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RobwoandGitHub 99dcbd4743 Adds Emergency Vox Nitrogen Tanks to Oxygen Closets (#5911)
## About The Pull Request
#Nitrogen4Vox
I know we have low amount of vox players but this feels like a
no-brainer change.
Also this updates the emergency nitrogen tank sprite to be consistent
with tg's.

<img width="835" height="458" alt="image"
src="https://github.com/user-attachments/assets/ba14a469-c8eb-4aaa-a806-788b38a7f451"
/>

## Changelog
🆑 Robwo
add: Added emergency n2 tanks to oxygen closets for vox.
/🆑
2026-07-14 11:34:07 -07:00

192 lines
5.7 KiB
Plaintext

/* Utility Closets
* Contains:
* Emergency Closet
* Fire Closet
* Tool Closet
* Radiation Closet
* Bombsuit Closet
* Hydrant
* First Aid
*/
/*
* Emergency Closet
*/
/obj/structure/closet/emcloset
name = "emergency closet"
desc = "It's a storage unit for emergency breath masks and O2 tanks."
icon_state = "emergency"
/obj/structure/closet/emcloset/anchored
anchored = TRUE
/obj/structure/closet/emcloset/Initialize(mapload)
if(HAS_TRAIT(SSstation, STATION_TRAIT_RADIOACTIVE_NEBULA) && prob(30))
new /obj/structure/closet/radiation(loc)
return INITIALIZE_HINT_QDEL
. = ..()
if (prob(1))
return INITIALIZE_HINT_QDEL
/obj/structure/closet/emcloset/PopulateContents()
..()
new /obj/item/storage/box/emergency_spacesuit(src) // SKYRAT EDIT ADD
if (prob(40))
new /obj/item/storage/toolbox/emergency(src)
//switch (pick_weight(list("small" = 20, "aid" = 20, "tank" = 20, "both" = 30, "nothing" = 10)))
switch (pick_weight(list("small" = 35, "aid" = 30, "tank" = 20, "both" = 10))) // SKYRAT EDIT CHANGE
if ("small")
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/nitrogen/belt/emergency(src) //BUBBER ADDITION - nitrogen 4 vox <3
new /obj/item/tank/internals/nitrogen/belt/emergency(src) //BUBBER ADDITION - nitrogen 4 vox <3
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/mask/breath(src)
if ("aid")
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/nitrogen/belt/emergency(src) //BUBBER ADDITION - nitrogen 4 vox <3
new /obj/item/storage/medkit/emergency(src)
new /obj/item/clothing/mask/breath(src)
if ("tank")
new /obj/item/tank/internals/oxygen(src)
new /obj/item/tank/internals/nitrogen(src) //BUBBER ADDITION - nitrogen 4 vox <3
new /obj/item/clothing/mask/breath(src)
if ("both")
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/nitrogen/belt/emergency(src) //BUBBER ADDITION - nitrogen 4 vox <3
new /obj/item/clothing/mask/breath(src)
// SKYRAT EDIT REMOVAL START
/*
if ("nothing")
// doot
pass()
*/
// SKYRAT EDIT REMOVAL END
/*
* Fire Closet
*/
/obj/structure/closet/firecloset
name = "fire-safety closet"
desc = "It's a storage unit for fire-fighting supplies."
icon_state = "fire"
/obj/structure/closet/firecloset/PopulateContents()
..()
new /obj/item/clothing/suit/utility/fire/firefighter(src)
new /obj/item/clothing/mask/gas/alt(src) //SKYRAT EDIT CHANGE - ORIGINAL: /obj/item/clothing/mask/gas(src)
new /obj/item/tank/internals/oxygen/red(src)
new /obj/item/extinguisher(src)
new /obj/item/clothing/head/utility/hardhat/red(src)
new /obj/item/crowbar/large/emergency(src)
new /obj/item/storage/inflatable(src) //SKYRAT EDIT ADDITION - INFLATABLES
/obj/structure/closet/firecloset/full/PopulateContents()
new /obj/item/clothing/suit/utility/fire/firefighter(src)
new /obj/item/clothing/mask/gas/alt(src) //SKYRAT EDIT CHANGE - ORIGINAL: /obj/item/clothing/mask/gas(src)
new /obj/item/flashlight(src)
new /obj/item/tank/internals/oxygen/red(src)
new /obj/item/extinguisher(src)
new /obj/item/clothing/head/utility/hardhat/red(src)
new /obj/item/crowbar/large/emergency(src)
/*
* Tool Closet
*/
/obj/structure/closet/toolcloset
name = "tool closet"
desc = "It's a storage unit for tools."
icon_state = "eng"
icon_door = "eng_tool"
/obj/structure/closet/toolcloset/PopulateContents()
..()
if(prob(40))
new /obj/item/clothing/suit/hazardvest(src)
if(prob(70))
new /obj/item/flashlight(src)
if(prob(70))
new /obj/item/screwdriver(src)
if(prob(70))
new /obj/item/wrench(src)
if(prob(70))
new /obj/item/weldingtool(src)
if(prob(70))
new /obj/item/crowbar(src)
if(prob(70))
new /obj/item/wirecutters(src)
if(prob(70))
new /obj/item/t_scanner(src)
if(prob(20))
new /obj/item/storage/belt/utility(src)
if(prob(30))
new /obj/item/stack/cable_coil(src)
if(prob(30))
new /obj/item/stack/cable_coil(src)
if(prob(30))
new /obj/item/stack/cable_coil(src)
if(prob(20))
new /obj/item/multitool(src)
if(prob(40))
new /obj/item/clothing/head/utility/hardhat(src)
/obj/structure/closet/toolcloset/populate_contents_immediate()
. = ..()
// Since they're a traitor objective, they have to be generated immediately.
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
/*
* Radiation Closet
*/
/obj/structure/closet/radiation
name = "radiation suit closet"
desc = "It's a storage unit for rad-protective suits."
icon_state = "eng"
icon_door = "eng_rad"
/obj/structure/closet/radiation/PopulateContents()
..()
new /obj/item/geiger_counter(src)
new /obj/item/clothing/suit/utility/radiation(src)
new /obj/item/clothing/head/utility/radiation(src)
/*
* Bombsuit closet
*/
/obj/structure/closet/bombcloset
name = "\improper EOD closet"
desc = "It's a storage unit for explosion-protective suits."
icon_state = "bomb"
/obj/structure/closet/bombcloset/PopulateContents()
..()
new /obj/item/clothing/suit/utility/bomb_suit(src)
new /obj/item/clothing/under/color/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/head/utility/bomb_hood(src)
/obj/structure/closet/bombcloset/security/PopulateContents()
new /obj/item/clothing/suit/utility/bomb_suit/security(src)
new /obj/item/clothing/under/rank/security/officer(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/head/utility/bomb_hood/security(src)
/obj/structure/closet/bombcloset/white/PopulateContents()
new /obj/item/clothing/suit/utility/bomb_suit/white(src)
new /obj/item/clothing/under/color/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/head/utility/bomb_hood/white(src)