
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/obj/item/rwd/Destroy(force)
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. = ..()
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if(!QDELETED(cable))
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QDEL_NULL(cable)
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/obj/item/rwd/examine(mob/user)
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. = ..()
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. += "Dual wield & walk over floors to lay cable."
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. += "It has [current_amount] pieces remaining."
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. += "Right click on it to dispense a custom amount of cable."
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. += "Alt click to change cable layer."
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/obj/item/rwd/update_icon_state()
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switch(current_amount)
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if(61 to INFINITY)
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icon_state = "rwd-30-layer[cable_layer]"
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inhand_icon_state = "rwd-layer[cable_layer]"
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if(31 to 60)
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icon_state = "rwd-20-layer[cable_layer]"
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inhand_icon_state = "rwd-layer[cable_layer]"
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if(1 to 30)
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icon_state = "rwd-10-layer[cable_layer]"
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inhand_icon_state = "rwd-layer[cable_layer]"
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else
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icon_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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return ..()
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/obj/item/rwd/attack_self_secondary(mob/user, modifiers)
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if(current_amount <= 0)
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balloon_alert(user, "nothing to dispense!")
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return
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var/amount = tgui_input_number(user = user, message = "Enter amount to dispense", title = "Custom cable", default = 0, max_value = min(30, current_amount), min_value = min(1, current_amount), timeout = 0, round_value = TRUE)
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if(isnull(amount) || amount > current_amount)
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return
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/**
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* if the user say requested 22 pieces but the cached cable reference has only 5 pieces then it wont be an exact multiple
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* So the while loop runs twice i.e 1st iteration it uses 5 pieces and it has 22-5= 17 pieces left to consume from this device
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* Finally 2nd iteration it creates a new cached cable & consumes the remaining 17 pieces and now the device will use the cached cable containing 30-17 = 30 pieces.
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*/
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var/amount_to_consume = amount
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while(amount_to_consume)
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var/obj/item/stack/cable_coil/the_cable = get_cable()
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if(!the_cable)
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return
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var/consumed = min(amount_to_consume, the_cable.amount)
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if(!the_cable.use(consumed))
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return
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delta_cable(consumed, decrement = TRUE)
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amount_to_consume -= consumed
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//spawn the cable. if it merged with the stak below then you pick that up else put it in the user's hand
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var/obj/item/stack/cable_coil/new_cable = new(user.drop_location(), amount)
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if(QDELETED(new_cable))
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balloon_alert(user, "merged with stack below!")
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else
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user.put_in_active_hand(modify_cable(new_cable))
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update_appearance(UPDATE_ICON_STATE)
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/// triggered on wield of two handed item
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/obj/item/rwd/proc/on_wield(obj/item/source, mob/user)
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active = TRUE
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/// triggered on unwield of two handed item
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/obj/item/rwd/proc/on_unwield(obj/item/source, mob/user)
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active = FALSE
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/obj/item/rwd/pickup(mob/to_hook)
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. = ..()
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if(listeningTo == to_hook)
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return .
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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listeningTo = to_hook
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/obj/item/rwd/dropped(mob/wearer)
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. = ..()
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UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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/// for inserting cable into the rwd
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/obj/item/rwd/attackby(obj/item/attacking_item, mob/living/user)
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if(!istype(attacking_item, /obj/item/stack/cable_coil))
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return
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var/obj/item/stack/cable_coil/cable = attacking_item
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add_cable(user, cable)
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return TRUE
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/obj/item/rwd/click_alt(mob/user)
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if(!radial_menu)
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radial_menu = list(
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"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
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"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
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"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
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)
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var/layer_result = show_radial_menu(user, src, radial_menu, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return CLICK_ACTION_BLOCKING
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switch(layer_result)
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if("Layer 1")
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cable_layer = CABLE_LAYER_1
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if("Layer 2")
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cable_layer = CABLE_LAYER_2
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if("Layer 3")
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cable_layer = CABLE_LAYER_3
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update_appearance(UPDATE_ICON_STATE)
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return CLICK_ACTION_SUCCESS
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/obj/item/rwd/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return FALSE
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if(user.incapacitated || !user.Adjacent(src))
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return FALSE
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return TRUE
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/// insert cable into the rwd
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/obj/item/rwd/proc/add_cable(mob/user, obj/item/stack/cable_coil/cable)
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if(current_amount == max_amount)
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balloon_alert(user, "device is full!")
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return
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var/insert_amount = min(cable.amount, max_amount - current_amount)
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if(!cable.use(insert_amount))
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return
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delta_cable(insert_amount, decrement = FALSE)
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update_appearance(UPDATE_ICON_STATE)
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balloon_alert(user, "inserted [insert_amount] cable")
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/// modify cable properties according to its layer
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/obj/item/rwd/proc/modify_cable(obj/item/stack/cable_coil/target_cable)
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switch(cable_layer)
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if(CABLE_LAYER_1)
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target_cable.set_cable_color(CABLE_COLOR_RED)
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target_cable.target_type = /obj/structure/cable/layer1
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target_cable.target_layer = CABLE_LAYER_1
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if(CABLE_LAYER_2)
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target_cable.set_cable_color(CABLE_COLOR_YELLOW)
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target_cable.target_type = /obj/structure/cable
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target_cable.target_layer = CABLE_LAYER_2
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else
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target_cable.set_cable_color(CABLE_COLOR_BLUE)
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target_cable.target_type = /obj/structure/cable/layer3
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target_cable.target_layer = CABLE_LAYER_3
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return target_cable
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/// get cached reference of cable which gets used over time
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/obj/item/rwd/proc/get_cable()
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if(QDELETED(cable))
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var/create_amount = min(30, current_amount)
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if(create_amount <= 0)
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return null
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cable = new/obj/item/stack/cable_coil(src, create_amount)
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return modify_cable(cable)
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/// check if the turf has the same cable layer as this design. If it does don't put cable here
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/obj/item/rwd/proc/cable_allowed_here(turf/the_turf)
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// infer our intended cable design from the layer
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var/obj/structure/cable/design_type
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switch(cable_layer)
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if(CABLE_LAYER_1)
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design_type = /obj/structure/cable/layer1
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if(CABLE_LAYER_2)
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design_type = /obj/structure/cable
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else
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design_type = /obj/structure/cable/layer3
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for(var/obj/structure/cable/cable as anything in the_turf)
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// cable layer on the turf is the same as our intended design layer so nope
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if(cable.type == design_type)
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return FALSE
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return TRUE
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/// extra safe modify just to be sure
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/obj/item/rwd/proc/delta_cable(amount, decrement)
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if(decrement)
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current_amount -= amount
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else
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current_amount += amount
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current_amount = clamp(current_amount, 0, max_amount)
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/// stuff to do when moving
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/obj/item/rwd/proc/on_move(mob/user)
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SIGNAL_HANDLER
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if(!isturf(user.loc))
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return
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var/turf/the_turf = user.loc
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/**
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* Lay cable only if
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* - device is active
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* - the turf can hold cable
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* - there is no cable on the turf or there is cable on the turf but its not the same layer we are gonna put on the turf
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*/
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if(active && the_turf.can_have_cabling() && the_turf.can_lay_cable() && cable_allowed_here(the_turf))
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var/obj/item/stack/cable_coil/coil = get_cable()
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if(!coil)
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return
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coil.place_turf(the_turf, user)
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delta_cable(1, decrement = TRUE)
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update_appearance(UPDATE_ICON_STATE)
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// pick up any stray cable pieces lying on the floor
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for(var/obj/item/stack/cable_coil/cable_piece in the_turf)
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add_cable(user, cable_piece)
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/obj/item/rwd/loaded
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icon_state = "rwd-30-layer2"
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current_amount = 210
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/obj/item/rwd/admin
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name = "admin RWD"
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max_amount = INFINITY
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current_amount = INFINITY
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