Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/hud.dm
#	code/datums/mood.dm
#	code/datums/mutations/chameleon.dm
#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/slime/slime_leech.dm
#	code/datums/weather/weather.dm
#	code/game/data_huds.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/frog_statue.dm
#	code/game/objects/items/rcd/RLD.dm
#	code/game/objects/items/robot/items/hypo.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/items/stacks/wrap.dm
#	code/game/objects/items/storage/garment.dm
#	code/game/objects/items/tools/medical/defib.dm
#	code/game/objects/items/weaponry.dm
#	code/game/objects/items/weaponry/melee/misc.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/curtains.dm
#	code/game/objects/structures/dresser.dm
#	code/game/objects/structures/girders.dm
#	code/game/objects/structures/maintenance.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/admin/greyscale_modify_menu.dm
#	code/modules/admin/verbs/light_debug.dm
#	code/modules/antagonists/ashwalker/ashwalker.dm
#	code/modules/antagonists/heretic/knowledge/starting_lore.dm
#	code/modules/antagonists/ninja/ninjaDrainAct.dm
#	code/modules/art/paintings.dm
#	code/modules/client/preferences.dm
#	code/modules/client/verbs/ooc.dm
#	code/modules/clothing/head/wig.dm
#	code/modules/events/disease_outbreak.dm
#	code/modules/holodeck/holo_effect.dm
#	code/modules/jobs/job_types/head_of_security.dm
#	code/modules/jobs/job_types/security_officer.dm
#	code/modules/library/skill_learning/generic_skillchips/point.dm
#	code/modules/mining/lavaland/ash_flora.dm
#	code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/basic/guardian/guardian.dm
#	code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defines.dm
#	code/modules/mob/living/carbon/life.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mod/mod_control.dm
#	code/modules/mod/modules/modules_general.dm
#	code/modules/modular_computers/computers/item/computer_ui.dm
#	code/modules/paperwork/paper.dm
#	code/modules/paperwork/paperbin.dm
#	code/modules/power/lighting/light.dm
#	code/modules/projectiles/guns/energy/kinetic_accelerator.dm
#	code/modules/projectiles/projectile.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/food_reagents.dm
#	code/modules/reagents/chemistry/reagents/other_reagents.dm
#	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
#	code/modules/research/xenobiology/crossbreeding/_clothing.dm
#	code/modules/research/xenobiology/crossbreeding/prismatic.dm
#	code/modules/surgery/advanced/brainwashing.dm
#	code/modules/surgery/advanced/lobotomy.dm
#	code/modules/surgery/amputation.dm
#	code/modules/surgery/blood_filter.dm
#	code/modules/surgery/bodyparts/_bodyparts.dm
#	code/modules/surgery/brain_surgery.dm
#	code/modules/surgery/cavity_implant.dm
#	code/modules/surgery/coronary_bypass.dm
#	code/modules/surgery/gastrectomy.dm
#	code/modules/surgery/healing.dm
#	code/modules/surgery/limb_augmentation.dm
#	code/modules/surgery/organ_manipulation.dm
#	code/modules/surgery/revival.dm
#	code/modules/surgery/sleeper_protocol.dm
#	code/modules/surgery/surgery_helpers.dm
#	code/modules/surgery/surgery_step.dm
#	code/modules/unit_tests/_unit_tests.dm
#	code/modules/unit_tests/designs.dm
#	code/modules/unit_tests/icon_state_worn.dm
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png
#	icons/map_icons/clothing/head/_head.dmi
#	icons/map_icons/clothing/shoes.dmi
#	icons/map_icons/items/_item.dmi
#	icons/mob/huds/hud.dmi
#	icons/mob/inhands/64x64_lefthand.dmi
#	icons/mob/inhands/64x64_righthand.dmi
#	icons/obj/machines/computer.dmi
#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

337 lines
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Plaintext

// This file contains all boxes used by the Medical department, or otherwise associated with the task of mob interactions.
/obj/item/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
illustration = "syringe"
/obj/item/storage/box/syringes/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/syringes/variety
name = "syringe variety box"
/obj/item/storage/box/syringes/variety/PopulateContents()
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/syringe/lethal(src)
new /obj/item/reagent_containers/syringe/piercing(src)
new /obj/item/reagent_containers/syringe/bluespace(src)
/obj/item/storage/box/medipens
name = "box of medipens"
desc = "A box full of epinephrine MediPens."
illustration = "epipen"
/obj/item/storage/box/medipens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/medipens/utility
name = "stimpack value kit"
desc = "A box with several stimpack medipens for the economical miner."
illustration = "epipen"
/obj/item/storage/box/medipens/utility/PopulateContents()
..() // includes regular medipens.
for(var/i in 1 to 5)
new /obj/item/reagent_containers/hypospray/medipen/stimpack(src)
/obj/item/storage/box/beakers
name = "box of beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/cup/beaker( src )
/obj/item/storage/box/beakers/big
name = "box of big beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/big/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/cup/beaker/large(src)
/obj/item/storage/box/beakers/bluespace
name = "box of bluespace beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/bluespace/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/cup/beaker/bluespace(src)
/obj/item/storage/box/beakers/variety
name = "beaker variety box"
/obj/item/storage/box/beakers/variety/PopulateContents()
new /obj/item/reagent_containers/cup/beaker(src)
new /obj/item/reagent_containers/cup/beaker/bluespace(src)
new /obj/item/reagent_containers/cup/beaker/large(src)
new /obj/item/reagent_containers/cup/beaker/meta(src)
new /obj/item/reagent_containers/cup/beaker/noreact(src)
new /obj/item/reagent_containers/cup/beaker/plastic(src)
/obj/item/storage/box/medigels
name = "box of medical gels"
desc = "A box full of medical gel applicators, with unscrewable caps and precision spray heads."
illustration = "medgel"
/obj/item/storage/box/medigels/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/medigel( src )
/obj/item/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors, it seems."
illustration = "dna"
/obj/item/storage/box/injectors/PopulateContents()
var/list/items_inside = list(
/obj/item/dnainjector/h2m = 3,
/obj/item/dnainjector/m2h = 3,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
illustration = "bodybags"
/obj/item/storage/box/bodybags/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/bodybag(src)
/obj/item/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
illustration = "pillbox"
/obj/item/storage/box/pillbottles/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/storage/pill_bottle(src)
/obj/item/storage/box/plumbing/PopulateContents()
var/list/items_inside = list(
/obj/item/stock_parts/water_recycler = 2,
/obj/item/stack/ducts/fifty = 1,
/obj/item/stack/sheet/iron/ten = 1,
)
generate_items_inside(items_inside, src)
/obj/item/storage/box/evilmeds
name = "box of premium medicine"
desc = "Contains a large number of beakers filled with premium medical supplies. Straight from Interdyne Pharmaceutics!"
icon_state = "syndiebox"
illustration = "beaker"
/obj/item/storage/box/evilmeds/PopulateContents()
var/list/items_inside = list(
/obj/item/reagent_containers/cup/beaker/meta/omnizine = 1,
/obj/item/reagent_containers/cup/beaker/meta/sal_acid = 1,
/obj/item/reagent_containers/cup/beaker/meta/oxandrolone = 1,
/obj/item/reagent_containers/cup/beaker/meta/pen_acid = 1,
/obj/item/reagent_containers/cup/beaker/meta/atropine = 1,
/obj/item/reagent_containers/cup/beaker/meta/salbutamol = 1,
/obj/item/reagent_containers/cup/beaker/meta/rezadone = 1,
)
generate_items_inside(items_inside, src)
/obj/item/storage/box/bandages
name = "box of bandages"
desc = "A box of DeForest brand gel bandages designed to treat blunt-force trauma."
icon = 'icons/obj/storage/box.dmi' // SKYRAT EDIT CHANGE
icon_state = "brutebox"
base_icon_state = "brutebox"
inhand_icon_state = "brutebox"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
illustration = null
w_class = WEIGHT_CLASS_SMALL
custom_price = PAYCHECK_CREW * 1.75
storage_type = /datum/storage/box/bandages
/obj/item/storage/box/bandages/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/stack/medical/bandage(src)
/obj/item/storage/box/bandages/update_icon_state()
. = ..()
switch(length(contents))
if(5)
icon_state = "[base_icon_state]_f"
if(3 to 4)
icon_state = "[base_icon_state]_almostfull"
if(1 to 2)
icon_state = "[base_icon_state]_almostempty"
if(0)
icon_state = base_icon_state
// The actual box
/obj/item/storage/box/triage_cards
name = "triage card box"
desc = "A box containing triage cards, used for quickly assessing the severity of a patient's condition."
custom_price = PAYCHECK_CREW
/obj/item/storage/box/triage_cards/PopulateContents()
new /obj/item/paper_bin/triage/minor(src)
new /obj/item/paper_bin/triage/major(src)
new /obj/item/paper_bin/triage/critical(src)
new /obj/item/paper_bin/triage/dead(src)
new /obj/item/pen(src)
// The triage cards themselves
#define SEVERITY_MINIMAL "minimal"
#define SEVERITY_DELAYED "delayed"
#define SEVERITY_IMMEDIATE "immediate"
#define SEVERITY_DEAD "expectant / deceased"
/obj/item/paper/triage
name = "triage card"
desc = "A card used to determine the severity of a patient's condition at a glance."
default_raw_text = "It's so over" // filler text
var/severity = "none"
/obj/item/paper/triage/Initialize(mapload)
name = "\"[severity]\" [name]"
default_raw_text = {"
<center>
<h2>TAG - TRIAGE</h2>
</center>
<b>Name:</b><br>
\[______________________________\]<br>
<center>
<h3>- [uppertext(severity)] -<h3>
<h4>[severity_to_subtitle()]</h4>
</center>
<b>Injuries:</b><br>
\[________________________________________\]<br>
\[________________________________________\]<br>
\[________________________________________\]<br>
\[________________________________________\]<br>
\[________________________________________\]<br>
"}
return ..()
/obj/item/paper/triage/proc/severity_to_subtitle()
switch(severity)
if(SEVERITY_DEAD)
return "NO RESPIRATION"
if(SEVERITY_IMMEDIATE)
return "LIFE THREATENING"
if(SEVERITY_DELAYED)
return "SERIOUS INJURIES - NOT LIFE THREATENING"
if(SEVERITY_MINIMAL)
return "MINOR INJURIES - WALKING WOUNDED"
return "UNKNOWN"
/obj/item/paper/triage/examine(mob/user)
. = ..()
switch(severity)
if(SEVERITY_DEAD)
. += span_notice("This card indicates that the patient is deceased or is not expected to survive.")
if(SEVERITY_IMMEDIATE)
. += span_notice("This card indicates that the patient is in a critical condition and requires immediate attention.")
if(SEVERITY_DELAYED)
. += span_notice("This card indicates that the patient is seriously injured, but not in immediate danger.")
if(SEVERITY_MINIMAL)
. += span_notice("This card indicates that the patient is only slightly injured.")
. += span_smallnoticeital("There is a guide to triage on the back of the card, if you <i>look closer</i>.")
/obj/item/paper/triage/examine_more(mob/user)
. = ..()
. += span_notice("<i>The back of [src] has a guide to performing triage:</i>")
. += "&bull; \"Is the victim walking and can respond to simple orders?\" If so, mark as <b>minimal</b>."
. += "&bull; \"Has the victim stopped breathing entirely (without even gasping for air)?\" If so, mark as <b>expectant / deceased</b>."
. += "&bull; \"Is the victim bleeding, failing to follow simple commands, lacking a pulse, having difficulties breathing?\" If so, mark as <b>immediate</b>."
. += "&bull; Otherwise, mark as <b>delayed</b>."
/obj/item/paper/triage/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isliving(interacting_with))
return NONE
var/px = text2num(LAZYACCESS(modifiers, ICON_X))
var/py = text2num(LAZYACCESS(modifiers, ICON_Y))
if(isnull(px) || isnull(py))
return NONE
user.do_attack_animation(interacting_with, used_item = src)
interacting_with.balloon_alert(user, "card attached")
interacting_with.AddComponent(/datum/component/sticker, src, get_dir(interacting_with, src), px, py)
return ITEM_INTERACT_SUCCESS
/obj/item/paper/triage/minor
color = COLOR_ASSEMBLY_GREEN
severity = SEVERITY_MINIMAL
/obj/item/paper/triage/major
color = COLOR_ASSEMBLY_YELLOW
severity = SEVERITY_DELAYED
/obj/item/paper/triage/critical
color = COLOR_ASSEMBLY_RED
severity = SEVERITY_IMMEDIATE
/obj/item/paper/triage/dead
color = COLOR_ASSEMBLY_BLACK
severity = SEVERITY_DEAD
// Paper bin to store a lot of triage cards. Goes away when empty.
/obj/item/paper_bin/triage
name = "triage card stack"
desc = "A stack of triage cards for quickly assessing the severity of a patient's condition."
icon_state = ""
bin_overlay_string = ""
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
inhand_icon_state = "paper"
resistance_flags = FLAMMABLE
w_class = WEIGHT_CLASS_SMALL
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
total_paper = 20
/obj/item/paper_bin/triage/fire_act(exposed_temperature, exposed_volume)
total_paper -= round(exposed_volume / 25, 1)
if(total_paper <= 0)
qdel(src)
else
update_appearance()
/obj/item/paper_bin/triage/dump_contents(atom/droppoint, collapse = FALSE)
. = ..()
if(total_paper <= 0)
qdel(src)
/obj/item/paper_bin/triage/remove_paper(amount)
. = ..()
if(total_paper <= 0)
qdel(src)
/obj/item/paper_bin/triage/Exited(atom/movable/gone, direction)
. = ..()
if(total_paper <= 0 && !QDELING(src))
qdel(src)
/obj/item/paper_bin/triage/minor
papertype = /obj/item/paper/triage/minor
/obj/item/paper_bin/triage/major
papertype = /obj/item/paper/triage/major
/obj/item/paper_bin/triage/critical
papertype = /obj/item/paper/triage/critical
/obj/item/paper_bin/triage/dead
papertype = /obj/item/paper/triage/dead
#undef SEVERITY_MINIMAL
#undef SEVERITY_DELAYED
#undef SEVERITY_IMMEDIATE
#undef SEVERITY_DEAD