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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
/obj/structure/cat_house
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name = "cat house"
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desc = "Cozy home for cats."
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icon = 'icons/mob/simple/pets.dmi'
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icon_state = "cat_house"
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density = TRUE
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anchored = TRUE
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 5)
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///cat residing in this house
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var/mob/living/resident_cat
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/obj/structure/cat_house/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_ATOM_ATTACK_BASIC_MOB, PROC_REF(enter_home))
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/obj/structure/cat_house/proc/enter_home(datum/source, mob/living/attacker)
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SIGNAL_HANDLER
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if(isnull(resident_cat) && istype(attacker, /mob/living/basic/pet/cat))
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attacker.forceMove(src)
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return
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if(resident_cat == attacker)
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attacker.forceMove(drop_location())
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/obj/structure/cat_house/Entered(atom/movable/mover)
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. = ..()
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if(!istype(mover, /mob/living/basic/pet/cat))
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return
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resident_cat = mover
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update_appearance(UPDATE_OVERLAYS)
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/obj/structure/cat_house/Exited(atom/movable/mover)
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. = ..()
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if(mover != resident_cat)
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return
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resident_cat = null
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update_appearance(UPDATE_OVERLAYS)
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/obj/structure/cat_house/update_overlays()
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. = ..()
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if(isnull(resident_cat))
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return
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var/image/cat_icon = image(icon = resident_cat.icon, icon_state = resident_cat.icon_state, layer = LOW_ITEM_LAYER)
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cat_icon.transform = cat_icon.transform.Scale(0.7, 0.7)
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cat_icon.pixel_w = 0
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cat_icon.pixel_z = -9
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. += cat_icon
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