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LucyandGitHub e32f733c9f adds a sound preview button to the emote panel (#96383)
## About The Pull Request

This adds a button next to sound emotes in the emote panel, allowing you
to preview the emote sound without actually having to do said emote.

The sound just plays for the user - nobody else hears it, it's just a
`SEND_SOUND`


https://github.com/user-attachments/assets/d4774769-c4ff-4d2a-98c9-2c8095b66998

(im not sure how nicely to fix that issue with the "Gasp (Shock)"
button, tho)

also cleaned up emote panel tgui a bit.

## Why It's Good For The Game

Makes it easier to know what emote sounds like what without confusing
people about why you're making 50 different sounds lol

## Changelog
🆑
qol: You can now preview what different emotes sound like via the emote
panel.
/🆑
2026-06-13 00:48:33 +02:00

68 lines
2.2 KiB
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/datum/emote_panel
var/list/blacklisted_emotes = list("me", "help")
/datum/emote_panel/ui_static_data(mob/user)
var/list/data = list()
var/list/emotes = list()
var/list/keys = list()
for(var/key in GLOB.emote_list)
for(var/datum/emote/emote in GLOB.emote_list[key])
if(emote.key in keys)
continue
if(emote.key in blacklisted_emotes)
continue
if(emote.can_run_emote(user, status_check = FALSE, intentional = FALSE))
keys += emote.key
emotes += list(list(
"key" = emote.key,
"name" = emote.name,
"hands" = emote.hands_use_check,
"visible" = emote.emote_type & EMOTE_VISIBLE,
"audible" = emote.emote_type & EMOTE_AUDIBLE,
"sound" = !isnull(emote.get_sound(user)),
"use_params" = emote.message_param,
))
data["emotes"] = emotes
return data
/datum/emote_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("play_emote")
var/emote_key = params["emote_key"]
if(isnull(emote_key) || !GLOB.emote_list[emote_key])
return
var/use_params = params["use_params"]
var/datum/emote/emote = GLOB.emote_list[emote_key][1]
var/emote_param
if(emote.message_param && use_params)
emote_param = tgui_input_text(ui.user, "Add params to the emote...", emote.message_param, max_length = MAX_MESSAGE_LEN)
ui.user.emote(emote_key, message = emote_param, intentional = TRUE)
if("preview_sound")
var/emote_key = params["emote_key"]
if(isnull(emote_key) || !GLOB.emote_list[emote_key])
return
var/datum/emote/emote = GLOB.emote_list[emote_key][1]
var/emote_sound = get_sfx(emote.get_sound(ui.user))
if(!emote_sound)
to_chat(ui.user, span_warning("Couldn't get a preview sound for [emote.name]."), type = MESSAGE_TYPE_INFO)
return
SEND_SOUND(ui.user, sound(emote_sound, volume = 75))
to_chat(ui.user, span_warning("Previewed sound for [emote.name]."), type = MESSAGE_TYPE_INFO)
/datum/emote_panel/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "EmotePanel")
ui.set_autoupdate(FALSE)
ui.open()
/datum/emote_panel/ui_state(mob/user)
return GLOB.always_state