Files
Bubberstation/code/modules/bitrunning/components/virtual_entity.dm
Bloop 183c5af2e4 Adds flag for virtual areas, fixes being able to send funds from virtualspace to real accounts (#94071)
## About The Pull Request

Fixes https://github.com/tgstation/tgstation/issues/90641
Fixes https://github.com/tgstation/tgstation/issues/88366

Eliminates worries over virtualspace currency being sent to real
accounts.

When I was looking into why there were no flags for bitrunning areas.
Then I saw this mess:

<img width="929" height="889" alt="Code_2we2QjDyFp"
src="https://github.com/user-attachments/assets/8a807bfe-b566-4057-a8ea-2b306325687d"
/>

Not having enough space / being too lazy to refactor this is a silly
reason to not include flags for something like these virtual areas where
it can be quite helpful. Fortunately I am not too lazy ~~in this
moment~~ so here we go:

It was fairly logical to move over some of these to a separate flag,
which I've called `area_flags_mapping` since they pertain to maploading
things and terrain generation mostly. `area_flags` stays reserved for
general properties and now has more room than it did before for you
people to fill it with.

In doing this it's also neatened up the code quit a bit, as UNIQUE_AREA
was kind of everywhere and now that it's implied by default less areas
need to have it defined (or explicitly un-defined).

<details> <summary> Working as intended </summary>

<img width="787" height="448" alt="dreamseeker_p0Qts36tG1"
src="https://github.com/user-attachments/assets/25056f34-8d43-4be2-a293-e53df7a7d1db"
/>

<img width="383" height="59" alt="dreamseeker_Ek7TXCcpbA"
src="https://github.com/user-attachments/assets/89622974-9467-4cdb-8345-d684f7c9004b"
/>

</details>

## Why It's Good For The Game

Fixes an exploit, improves the area flags situation slightly.

## Changelog

🆑
fix: you can no longer send money from virtualspace to a real account
code: adds a flag for virtual areas so they can easily be checked, as
well as an easy helper proc, 'is_area_virtual(your_area)'
/🆑
2025-11-22 12:24:41 -07:00

46 lines
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Plaintext

/// Handles all special considerations for "virtual entities" such as bitrunning ghost roles or digital anomaly antagonists.
/datum/component/virtual_entity
/// The cooldown for balloon alerts, so the player isn't spammed while trying to enter a restricted area.
COOLDOWN_DECLARE(OOB_cooldown)
/datum/component/virtual_entity/Initialize(obj/machinery/quantum_server)
if(quantum_server.obj_flags & EMAGGED)
jailbreak_mobs()
return COMPONENT_REDUNDANT
RegisterSignal(parent, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_parent_pre_move))
RegisterSignal(quantum_server, COMSIG_ATOM_EMAG_ACT, PROC_REF(on_emagged))
/// Self-destructs the component, allowing free-roam by all entities with this restriction.
/datum/component/virtual_entity/proc/jailbreak_mobs()
to_chat(parent, span_bolddanger("You shiver for a moment with a sense of clarity you haven't felt before."))
to_chat(parent, span_notice("You could go <i>anywhere</i>, do <i>anything</i>! You could leave this simulation right now if you wanted!"))
to_chat(parent, span_danger("But be warned, quantum entanglement will interfere with any previous lives."))
to_chat(parent, span_notice("You'll have just one chance to go nova, and there's no turning back."))
/// Remove any restrictions AFTER the mob has spawned
/datum/component/virtual_entity/proc/on_emagged(datum/source)
SIGNAL_HANDLER
jailbreak_mobs()
qdel(src)
/// Prevents entry to a certain area if it has flags preventing virtual entities from entering.
/datum/component/virtual_entity/proc/on_parent_pre_move(atom/movable/source, atom/new_location)
SIGNAL_HANDLER
var/area/location_area = get_area(new_location)
if(!location_area)
stack_trace("Virtual entity entered a location with no area!")
return
if(location_area.area_flags_mapping & VIRTUAL_SAFE_AREA)
source.balloon_alert(source, "out of bounds!")
COOLDOWN_START(src, OOB_cooldown, 2 SECONDS)
return COMPONENT_MOVABLE_BLOCK_PRE_MOVE