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4f34f5a71d
## About The Pull Request Details screen wasn't dereferenced before deletion ## Changelog 🆑 fix: Fixed harddels in escape menu /🆑
179 lines
4.2 KiB
Plaintext
179 lines
4.2 KiB
Plaintext
GLOBAL_LIST_EMPTY(escape_menus)
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/// Opens the escape menu.
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/// Verb, hardcoded to Escape, set in the client skin.
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/client/verb/open_escape_menu()
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set name = "Open Escape Menu"
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set hidden = TRUE
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var/current_escape_menu = GLOB.escape_menus[ckey]
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if (!isnull(current_escape_menu))
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qdel(current_escape_menu)
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return
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reset_held_keys()
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new /datum/escape_menu(src)
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#define PAGE_HOME "PAGE_HOME"
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#define PAGE_ADMIN "ADMIN_PAGE"
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#define PAGE_LEAVE_BODY "PAGE_LEAVE_BODY"
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#define PAGE_QUIT_GAME "PAGE_QUIT_GAME"
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/datum/escape_menu
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/// The client that owns this escape menu
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var/client/client
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/// A weakref to the hud this escape menu currently applies to
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var/datum/weakref/our_hud_ref
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/// The details at the top right that persists through all screens, showing round info.
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var/atom/movable/screen/escape_menu/details/detail_screen
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VAR_PRIVATE
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ckey
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static/atom/movable/screen/fullscreen/dimmer/dim_screen
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datum/screen_object_holder/base_holder
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datum/screen_object_holder/page_holder
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atom/movable/plane_master_controller/plane_master_controller
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list/resource_panels
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show_resources = FALSE
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menu_page = PAGE_HOME
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/datum/escape_menu/New(client/client)
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ASSERT(!(client.ckey in GLOB.escape_menus))
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ckey = client?.ckey
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src.client = client
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refresh_hud()
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base_holder = new(client)
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if(isnull(dim_screen))
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dim_screen = new()
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detail_screen = new()
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detail_screen.update_text(client)
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populate_base_ui()
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page_holder = new(client)
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show_page()
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RegisterSignal(client, COMSIG_QDELETING, PROC_REF(on_client_qdel))
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RegisterSignal(client, COMSIG_CLIENT_MOB_LOGIN, PROC_REF(on_client_mob_login))
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SEND_SOUND(client, 'sound/misc/escape_menu/esc_open.ogg')
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var/sound/esc_middle = sound('sound/misc/escape_menu/esc_middle.ogg', repeat = FALSE, channel = CHANNEL_ESCAPEMENU, volume = 80)
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SEND_SOUND(client, esc_middle)
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if (!isnull(ckey))
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GLOB.escape_menus[ckey] = src
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START_PROCESSING(SSescape_menu, src)
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/datum/escape_menu/Destroy(force)
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// Deleted in page holder
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detail_screen = null
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resource_panels = null
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STOP_PROCESSING(SSescape_menu, src)
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QDEL_NULL(base_holder)
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QDEL_NULL(page_holder)
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var/datum/our_hud = our_hud_ref?.resolve()
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if(our_hud)
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REMOVE_TRAIT(our_hud, TRAIT_ESCAPE_MENU_OPEN, ref(src))
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GLOB.escape_menus -= ckey
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var/sound/esc_clear = sound(null, repeat = FALSE, channel = CHANNEL_ESCAPEMENU) //yes, I'm doing it like this with a null, no its absolutely intentional, cuts off the sound right as needed.
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SEND_SOUND(client, esc_clear)
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SEND_SOUND(client, 'sound/misc/escape_menu/esc_close.ogg')
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client = null
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return ..()
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/datum/escape_menu/process(seconds_per_tick)
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detail_screen.update_text(client)
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/datum/escape_menu/proc/on_client_qdel()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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qdel(src)
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/datum/escape_menu/proc/on_client_mob_login()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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if (menu_page != PAGE_HOME)
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qdel(src)
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else
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// Otherwise our client just switched bodies, let's update our hud
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refresh_hud()
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/datum/escape_menu/proc/refresh_hud()
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var/datum/old_hud = our_hud_ref?.resolve()
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if(old_hud)
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REMOVE_TRAIT(old_hud, TRAIT_ESCAPE_MENU_OPEN, ref(src))
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var/datum/new_hud = client.mob?.hud_used
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our_hud_ref = WEAKREF(new_hud)
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if(new_hud)
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ADD_TRAIT(new_hud, TRAIT_ESCAPE_MENU_OPEN, ref(src))
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/datum/escape_menu/proc/show_page()
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PRIVATE_PROC(TRUE)
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page_holder.clear()
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switch (menu_page)
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if (PAGE_HOME)
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show_home_page()
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if (PAGE_ADMIN)
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show_admin_page()
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if (PAGE_LEAVE_BODY)
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show_leave_body_page()
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if(PAGE_QUIT_GAME)
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show_quit_game_page()
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else
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CRASH("Unknown escape menu page: [menu_page]")
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/datum/escape_menu/proc/populate_base_ui()
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PRIVATE_PROC(TRUE)
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base_holder.give_protected_screen_object(dim_screen)
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base_holder.give_screen_object(detail_screen)
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/datum/escape_menu/proc/open_home_page()
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PRIVATE_PROC(TRUE)
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menu_page = PAGE_HOME
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show_page()
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/datum/escape_menu/proc/open_admin_page()
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PRIVATE_PROC(TRUE)
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menu_page = PAGE_ADMIN
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show_page()
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/datum/escape_menu/proc/open_leave_body()
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PRIVATE_PROC(TRUE)
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menu_page = PAGE_LEAVE_BODY
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show_page()
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/datum/escape_menu/proc/quit_game_prompt()
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PRIVATE_PROC(TRUE)
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menu_page = PAGE_QUIT_GAME
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show_page()
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/atom/movable/screen/escape_menu
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plane = ESCAPE_MENU_PLANE
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clear_with_screen = FALSE
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#undef PAGE_HOME
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#undef PAGE_ADMIN
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#undef PAGE_LEAVE_BODY
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#undef PAGE_QUIT_GAME
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