mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 00:27:31 +01:00
d76d2f5438
## About The Pull Request Updates the laser gun into four proper subtypes: Standard, Pistol, Rifle and Carbine. <img width="229" height="210" alt="image" src="https://github.com/user-attachments/assets/12c03076-8ebf-4d87-8c98-6a8cce6821db" /> Current sprites are pending a palette change. **Standard:** Functions as you would expect. Same as ever. **Pistol**: Lower charge, 20 force, normal sized, recharges faster. **Carbine**: 15 force, 26 mag, two round burst. Projectiles flight slightly faster. Cannot dual-wield. **Rifle**: 20 force. 40 mag. Two round burst. EMP resistant (not immune). Projectiles fly slightly faster. Cannot dual-wield (not that you need to). All but the rifle can be sourced from cargo. You can also buy the sovl version of the laser gun if you're especially nostalgic. ### Armory Changes The Armory now can potentially spawn either pistols, carbines or standard. The weighting leans closer to spawning carbines and standard as opposed to pistols. ### Lore Dump The laser line of weapons now all have lore. That rich, deep lore that every game needs and is totally not important at all to the meat and potatoes of the game. I'm paid by the hour ($0.00) ### Code Tidying Lasers are old and a total mess code-wise so we've tidied up while we're here. ## Why It's Good For The Game Variety is the spice of life and also some of these weapons could have used a face lift. Especially the laser carbine. Both functionaltiy wise and appearance wise. A bit of randomness in the armory means some rounds might have unique outcomes compared to others. Sometimes, items in cargo don't see particularly much use, so peppering in a few random potential deviations can maybe nudge people to utilize variant gear on future rounds. I'm obsessed with writing too much information. I blame Hatterhat. ## Changelog 🆑 add: Three variants of the laser gun; Carbine (replacing the existing one), Pistol and Rifle! Find it (possibly) in your armory today! balance: The armory laser guns might be different variants of the laser gun, rather than always being the standard. The standard is the same as ever, even if it looks different. add: If you care, the sovl version is available as a goodie. And in the hands of pirates... spellcheck: Lore! LORE FOR LASER GUNS! LOOOORE! Examine laser guns closely and you might learn more about them. balance: The new set of laser guns come with brand new sprites. /🆑 --------- Co-authored-by: StaringGasMask <62149527+Exester509@users.noreply.github.com>
109 lines
4.5 KiB
Plaintext
109 lines
4.5 KiB
Plaintext
|
|
/obj/item/storage/belt/holster
|
|
name = "shoulder holster"
|
|
desc = "A rather plain but still cool looking holster that can hold a handgun."
|
|
icon_state = "holster"
|
|
inhand_icon_state = "holster"
|
|
worn_icon_state = "holster"
|
|
alternate_worn_layer = UNDER_SUIT_LAYER
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
storage_type = /datum/storage/holster
|
|
|
|
/obj/item/storage/belt/holster/equipped(mob/user, slot)
|
|
. = ..()
|
|
if(slot & (ITEM_SLOT_BELT|ITEM_SLOT_SUITSTORE))
|
|
ADD_CLOTHING_TRAIT(user, TRAIT_GUNFLIP)
|
|
|
|
/obj/item/storage/belt/holster/dropped(mob/user)
|
|
. = ..()
|
|
REMOVE_CLOTHING_TRAIT(user, TRAIT_GUNFLIP)
|
|
|
|
/obj/item/storage/belt/holster/energy
|
|
name = "energy shoulder holsters"
|
|
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry."
|
|
storage_type = /datum/storage/holster/energy
|
|
|
|
/obj/item/storage/belt/holster/energy/thermal
|
|
name = "thermal shoulder holsters"
|
|
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Meant to hold a twinned pair of thermal pistols, but can fit several kinds of energy handguns as well."
|
|
|
|
/obj/item/storage/belt/holster/energy/thermal/PopulateContents()
|
|
generate_items_inside(list(
|
|
/obj/item/gun/energy/laser/thermal/inferno = 1,
|
|
/obj/item/gun/energy/laser/thermal/cryo = 1,
|
|
),src)
|
|
|
|
/obj/item/storage/belt/holster/energy/disabler
|
|
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry. A production stamp indicates that it was shipped with a disabler."
|
|
|
|
/obj/item/storage/belt/holster/energy/disabler/PopulateContents()
|
|
new /obj/item/gun/energy/disabler(src)
|
|
|
|
/obj/item/storage/belt/holster/energy/laser_pistol
|
|
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry. A production stamp indicates that it was shipped with a Type 5C laser pistol."
|
|
|
|
/obj/item/storage/belt/holster/energy/laser_pistol/PopulateContents()
|
|
new /obj/item/gun/energy/laser/pistol(src)
|
|
|
|
/obj/item/storage/belt/holster/energy/smoothbore
|
|
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry. Seems it was meant to fit two smoothbores."
|
|
|
|
/obj/item/storage/belt/holster/energy/smoothbore/PopulateContents()
|
|
generate_items_inside(list(
|
|
/obj/item/gun/energy/disabler/smoothbore = 2,
|
|
),src)
|
|
|
|
/obj/item/storage/belt/holster/detective
|
|
name = "detective's holster"
|
|
desc = "A holster able to carry handguns and some ammo. WARNING: Badasses only."
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
storage_type = /datum/storage/holster/detective
|
|
|
|
/obj/item/storage/belt/holster/detective/full/PopulateContents()
|
|
generate_items_inside(list(
|
|
/obj/item/ammo_box/speedloader/c38 = 2,
|
|
/obj/item/gun/ballistic/revolver/c38/detective = 1,
|
|
), src)
|
|
|
|
/obj/item/storage/belt/holster/detective/full/ert
|
|
name = "marine's holster"
|
|
desc = "Wearing this makes you feel badass, but you suspect it's just a repainted detective's holster from the NT surplus."
|
|
icon_state = "syndicate_holster"
|
|
inhand_icon_state = "syndicate_holster"
|
|
worn_icon_state = "syndicate_holster"
|
|
|
|
/obj/item/storage/belt/holster/detective/full/ert/PopulateContents()
|
|
generate_items_inside(list(
|
|
/obj/item/ammo_box/magazine/m45 = 2,
|
|
/obj/item/gun/ballistic/automatic/pistol/m1911 = 1,
|
|
),src)
|
|
|
|
/obj/item/storage/belt/holster/chameleon
|
|
name = "syndicate holster"
|
|
desc = "A hip holster that uses chameleon technology to disguise itself, due to the added chameleon tech, it cannot be mounted onto armor."
|
|
icon_state = "syndicate_holster"
|
|
inhand_icon_state = "syndicate_holster"
|
|
worn_icon_state = "syndicate_holster"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
actions_types = list(/datum/action/item_action/chameleon/change/belt)
|
|
storage_type = /datum/storage/holster/chameleon
|
|
|
|
/obj/item/storage/belt/holster/nukie
|
|
name = "operative holster"
|
|
desc = "A deep shoulder holster capable of holding almost any form of firearm and its ammo."
|
|
icon_state = "syndicate_holster"
|
|
inhand_icon_state = "syndicate_holster"
|
|
worn_icon_state = "syndicate_holster"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
storage_type = /datum/storage/holster/nukie
|
|
|
|
/obj/item/storage/belt/holster/nukie/cowboy
|
|
desc = "A deep shoulder holster capable of holding almost any form of small firearm and its ammo. This one's specialized for handguns."
|
|
storage_type = /datum/storage/holster/nukie/cowboy
|
|
|
|
/obj/item/storage/belt/holster/nukie/cowboy/full/PopulateContents()
|
|
generate_items_inside(list(
|
|
/obj/item/ammo_box/speedloader/c357 = 2,
|
|
/obj/item/gun/ballistic/revolver/cowboy/nuclear = 1,
|
|
), src)
|