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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "loom"
density = TRUE
anchored = TRUE
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 10)
/obj/structure/loom/Initialize(mapload)
. = ..()
var/static/list/hovering_item_typechecks = list(
/obj/item/stack/sheet/cotton = list(
SCREENTIP_CONTEXT_LMB = "Weave",
),
)
AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
/obj/structure/loom/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool, time = 0.5 SECONDS)
return ITEM_INTERACT_SUCCESS