mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
## About The Pull Request Thirty files changed, one's not really changed, one's actually just a copy of a change from a different pr, because for the sake of pipe cleaners I decided to change the base turf. Probably wasn't a good idea. This one contains the full set of `/turf/` `attackby()`s(besides those meant for attacks), converted all at once because the tree of turf subtypes looks a lot more like a spire than a bush. Changes beyond conversion: I added messaging for when you're crowbarring transit tube pods out of the tubes because I genuinely wasted half an hour trying to figure out what I'd done wrong in conversion because they don't look any different so I thought it wasn't working. If you're reinforcing plating and the plating is reinforced mid-reinforcement you will no longer waste your plasteel reinforcing the reinforced plating. ## Why It's Good For The Game what are we at, ~120? I was expecting this to be a lot more drawn out, but most of them are really small. I'm gonna have to do a final pass of calls to `attackby()` once the dust settles, but the end of non-attack `attackby()`s is just a week away.
272 lines
7.3 KiB
Plaintext
272 lines
7.3 KiB
Plaintext
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/obj/structure/transit_tube
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name = "transit tube"
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icon = 'icons/obj/pipes_n_cables/transit_tube.dmi'
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icon_state = "straight"
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desc = "A transit tube for moving things around."
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density = TRUE
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layer = LOW_ITEM_LAYER
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anchored = TRUE
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pass_flags_self = PASSGLASS
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var/tube_construction = /obj/structure/c_transit_tube
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var/list/tube_dirs //list of directions this tube section can connect to.
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var/exit_delay = 1
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var/enter_delay = 0
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/obj/structure/transit_tube/Initialize(mapload, newdirection)
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. = ..()
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if(newdirection)
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setDir(newdirection)
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init_tube_dirs()
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update_appearance()
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AddElement(/datum/element/climbable)
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AddElement(/datum/element/elevation, pixel_shift = 12)
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/obj/structure/transit_tube/Destroy()
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for(var/obj/structure/transit_tube_pod/P in loc)
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P.deconstruct(FALSE)
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return ..()
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/obj/structure/transit_tube/singularity_pull(atom/singularity, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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/obj/structure/transit_tube/wrench_act(mob/living/user, obj/item/tool)
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if(!tube_construction)
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return NONE
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for(var/obj/structure/transit_tube_pod/pod in loc)
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to_chat(user, span_warning("Remove the pod first!"))
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return ITEM_INTERACT_BLOCKING
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user.visible_message(span_notice("[user] starts to detach \the [src]."), \
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span_notice("You start to detach \the [src]..."))
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if(!tool.use_tool(src, user, 2 SECONDS, volume=50))
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return ITEM_INTERACT_BLOCKING
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to_chat(user, span_notice("You detach \the [src]."))
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var/obj/structure/c_transit_tube/husk = new tube_construction(loc)
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husk.setDir(dir)
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transfer_fingerprints_to(husk)
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husk.add_fingerprint(user)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/transit_tube/crowbar_act(mob/living/user, obj/item/tool)
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for(var/obj/structure/transit_tube_pod/pod in loc)
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pod.item_interaction(user, tool)
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return ITEM_INTERACT_SUCCESS
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// Called to check if a pod should stop upon entering this tube.
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/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
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return FALSE
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// Called when a pod stops in this tube section.
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/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
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return
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/obj/structure/transit_tube/proc/has_entrance(from_dir)
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from_dir = REVERSE_DIR(from_dir)
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for(var/direction in tube_dirs)
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if(direction == from_dir)
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return TRUE
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return FALSE
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/obj/structure/transit_tube/proc/has_exit(in_dir)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return TRUE
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return FALSE
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// Searches for an exit direction within 45 degrees of the
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// specified dir. Returns that direction, or 0 if none match.
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/obj/structure/transit_tube/proc/get_exit(in_dir)
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var/near_dir = 0
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var/in_dir_cw = turn(in_dir, -45)
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var/in_dir_ccw = turn(in_dir, 45)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return direction
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else if(direction == in_dir_cw)
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near_dir = direction
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else if(direction == in_dir_ccw)
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near_dir = direction
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return near_dir
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// Return how many BYOND ticks to wait before entering/exiting
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// the tube section. Default action is to return the value of
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// a var, which wouldn't need a proc, but it makes it possible
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// for later tube types to interact in more interesting ways
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// such as being very fast in one direction, but slow in others
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/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
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return exit_delay
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/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
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return enter_delay
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/obj/structure/transit_tube/proc/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTH)
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if(SOUTH)
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tube_dirs = list(NORTH, SOUTH)
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if(EAST)
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tube_dirs = list(EAST, WEST)
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if(WEST)
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tube_dirs = list(EAST, WEST)
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/obj/structure/transit_tube/update_overlays()
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. = ..()
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for(var/direction in tube_dirs)
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if(!ISDIAGONALDIR(direction))
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. += create_tube_overlay(direction)
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continue
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if(!(direction & NORTH))
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continue
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. += create_tube_overlay(direction ^ 3, NORTH)
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if(direction & EAST)
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. += create_tube_overlay(direction ^ 12, EAST)
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else
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. += create_tube_overlay(direction ^ 12, WEST)
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/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
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// We use image() because a mutable appearance will have its dir mirror the parent which sort of fucks up what we're doing here
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var/image/tube_overlay = image(icon, dir = direction)
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if(shift_dir)
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tube_overlay.icon_state = "decorative_diag"
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switch(shift_dir)
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if(NORTH)
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tube_overlay.pixel_z = 32
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if(SOUTH)
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tube_overlay.pixel_z = -32
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if(EAST)
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tube_overlay.pixel_w = 32
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if(WEST)
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tube_overlay.pixel_w = -32
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else
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tube_overlay.icon_state = "decorative"
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tube_overlay.overlays += emissive_blocker(icon, tube_overlay.icon_state, src)
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return tube_overlay
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//Some of these are mostly for mapping use
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/obj/structure/transit_tube/horizontal
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dir = WEST
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/obj/structure/transit_tube/diagonal
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icon_state = "diagonal"
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tube_construction = /obj/structure/c_transit_tube/diagonal
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/obj/structure/transit_tube/diagonal/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(EAST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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if(WEST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/topleft
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dir = WEST
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/obj/structure/transit_tube/diagonal/crossing
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density = FALSE
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icon_state = "diagonal_crossing"
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tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/crossing/topleft
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dir = WEST
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/obj/structure/transit_tube/curved
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icon_state = "curved0"
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tube_construction = /obj/structure/c_transit_tube/curved
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/obj/structure/transit_tube/curved/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST)
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if(WEST)
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tube_dirs = list(SOUTHEAST, WEST)
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/obj/structure/transit_tube/curved/flipped
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icon_state = "curved1"
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tube_construction = /obj/structure/c_transit_tube/curved/flipped
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/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(NORTHEAST, WEST)
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/obj/structure/transit_tube/junction
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icon_state = "junction0"
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tube_construction = /obj/structure/c_transit_tube/junction
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/obj/structure/transit_tube/junction/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
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if(WEST)
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tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
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/obj/structure/transit_tube/junction/flipped
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icon_state = "junction1"
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tube_construction = /obj/structure/c_transit_tube/junction/flipped
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/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
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/obj/structure/transit_tube/crossing
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icon_state = "crossing"
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tube_construction = /obj/structure/c_transit_tube/crossing
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density = FALSE
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//mostly for mapping use
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/obj/structure/transit_tube/crossing/horizontal
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dir = WEST
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