mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
420 lines
14 KiB
Plaintext
420 lines
14 KiB
Plaintext
/obj/item/clothing/head/hats
|
|
icon = 'icons/obj/clothing/head/hats.dmi'
|
|
worn_icon = 'icons/mob/clothing/head/hats.dmi'
|
|
abstract_type = /obj/item/clothing/head/hats
|
|
|
|
/obj/item/clothing/head/hats/centhat
|
|
name = "\improper CentCom hat"
|
|
icon_state = "centcom"
|
|
desc = "It's good to be emperor."
|
|
inhand_icon_state = "that"
|
|
flags_inv = 0
|
|
armor_type = /datum/armor/hats_centhat
|
|
strip_delay = 8 SECONDS
|
|
|
|
/datum/armor/hats_centhat
|
|
melee = 30
|
|
bullet = 15
|
|
laser = 30
|
|
energy = 40
|
|
bomb = 25
|
|
fire = 50
|
|
acid = 50
|
|
|
|
/obj/item/clothing/head/costume/constable
|
|
name = "constable helmet"
|
|
desc = "A British-looking helmet."
|
|
icon_state = "constable"
|
|
inhand_icon_state = null
|
|
custom_price = PAYCHECK_COMMAND * 1.5
|
|
worn_y_offset = 4
|
|
armor_type = /datum/armor/head_helmet
|
|
hair_mask = /datum/hair_mask/standard_hat_middle
|
|
|
|
/obj/item/clothing/head/costume/spacepolice
|
|
name = "space police cap"
|
|
desc = "A blue cap for patrolling the daily beat."
|
|
icon_state = "policecap_families"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/canada
|
|
name = "striped red tophat"
|
|
desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
|
|
icon_state = "canada"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/redcoat
|
|
name = "redcoat's hat"
|
|
icon_state = "redcoat"
|
|
desc = "<i>'I guess it's a redhead.'</i>"
|
|
|
|
/obj/item/clothing/head/costume/mailman
|
|
name = "mailman's hat"
|
|
icon_state = "mailman"
|
|
desc = "<i>'Right-on-time'</i> mail service head wear."
|
|
clothing_traits = list(TRAIT_HATED_BY_DOGS)
|
|
custom_premium_price = PAYCHECK_CREW
|
|
|
|
/obj/item/clothing/head/bio_hood/plague
|
|
name = "plague doctor's hat"
|
|
desc = "These were once used by plague doctors. This hat will only slightly protect you from exposure to the Pestilence."
|
|
icon_state = "plaguedoctor"
|
|
armor_type = /datum/armor/bio_hood_plague
|
|
flags_inv = HIDEHAIR|HIDEEARS
|
|
clothing_flags = SNUG_FIT
|
|
flags_cover = NONE
|
|
dirt_state = null
|
|
alternate_worn_layer = HAIR_LAYER
|
|
|
|
/datum/armor/bio_hood_plague
|
|
bio = 100
|
|
|
|
/obj/item/clothing/head/costume/nursehat
|
|
name = "nurse's hat"
|
|
desc = "It allows quick identification of trained medical personnel."
|
|
icon_state = "nursehat"
|
|
dog_fashion = /datum/dog_fashion/head/nurse
|
|
|
|
/obj/item/clothing/head/hats/bowler
|
|
name = "bowler-hat"
|
|
desc = "Gentleman, elite aboard!"
|
|
icon_state = "bowler"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/bearpelt
|
|
name = "bear pelt hat"
|
|
desc = "Fuzzy."
|
|
icon_state = "bearpelt"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/bearpelt/equipped(mob/living/user, slot)
|
|
..()
|
|
if(!ishuman(user) || !(slot & ITEM_SLOT_HEAD))
|
|
return
|
|
|
|
var/mob/living/carbon/human/human_user = user
|
|
var/obj/item/clothing/suit/costume/bear_suit/our_suit = human_user.wear_suit
|
|
if(!our_suit || !istype(our_suit))
|
|
return
|
|
|
|
our_suit.make_friendly(user, src)
|
|
|
|
/obj/item/clothing/head/flatcap
|
|
name = "flat cap"
|
|
desc = "A working man's cap."
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/flatcap"
|
|
post_init_icon_state = "beret_flat"
|
|
greyscale_config = /datum/greyscale_config/beret
|
|
greyscale_config_worn = /datum/greyscale_config/beret/worn
|
|
greyscale_colors = "#8F7654"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/cowboy
|
|
name = "cowboy hat"
|
|
desc = "Ain't nobody gonna cheat the hangman in my town."
|
|
icon = 'icons/obj/clothing/head/cowboy.dmi'
|
|
worn_icon = 'icons/mob/clothing/head/cowboy.dmi'
|
|
icon_state = "cowboy_hat_brown"
|
|
worn_icon_state = "hunter"
|
|
inhand_icon_state = null
|
|
armor_type = /datum/armor/head_cowboy
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
/// Chance that the hat will catch a bullet for you
|
|
var/deflect_chance = 2
|
|
|
|
/obj/item/clothing/head/cowboy/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(\
|
|
/datum/component/bullet_intercepting,\
|
|
block_chance = deflect_chance,\
|
|
active_slots = ITEM_SLOT_HEAD,\
|
|
on_intercepted = CALLBACK(src, PROC_REF(on_intercepted_bullet)),\
|
|
)
|
|
|
|
/// When we catch a bullet, fling away
|
|
/obj/item/clothing/head/cowboy/proc/on_intercepted_bullet(mob/living/victim, obj/projectile/bullet)
|
|
victim.visible_message(span_warning("\The [bullet] sends [victim]'s hat flying!"))
|
|
victim.dropItemToGround(src, force = TRUE, silent = TRUE)
|
|
throw_at(get_edge_target_turf(loc, pick(GLOB.alldirs)), range = 3, speed = 3)
|
|
playsound(victim, SFX_RICOCHET, 100, TRUE)
|
|
|
|
/datum/armor/head_cowboy
|
|
melee = 5
|
|
bullet = 5
|
|
laser = 5
|
|
energy = 15
|
|
|
|
/// Bounty hunter's hat, very likely to intercept bullets
|
|
/obj/item/clothing/head/cowboy/bounty
|
|
name = "bounty hunting hat"
|
|
desc = "Reach for the skies, pardner."
|
|
icon_state = "bounty_hunter"
|
|
worn_icon_state = "hunter"
|
|
deflect_chance = 50
|
|
|
|
/obj/item/clothing/head/cowboy/black
|
|
name = "desperado hat"
|
|
desc = "People with ropes around their necks don't always hang."
|
|
icon_state = "cowboy_hat_black"
|
|
worn_icon_state = "cowboy_hat_black"
|
|
inhand_icon_state = "cowboy_hat_black"
|
|
|
|
/// More likely to intercept bullets, since you're likely to not be wearing your modsuit with this on
|
|
/obj/item/clothing/head/cowboy/black/syndicate
|
|
deflect_chance = 25
|
|
|
|
/obj/item/clothing/head/cowboy/white
|
|
name = "ten-gallon hat"
|
|
desc = "There are two kinds of people in the world: those with guns and those that dig. You dig?"
|
|
icon_state = "cowboy_hat_white"
|
|
worn_icon_state = "cowboy_hat_white"
|
|
inhand_icon_state = "cowboy_hat_white"
|
|
|
|
/obj/item/clothing/head/cowboy/grey
|
|
name = "drifter hat"
|
|
desc = "The hat for an assistant with no name."
|
|
icon_state = "cowboy_hat_grey"
|
|
worn_icon_state = "cowboy_hat_grey"
|
|
inhand_icon_state = "cowboy_hat_grey"
|
|
|
|
/obj/item/clothing/head/cowboy/red
|
|
name = "deputy hat"
|
|
desc = "Don't let the garish coloration fool you. This hat has seen some terrible things."
|
|
icon_state = "cowboy_hat_red"
|
|
worn_icon_state = "cowboy_hat_red"
|
|
inhand_icon_state = "cowboy_hat_red"
|
|
|
|
/obj/item/clothing/head/cowboy/brown
|
|
name = "sheriff hat"
|
|
desc = "Reach for the skies, pardner."
|
|
icon_state = "cowboy_hat_brown"
|
|
worn_icon_state = "cowboy_hat_brown"
|
|
inhand_icon_state = "cowboy_hat_brown"
|
|
|
|
/obj/item/clothing/head/costume/santa
|
|
name = "santa hat"
|
|
desc = "On the first day of christmas my employer gave to me!"
|
|
icon_state = "santahatnorm"
|
|
inhand_icon_state = "that"
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
|
dog_fashion = /datum/dog_fashion/head/santa
|
|
|
|
/obj/item/clothing/head/costume/santa/gags
|
|
name = "santa hat"
|
|
desc = "On the first day of christmas my employer gave to me!"
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/costume/santa/gags"
|
|
post_init_icon_state = "santa_hat"
|
|
greyscale_config = /datum/greyscale_config/santa_hat
|
|
greyscale_config_worn = /datum/greyscale_config/santa_hat/worn
|
|
greyscale_colors = "#cc0000#f8f8f8"
|
|
flags_1 = IS_PLAYER_COLORABLE_1
|
|
|
|
/obj/item/clothing/head/costume/jester
|
|
name = "jester hat"
|
|
desc = "A hat with bells, to add some merriness to the suit."
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/costume/jester"
|
|
post_init_icon_state = "jester_map"
|
|
greyscale_config = /datum/greyscale_config/jester_hat
|
|
greyscale_config_worn = /datum/greyscale_config/jester_hat/worn
|
|
greyscale_colors = "#00ff00#ff0000"
|
|
flags_1 = IS_PLAYER_COLORABLE_1
|
|
|
|
/obj/item/clothing/head/costume/jesteralt
|
|
name = "jester hat"
|
|
desc = "A hat with bells, to add some merriness to the suit."
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/costume/jesteralt"
|
|
post_init_icon_state = "jester_alt"
|
|
greyscale_config = /datum/greyscale_config/jester_hat_alt
|
|
greyscale_config_worn = /datum/greyscale_config/jester_hat_alt/worn
|
|
greyscale_colors = "#E10000#E1E100"
|
|
flags_1 = IS_PLAYER_COLORABLE_1
|
|
|
|
/obj/item/clothing/head/costume/rice_hat
|
|
name = "rice hat"
|
|
desc = "Welcome to the rice fields, motherfucker."
|
|
icon_state = "rice_hat"
|
|
base_icon_state = "rice_hat"
|
|
var/reversed = FALSE
|
|
|
|
/obj/item/clothing/head/costume/rice_hat/click_alt(mob/user)
|
|
reversed = !reversed
|
|
worn_icon_state = "[base_icon_state][reversed ? "_kim" : ""]"
|
|
to_chat(user, span_notice("You [reversed ? "lower" : "raise"] the hat."))
|
|
update_appearance()
|
|
|
|
/obj/item/clothing/head/costume/lizard
|
|
name = "lizardskin cloche hat"
|
|
desc = "How many lizards died to make this hat? Not enough."
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/costume/lizard"
|
|
post_init_icon_state = "lizard_hat"
|
|
greyscale_config = /datum/greyscale_config/lizard_hat
|
|
greyscale_config_worn = /datum/greyscale_config/lizard_hat/worn
|
|
greyscale_colors = "#859333"
|
|
|
|
/obj/item/clothing/head/costume/lizard/on_craft_completion(list/components, datum/crafting_recipe/current_recipe, atom/crafter)
|
|
var/obj/item/stack/sheet/animalhide/carbon/lizard/skin = locate() in components
|
|
if (isnull(skin) || !length(skin.skin_color)) // what
|
|
return ..()
|
|
set_greyscale(skin.skin_color)
|
|
return ..()
|
|
|
|
/obj/item/clothing/head/costume/scarecrow_hat
|
|
name = "scarecrow hat"
|
|
desc = "A simple straw hat."
|
|
icon_state = "scarecrow_hat"
|
|
|
|
/obj/item/clothing/head/costume/pharaoh
|
|
name = "pharaoh hat"
|
|
desc = "Walk like an Egyptian."
|
|
icon_state = "pharoah_hat"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/nemes
|
|
name = "headdress of Nemes"
|
|
desc = "Lavish space tomb not included."
|
|
icon_state = "nemes_headdress"
|
|
|
|
/obj/item/clothing/head/costume/delinquent
|
|
name = "delinquent hat"
|
|
desc = "Good grief."
|
|
icon_state = "delinquent"
|
|
|
|
/obj/item/clothing/head/hats/intern
|
|
name = "\improper CentCom Head Intern beancap"
|
|
desc = "A horrifying mix of beanie and softcap in CentCom green. You'd have to be pretty desperate for power over your peers to agree to wear this."
|
|
icon_state = "intern_hat"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/hats/coordinator
|
|
name = "coordinator cap"
|
|
desc = "A cap for a party coordinator, stylish!."
|
|
icon_state = "capcap"
|
|
inhand_icon_state = "that"
|
|
armor_type = /datum/armor/hats_coordinator
|
|
|
|
/datum/armor/hats_coordinator
|
|
melee = 25
|
|
bullet = 15
|
|
laser = 25
|
|
energy = 35
|
|
bomb = 25
|
|
fire = 50
|
|
acid = 50
|
|
|
|
/obj/item/clothing/head/costume/jackbros
|
|
name = "frosty hat"
|
|
desc = "Hee-ho!"
|
|
icon_state = "JackFrostHat"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/weddingveil
|
|
name = "wedding veil"
|
|
desc = "A gauzy white veil."
|
|
icon_state = "weddingveil"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/hats/centcom_cap
|
|
name = "\improper CentCom commander cap"
|
|
icon_state = "centcom_cap"
|
|
desc = "Worn by the finest of CentCom commanders. Two faint initials lie inside the lining of the cap."
|
|
inhand_icon_state = "that"
|
|
flags_inv = 0
|
|
armor_type = /datum/armor/hats_centcom_cap
|
|
strip_delay = 8 SECONDS
|
|
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON //SKYRAT EDIT lets anthros wear the hat
|
|
|
|
/datum/armor/hats_centcom_cap
|
|
melee = 30
|
|
bullet = 15
|
|
laser = 30
|
|
energy = 40
|
|
bomb = 25
|
|
fire = 50
|
|
acid = 50
|
|
|
|
/obj/item/clothing/head/fedora/human_leather
|
|
name = "human skin hat"
|
|
desc = "This will scare them. All will know my power."
|
|
icon_state = "human_leather"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/ushanka
|
|
name = "ushanka"
|
|
desc = "Perfect for winter in Siberia, da?"
|
|
icon = 'icons/map_icons/clothing/head/_head.dmi'
|
|
icon_state = "/obj/item/clothing/head/costume/ushanka"
|
|
post_init_icon_state = "ushanka_gagdown"
|
|
greyscale_config = /datum/greyscale_config/ushanka
|
|
greyscale_config_worn = /datum/greyscale_config/ushanka/worn
|
|
greyscale_colors = "#C7B08B#5A4E44"
|
|
flags_1 = IS_PLAYER_COLORABLE_1
|
|
inhand_icon_state = null
|
|
flags_inv = HIDEEARS //SKYRAT EDIT (Original: HIDEEARS|HIDEHAIR)
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
|
dog_fashion = /datum/dog_fashion/head/ushanka
|
|
var/earflaps = TRUE
|
|
///Sprite visible when the ushanka flaps are folded up.
|
|
var/upsprite = "ushanka_gagup"
|
|
///Sprite visible when the ushanka flaps are folded down.
|
|
var/downsprite = "ushanka_gagdown"
|
|
|
|
/obj/item/clothing/head/costume/ushanka/attack_self(mob/user)
|
|
if(earflaps)
|
|
icon_state = upsprite
|
|
inhand_icon_state = upsprite
|
|
to_chat(user, span_notice("You raise the ear flaps on the ushanka."))
|
|
else
|
|
icon_state = downsprite
|
|
inhand_icon_state = downsprite
|
|
to_chat(user, span_notice("You lower the ear flaps on the ushanka."))
|
|
earflaps = !earflaps
|
|
|
|
/obj/item/clothing/head/costume/ushanka/polar
|
|
name = "bear hunter's ushanka"
|
|
desc = "Handcrafted in Siberia from real polar bears."
|
|
icon_state = "/obj/item/clothing/head/costume/ushanka/polar"
|
|
greyscale_colors = "#FCFCFD#CCCED1"
|
|
flags_1 = null
|
|
|
|
/obj/item/clothing/head/costume/ushanka/sec
|
|
name = "security ushanka"
|
|
icon_state = "/obj/item/clothing/head/costume/ushanka/sec"
|
|
desc = "A warm and comfortable ushanka, dyed with 'all natural flavors' according to the tag."
|
|
greyscale_colors = "#C7B08B#A52F29"
|
|
armor_type = /datum/armor/cosmetic_sec
|
|
flags_1 = null
|
|
|
|
/obj/item/clothing/head/costume/nightcap
|
|
abstract_type = /obj/item/clothing/head/costume/nightcap
|
|
|
|
/obj/item/clothing/head/costume/nightcap/blue
|
|
name = "blue nightcap"
|
|
desc = "A blue nightcap for all the dreamers and snoozers out there."
|
|
icon_state = "sleep_blue"
|
|
|
|
/obj/item/clothing/head/costume/nightcap/red
|
|
name = "red nightcap"
|
|
desc = "A red nightcap for all the sleepyheads and dozers out there."
|
|
icon_state = "sleep_red"
|
|
|
|
/obj/item/clothing/head/costume/paper_hat
|
|
name = "paper hat"
|
|
desc = "A flimsy hat made of paper."
|
|
icon_state = "paper"
|
|
worn_icon_state = "paper"
|
|
dog_fashion = /datum/dog_fashion/head
|
|
custom_materials = list(/datum/material/paper = HALF_SHEET_MATERIAL_AMOUNT / 2)
|
|
|
|
/obj/item/clothing/head/costume/paper_hat/savior
|
|
name = "ancient paper hat"
|
|
desc = "An ancient hat made of paper. \"Savior of the Universe\" is spelled out on the rim in orange marker. "
|
|
icon_state = "paper_savior"
|
|
worn_icon_state = "paper_savior"
|