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0190e64654
## About The Pull Request <img width="579" height="67" alt="image" src="https://github.com/user-attachments/assets/d7a4427e-2a6e-44d3-94ba-c90a2d474984" /> Simple rotation components number in the 8-9k range per round, and each contains a needless callback datum as well. These do not need to hold any state and can be bespoke elements, and the proc to do things post_rotation can just be a normal atom proc. <details><summary>Still works as you'd expect, including items that have flag requirements like the wrench</summary>   </details> ## Why It's Good For The Game Makes a heavily used element much more lightweight, saves a few mb of memory. ## Changelog 🆑 refactor: simple rotation component has been refactored into an element Please report any bugs to github. /🆑
159 lines
5.7 KiB
Plaintext
159 lines
5.7 KiB
Plaintext
///how much projectile damage is lost when using a bad fuel
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#define BAD_FUEL_DAMAGE_TAX 20
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///extra chance it explodes upon firing
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#define BAD_FUEL_EXPLODE_PROBABILTY 10
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/obj/structure/cannon
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name = "cannon"
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desc = "Holemaker Deluxe: A sporty model with a good stop power. Any cannon enthusiast should be expected to start here."
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density = TRUE
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anchored = TRUE
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icon = 'icons/obj/weapons/cannons.dmi'
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icon_state = "falconet_patina"
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max_integrity = 300
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///whether the cannon can be unwrenched from the ground.
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var/anchorable_cannon = TRUE
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var/obj/item/stack/cannonball/loaded_cannonball = null
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var/charge_ignited = FALSE
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var/fire_delay = 1.5 SECONDS
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var/charge_size = 15
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var/fire_sound = 'sound/items/weapons/gun/general/cannon.ogg'
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/obj/structure/cannon/Initialize(mapload)
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. = ..()
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create_reagents(charge_size)
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AddElement(/datum/element/simple_rotation)
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/obj/structure/cannon/examine(mob/user)
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. = ..()
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. += span_notice("[src] accepts gunpowder or welding fuel.")
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. += span_warning("Using welding fuel will weaken the force of the projectile fired.")
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/obj/structure/cannon/proc/fire()
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for(var/mob/shaken_mob in urange(10, src))
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if(shaken_mob.stat == CONSCIOUS)
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shake_camera(shaken_mob, 3, 1)
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playsound(src, fire_sound, 50, TRUE)
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flick(icon_state+"_fire", src)
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if(loaded_cannonball)
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var/obj/projectile/fired_projectile = new loaded_cannonball.projectile_type(get_turf(src))
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if(reagents.has_reagent(/datum/reagent/fuel, charge_size))
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fired_projectile.damage = max(2, fired_projectile.damage - BAD_FUEL_DAMAGE_TAX)
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QDEL_NULL(loaded_cannonball)
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fired_projectile.firer = src
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fired_projectile.fired_from = src
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fired_projectile.fire(dir2angle(dir))
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reagents.remove_all()
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charge_ignited = FALSE
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/obj/structure/cannon/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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if(!anchorable_cannon)
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return FALSE
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default_unfasten_wrench(user, tool)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/cannon/attackby(obj/item/used_item, mob/user, list/modifiers, list/attack_modifiers)
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if(charge_ignited)
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balloon_alert(user, "it's gonna fire!")
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return
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var/ignition_message = used_item.ignition_effect(src, user)
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if(istype(used_item, /obj/item/stack/cannonball))
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if(loaded_cannonball)
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balloon_alert(user, "already loaded!")
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else
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var/obj/item/stack/cannonball/cannoneers_balls = used_item
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loaded_cannonball = new cannoneers_balls.type(src, 1)
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loaded_cannonball.copy_evidences(cannoneers_balls)
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balloon_alert(user, "loaded a [cannoneers_balls.singular_name]")
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cannoneers_balls.use(1, transfer = TRUE)
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return
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else if(ignition_message)
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if(!reagents.has_reagent(/datum/reagent/gunpowder,charge_size) && !reagents.has_reagent(/datum/reagent/fuel,charge_size))
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balloon_alert(user, "needs [reagents.maximum_volume]u of charge!")
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return
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visible_message(ignition_message)
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user.log_message("fired a cannon", LOG_ATTACK)
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log_game("[key_name(user)] fired a cannon in [AREACOORD(src)]")
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addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay)
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charge_ignited = TRUE
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return
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else if(is_reagent_container(used_item))
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var/obj/item/reagent_containers/powder_keg = used_item
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if(!powder_keg.is_open_container())
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return ..()
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if(istype(powder_keg, /obj/item/rag))
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return ..()
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if(!powder_keg.reagents.total_volume)
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balloon_alert(user, "[powder_keg] is empty!")
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return
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if(reagents.total_volume == reagents.maximum_volume)
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balloon_alert(user, "[src] is full!")
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return
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var/has_enough_gunpowder = powder_keg.reagents.has_reagent(/datum/reagent/gunpowder, charge_size)
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var/has_enough_alt_fuel = powder_keg.reagents.has_reagent(/datum/reagent/fuel, charge_size)
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if(!has_enough_gunpowder && !has_enough_alt_fuel)
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balloon_alert(user, "[powder_keg] needs 15u of charge to load!")
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to_chat(user, span_warning("[powder_keg] doesn't have at least 15u of gunpowder to fill [src]!"))
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return
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if(has_enough_gunpowder)
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powder_keg.reagents.trans_to(src, charge_size, target_id = /datum/reagent/gunpowder)
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balloon_alert(user, "[src] loaded with gunpowder")
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return
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if(has_enough_alt_fuel)
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powder_keg.reagents.trans_to(src, charge_size, target_id = /datum/reagent/fuel)
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balloon_alert(user, "[src] loaded with welding fuel")
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return
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..()
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/obj/structure/cannon/trash
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name = "trash cannon"
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desc = "Okay, sure, you could call it a toolbox welded to an opened oxygen tank cabled to a skateboard, but it's a TRASH CANNON to us."
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icon_state = "garbagegun"
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anchored = FALSE
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anchorable_cannon = FALSE
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 11.15, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 1.5)
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var/fires_before_deconstruction = 5
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/obj/structure/cannon/trash/fire()
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var/explode_chance = 10
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var/used_alt_fuel = reagents.has_reagent(/datum/reagent/fuel, charge_size)
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if(used_alt_fuel)
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explode_chance += BAD_FUEL_EXPLODE_PROBABILTY
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. = ..()
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fires_before_deconstruction--
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if(used_alt_fuel)
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fires_before_deconstruction--
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if(prob(explode_chance))
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visible_message(span_userdanger("[src] explodes!"))
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explosion(src, heavy_impact_range = 1, light_impact_range = 5, flame_range = 5)
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return
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if(fires_before_deconstruction <= 0)
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visible_message(span_warning("[src] falls apart from operation!"))
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qdel(src)
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/obj/structure/cannon/trash/Destroy()
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new /obj/item/stack/sheet/iron/five(src.loc)
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new /obj/item/stack/rods(src.loc)
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. = ..()
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///A cannon found from the fishing mystery box.
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/obj/structure/cannon/mystery_box
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icon_state = "mystery_box_cannon" //east facing sprite for the presented item, it'll be changed back to normal on init
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dir = EAST
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anchored = FALSE
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/obj/structure/cannon/mystery_box/Initialize(mapload)
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. = ..()
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icon_state = "falconet_patina"
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reagents.add_reagent(/datum/reagent/gunpowder, charge_size)
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loaded_cannonball = new(src)
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#undef BAD_FUEL_DAMAGE_TAX
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#undef BAD_FUEL_EXPLODE_PROBABILTY
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