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## About The Pull Request Adds the Rapid Decoration Device and plastic plants and stones! <div style="display:flex; gap:8px; align-items:center;"> <img width="92" height="93" alt="image" src="https://github.com/user-attachments/assets/1c53d55f-6dd0-4841-8fb8-f46e5392421c" /> <img width="104" height="93" alt="image" src="https://github.com/user-attachments/assets/0c86eac0-cc43-4587-a1c4-e73c894ab674" /> <img src="https://github.com/user-attachments/assets/d99fef71-31de-4059-940a-73f64ed8660e" width="415" height="93" alt="image" /> </div> <img width="830" height="597" alt="image" src="https://github.com/user-attachments/assets/e51330a3-58fb-428b-b002-323192f52f2e" /> <img width="713" height="293" alt="image" src="https://github.com/user-attachments/assets/45a4f037-4153-461b-84d1-d1c923dcf1a9" /> <br> <br> Plastic plants are very cheap to make but at the same time are very fragile (20 integrity points). They cannot be deconstructed by wrenching (only by destroying them or using a RDD to suck them in) and yield no resources. <br> <br> The RDD is available in the service protolathe roundstart. <br> <br> <img width="293" height="120" alt="image" src="https://github.com/user-attachments/assets/69506d34-c309-4c6e-8658-8e0d22816f91" /> ## Why It's Good For The Game RDD is a great way to decorate the station or your passion projects without having to hunt down and dig out decorative flora piece by piece. I think this will also pair greatly with https://github.com/tgstation/tgstation/pull/96345 ## Changelog 🆑 add: Added fake plastic plants to be used for decoration add: RDD: Rapid Decoration Device is now available for the service department /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
12 lines
476 B
Plaintext
12 lines
476 B
Plaintext
/datum/asset/spritesheet_batched/rdd
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name = "rdd"
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/datum/asset/spritesheet_batched/rdd/create_spritesheets()
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for(var/category in GLOB.rdd_designs)
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for(var/list/design in GLOB.rdd_designs[category])
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var/obj/structure/decoration/dec_path = design["path"]
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var/sprite_name = sanitize_css_class_name(design["name"])
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var/datum/universal_icon/icon = uni_icon(initial(dec_path.icon), initial(dec_path.icon_state))
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icon.scale(32, 32)
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insert_icon(sprite_name, icon)
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