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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
109 lines
4.0 KiB
Plaintext
109 lines
4.0 KiB
Plaintext
/obj/structure/chess
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anchored = FALSE
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density = FALSE
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icon = 'icons/obj/toys/chess.dmi'
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icon_state = "white_pawn"
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name = "\improper Probably a White Pawn"
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desc = "This is weird. Please inform administration on how you managed to get the parent chess piece. Thanks!"
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max_integrity = 100
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2)
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/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
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if(flags_1 & HOLOGRAM_1)
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balloon_alert(user, "it goes right through!")
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return TRUE
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to_chat(user, span_notice("You start to take apart the chess piece."))
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if(!do_after(user, 0.5 SECONDS, target = src))
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return TRUE
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var/obj/item/stack/sheet/iron/metal_sheets = new (drop_location(), 2)
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if (!QDELETED(metal_sheets))
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metal_sheets.add_fingerprint(user)
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tool.play_tool_sound(src)
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qdel(src)
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return TRUE
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/obj/structure/chess/whitepawn
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name = "\improper white pawn"
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desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant."
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icon_state = "white_pawn"
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/obj/structure/chess/whiterook
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name = "\improper white rook"
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desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
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icon_state = "white_rook"
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/obj/structure/chess/whiteknight
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name = "\improper white knight"
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desc = "A white knight chess piece. It can hop over other pieces, moving in L shapes. A white kni- oh. Hah!"
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icon_state = "white_knight"
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/obj/structure/chess/whitebishop
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name = "\improper white bishop"
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desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line."
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icon_state = "white_bishop"
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/obj/structure/chess/whitequeen
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name = "\improper white queen"
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desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines."
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icon_state = "white_queen"
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/obj/structure/chess/whiteking
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name = "\improper white king"
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desc = "A white king chess piece. It can move one tile in any direction."
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icon_state = "white_king"
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/obj/structure/chess/blackpawn
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name = "\improper black pawn"
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desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant."
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icon_state = "black_pawn"
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/obj/structure/chess/blackrook
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name = "\improper black rook"
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desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
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icon_state = "black_rook"
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/obj/structure/chess/blackknight
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name = "\improper black knight"
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desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes."
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icon_state = "black_knight"
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/obj/structure/chess/blackbishop
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name = "\improper black bishop"
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desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line."
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icon_state = "black_bishop"
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/obj/structure/chess/blackqueen
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name = "\improper black queen"
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desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines."
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icon_state = "black_queen"
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/obj/structure/chess/blackking
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name = "\improper black king"
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desc = "A black king chess piece. It can move one tile in any direction."
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icon_state = "black_king"
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/obj/structure/chess/checker
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icon_state = "white_checker_man"
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name = "\improper Probably a White Checker"
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desc = "This is weird. Please inform administration on how you managed to get the parent checker piece. Thanks!"
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/obj/structure/chess/checker/whiteman
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name = "\improper White Checker Man"
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desc = "A white checker piece. Looks suspiciously like a flattened chess pawn."
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icon_state = "white_checker_man"
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/obj/structure/chess/checker/whiteking
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name = "\improper White Checker Man"
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desc = "A white checker piece. It's stacked!"
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icon_state = "white_checker_king"
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/obj/structure/chess/checker/blackman
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name = "\improper Black Checker Man"
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desc = "A black checker piece. Looks suspiciously like a flattened chess pawn."
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icon_state = "black_checker_man"
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/obj/structure/chess/checker/blackking
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name = "\improper Black Checker King"
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desc = "A black checker piece. It's stacked!"
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icon_state = "black_checker_king"
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