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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/obj/structure/chess
anchored = FALSE
density = FALSE
icon = 'icons/obj/toys/chess.dmi'
icon_state = "white_pawn"
name = "\improper Probably a White Pawn"
desc = "This is weird. Please inform administration on how you managed to get the parent chess piece. Thanks!"
max_integrity = 100
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2)
/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
if(flags_1 & HOLOGRAM_1)
balloon_alert(user, "it goes right through!")
return TRUE
to_chat(user, span_notice("You start to take apart the chess piece."))
if(!do_after(user, 0.5 SECONDS, target = src))
return TRUE
var/obj/item/stack/sheet/iron/metal_sheets = new (drop_location(), 2)
if (!QDELETED(metal_sheets))
metal_sheets.add_fingerprint(user)
tool.play_tool_sound(src)
qdel(src)
return TRUE
/obj/structure/chess/whitepawn
name = "\improper white pawn"
desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant."
icon_state = "white_pawn"
/obj/structure/chess/whiterook
name = "\improper white rook"
desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
icon_state = "white_rook"
/obj/structure/chess/whiteknight
name = "\improper white knight"
desc = "A white knight chess piece. It can hop over other pieces, moving in L shapes. A white kni- oh. Hah!"
icon_state = "white_knight"
/obj/structure/chess/whitebishop
name = "\improper white bishop"
desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line."
icon_state = "white_bishop"
/obj/structure/chess/whitequeen
name = "\improper white queen"
desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines."
icon_state = "white_queen"
/obj/structure/chess/whiteking
name = "\improper white king"
desc = "A white king chess piece. It can move one tile in any direction."
icon_state = "white_king"
/obj/structure/chess/blackpawn
name = "\improper black pawn"
desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant."
icon_state = "black_pawn"
/obj/structure/chess/blackrook
name = "\improper black rook"
desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
icon_state = "black_rook"
/obj/structure/chess/blackknight
name = "\improper black knight"
desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes."
icon_state = "black_knight"
/obj/structure/chess/blackbishop
name = "\improper black bishop"
desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line."
icon_state = "black_bishop"
/obj/structure/chess/blackqueen
name = "\improper black queen"
desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines."
icon_state = "black_queen"
/obj/structure/chess/blackking
name = "\improper black king"
desc = "A black king chess piece. It can move one tile in any direction."
icon_state = "black_king"
/obj/structure/chess/checker
icon_state = "white_checker_man"
name = "\improper Probably a White Checker"
desc = "This is weird. Please inform administration on how you managed to get the parent checker piece. Thanks!"
/obj/structure/chess/checker/whiteman
name = "\improper White Checker Man"
desc = "A white checker piece. Looks suspiciously like a flattened chess pawn."
icon_state = "white_checker_man"
/obj/structure/chess/checker/whiteking
name = "\improper White Checker Man"
desc = "A white checker piece. It's stacked!"
icon_state = "white_checker_king"
/obj/structure/chess/checker/blackman
name = "\improper Black Checker Man"
desc = "A black checker piece. Looks suspiciously like a flattened chess pawn."
icon_state = "black_checker_man"
/obj/structure/chess/checker/blackking
name = "\improper Black Checker King"
desc = "A black checker piece. It's stacked!"
icon_state = "black_checker_king"