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## About The Pull Request ### Summary This PR changes internal structure of `/datum/gas_mixture`: `gases[gas_id][MOLES]` refactored into `moles[gas_id]`, `gases[gas_id][ARCHIVE]` into `moles_archive[gas_id]` and `gases[gas_id][GAS_META]` into `gas_meta` static variable. This allows us to use BYOND 516 vector functions for calculating total moles and heat capacity. Also it simplifies some parts of the code, allowing us to get rid of macros `ADD_GAS` and `ASSERT_GAS`. According to the profiler `/turf/open/process_cell` time is reduced by ~20%. ### Details `gas_mixture.gases` was a nested 2d-list with MOLES, ARCHIVE and GAS_META for each gas_id. For example, to get gas moles you had to do `gases[gas_id][MOLES]`. I've changed this structure to be as follows: `moles[gas_id]` - moles for the gas, `moles_archive[gas_id]` - archived version of moles, `gas_meta[KEY][gas_id]` - static var with meta information for the gas. Since I removed key GAS_META from the gases, `gas_meta` was moved to the static variable and the order of keys in the array was changed from `gas_meta[gas_id][META_KEY]' to 'gas_meta[META_KEY][gas_id]`. This was done to allow using it in vector calculations (for example heat capacity or fusion power). Static variable access is very fast and it is considered as accessing a global in the bytecode. Byond 516 introduced new vector functions: `values_sum`, `values_dot` and others. These functions are very fast, but operate only on associative lists. This allows us to change the way we calculate total_moles and heat_capacity - very hot and heavily used functions. `total_moles()` became just `values_sum(moles)`, and `heat_capacity` is just a dot product: `values_dot(moles, gas_meta[META_GAS_SPECIFIC_HEAT])`. As a side bonus, since `moles` is just an associative list, you don't really need old macros `ADD_GAS` and `ASSERT_GAS` - all they did was to make a copy of a list[3] with default value [0, 0, gas_meta] for specific gas. Now when you're adding gas you can just use `moles[gas_id] += amount` and when you query amount of gas you can just query the key (for example `moles[/datum/gas/oxygen]`) if the key does not exist, it returns null and works as 0 for all arithmetic and logic operations. For example, old code would be `if (!air.gases[/datum/gas/oxygen] || air.gases[/datum/gas/oxygen][MOLES] < 1)` and now it is `if (moles[/datum/gas/oxygen] < 1)`. This simplifies some parts of the code and also speeds things up. For the performance comparison I used Tracy profiler. I've done many different tests, and they all show slightly different numbers, but overall speedup for `process_cell` is about 20%. (-20% to average time per call from ). My testing setup was as follows: Load Icebox, drop 30/60/90 radius bomb in the middle of the bridge, set code to blue, wait 10 minutes until the round ends. Also I fixed random seed in the master controller and in the planetary gas randomization so generated maps are the same between tests. Althought it's not very realistic, it generates a lot of samples for the `process_cell` (around ~3.5M per 10 minutes). Another test I did was a plasmafire in an 8x8 space, on runtime station, it showed (-24% time on process_cell). Another test was a emagged holodeck burn test, it showed (-13% time) As for other functions of gas_mixture: `total_moles`: -50%(2x speedup), `heat_capacity`: -65%(3x speedup), `share`: -30%, `react`: -20%. Timings of all those functions is in microseconds range and they are very hot (call count is in the same order as process_cell) <details><summary>Some pictures from profiler</summary> <img width="569" height="642" alt="process_cell" src="https://github.com/user-attachments/assets/76fa0c27-719d-485d-9bfc-859fef788999" /> <img width="572" height="315" alt="image" src="https://github.com/user-attachments/assets/f68497e9-4db8-4a9c-b43f-ad04e6dc5cac" /> <img width="569" height="317" alt="image" src="https://github.com/user-attachments/assets/d7249e7b-f344-47a6-8b39-1bab0521182d" /> <img width="541" height="316" alt="image" src="https://github.com/user-attachments/assets/1bef71fd-533d-40fa-a85e-7a803ad322f7" /> <img width="519" height="409" alt="image" src="https://github.com/user-attachments/assets/51165289-174e-403d-a09c-787dd9af136a" /> <img width="523" height="318" alt="image" src="https://github.com/user-attachments/assets/fe4b1db0-17d8-47f9-8fd0-e2ecef2ee66a" /> </details> <details><summary>Setting up a profiler</summary> If you wanna to reproduce my results here is a list of steps 1. download: https://github.com/goonstation/byond-tracy-writer (this one has offsets for my version 1677) 2. build the dll, drop in the tgstation/ folder 3. download rtracy https://github.com/Dimach/rtracy 4. download Tracy profiler (0.13.1) https://github.com/wolfpld/tracy 5. uncomment `#define USE_BYOND_TRACY` in `_compile_options.dm` 6. build tgstation 7. open dream daemon, run the desired test, after round end dream daemon closes 8. navigate to tgstation/data/profiler, find the `123412341234.utracy` file 9. run `rtracty 123412341234.utracy` 10. open tracy-profiler.exe, press Connect, save the profiler data 11. repeat steps 5-10 with another branch, save another profiler data 12. open tracy-profiler, open first data, press compare, open second data </details> ## Why It's Good For The Game ## Changelog 🆑 refactor: Atmos refactor & speedup by utilizing BYOND 516 vector functions /🆑 --------- Co-authored-by: san7890 <the@san7890.com>
407 lines
15 KiB
Plaintext
407 lines
15 KiB
Plaintext
/datum/spacevine_mutation
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/// Displayed name of mutation
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var/name = ""
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/// Description of mutation, shown in the plant analyzer
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var/description = ""
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/// Severity of mutation in terms of gameplay, affects appearance chance and how many mutations can be on the same vine
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var/severity = 1
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/// The mutation's contribution to a given vine's color
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var/hue
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/// The quality of our mutation (how good or bad is it?)
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var/quality
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/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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holder.mutations |= src
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holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY)
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/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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SHOULD_CALL_PARENT(TRUE)
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buckled.layer = SPACEVINE_MOB_LAYER
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RegisterSignal(buckled, COMSIG_MOB_UNBUCKLED, PROC_REF(on_unbuckle))
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/datum/spacevine_mutation/proc/on_unbuckle(datum/source)
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SHOULD_CALL_PARENT(TRUE)
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SIGNAL_HANDLER
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if(!isliving(source))
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return
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var/mob/living/buckled = source
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buckled.layer = initial(buckled.layer)
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UnregisterSignal(buckled, COMSIG_MOB_UNBUCKLED)
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/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/item, expected_damage)
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. = expected_damage
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/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
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return
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/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/chem)
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return
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/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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return
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/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
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return
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/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
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return FALSE
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/datum/spacevine_mutation/proc/additional_atmos_processes(obj/structure/spacevine/holder, datum/gas_mixture/air)
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return
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/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/vine, mob/living/M)
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return
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/datum/spacevine_mutation/light
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name = "Light"
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description = "Emits light."
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hue = "#B2EA70"
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quality = POSITIVE
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severity = SEVERITY_TRIVIAL
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/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
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if(holder.growth_stage)
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holder.set_light(LIGHT_MUTATION_BRIGHTNESS, 0.3)
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/datum/spacevine_mutation/toxicity
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name = "Toxic"
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description = "Releases toxins when touched or eaten."
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hue = "#9B3675"
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severity = SEVERITY_AVERAGE
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quality = NEGATIVE
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var/required_coverage = HEAD|CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(isvineimmune(crosser) || issilicon(crosser))
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return
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if(!prob(TOXICITY_MUTATION_PROB))
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return
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var/datum/spacevine_mutation/thorns/thorns = locate() in holder.mutations
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if(thorns)
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to_chat(crosser, span_alert("You are pricked by thorns and feel a strange sensation."))
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crosser.apply_damage(20, TOX)
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return
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var/body_parts_covered = 0
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for(var/obj/item/clothing/worn_item in crosser.get_equipped_items())
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if(!(worn_item.clothing_flags & THICKMATERIAL))
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continue
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body_parts_covered |= worn_item.body_parts_covered
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if((body_parts_covered & required_coverage) == required_coverage)
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return
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to_chat(crosser, span_alert("You accidentally touch the vine and feel a strange sensation."))
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crosser.apply_damage(20, TOX)
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/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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if(!isvineimmune(eater))
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eater.apply_damage(20, TOX)
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/datum/spacevine_mutation/explosive // JC IT'S A BOMB
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name = "Explosive"
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description = "Causes an explosion when destroyed."
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hue = "#D83A56"
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quality = NEGATIVE
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severity = SEVERITY_MAJOR
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/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder)
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if(explosion_severity >= EXPLODE_DEVASTATE)
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QDEL_IN(holder, 0.5 SECONDS)
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return TRUE
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qdel(holder)
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return FALSE
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/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/item)
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explosion(holder, light_impact_range = EXPLOSION_MUTATION_IMPACT_RADIUS, adminlog = FALSE)
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/datum/spacevine_mutation/fire_proof
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name = "Fire proof"
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description = "Provides immunity to heat and burn damage."
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hue = "#FF616D"
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quality = MINOR_NEGATIVE
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severity = SEVERITY_ABOVE_AVERAGE
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/datum/spacevine_mutation/fire_proof/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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. = ..()
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holder.trait_flags |= SPACEVINE_HEAT_RESISTANT
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/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/attacking_item, expected_damage)
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if(attacking_item && attacking_item.damtype == BURN)
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return 0
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return expected_damage
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/datum/spacevine_mutation/cold_proof
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name = "Cold proof"
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description = "Provides immunity to cold damage."
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hue = "#0BD5D9"
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quality = MINOR_NEGATIVE
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severity = SEVERITY_AVERAGE
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/datum/spacevine_mutation/cold_proof/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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. = ..()
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holder.trait_flags |= SPACEVINE_COLD_RESISTANT
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/datum/spacevine_mutation/temp_stabilisation
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name = "Temperature stabilisation"
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description = "Stabilizes the temperature of the surrounding area."
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hue = "#B09856"
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quality = POSITIVE
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severity = SEVERITY_MINOR
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/datum/spacevine_mutation/temp_stabilisation/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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. = ..()
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holder.always_atmos_process = TRUE
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/datum/spacevine_mutation/temp_stabilisation/additional_atmos_processes(obj/structure/spacevine/holder, datum/gas_mixture/air)
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var/heat_capacity = air.heat_capacity()
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if(!heat_capacity) // No heating up space or vacuums
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return
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var/energy_used = min(abs(air.temperature - T20C) * heat_capacity, TEMP_STABILISATION_MUTATION_MAXIMUM_ENERGY)
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var/delta_temperature = energy_used / heat_capacity
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if(delta_temperature < 0.1)
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return
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if(air.temperature > T20C)
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delta_temperature *= -1
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air.temperature += delta_temperature
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holder.air_update_turf(FALSE, FALSE)
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/datum/spacevine_mutation/vine_eating
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name = "Vine eating"
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description = "Destroys other Kudzu vines on spread."
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hue = "#F4A442"
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quality = MINOR_NEGATIVE
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severity = SEVERITY_MINOR
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/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
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/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
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for(var/obj/structure/spacevine/prey in target)
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qdel(prey)
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/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
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name = "Aggressive spreading"
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description = "Heavily wounds mobs when spreading or tangling them."
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hue = "#316b2f"
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severity = SEVERITY_MAJOR
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quality = NEGATIVE
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/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
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/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/turf, mob/living)
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for(var/mob/living/victim in turf)
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aggrospread_act(holder, victim)
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/// What happens if an aggr spreading vine buckles a mob.
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/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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. = ..()
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aggrospread_act(holder, buckled)
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/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
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/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/vine, mob/living/living_mob)
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if(isvineimmune(living_mob) || living_mob.stat == DEAD)
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return
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if(!iscarbon(living_mob))
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living_mob.apply_damage(75, BRUTE, blocked = living_mob.run_armor_check(attack_flag = MELEE, silent = TRUE))
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playsound(living_mob, 'sound/items/weapons/whip.ogg', 50, TRUE, -1)
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living_mob.visible_message(span_danger("[living_mob] is brutally threshed by [vine]!"), \
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span_userdanger("You are brutally threshed by [vine]!"))
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log_combat(vine, living_mob, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
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return
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var/mob/living/carbon/victim = living_mob
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var/obj/item/bodypart/limb = victim.get_bodypart(victim.get_random_valid_zone(even_weights = TRUE))
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var/armor = victim.run_armor_check(def_zone = limb, attack_flag = MELEE)
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if(!HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
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var/datum/spacevine_mutation/thorns/thorn = locate() in vine.mutations
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if(thorn && prob(40)) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
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victim.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
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victim.Stun(1 SECONDS) //Stopped in place for a moment.
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playsound(living_mob, 'sound/items/weapons/pierce.ogg', 50, TRUE, -1)
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living_mob.visible_message(span_danger("[living_mob] is nailed by a sharp thorn!"), \
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span_userdanger("You are nailed by a sharp thorn!"))
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log_combat(vine, living_mob, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
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return
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if(prob(80))
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victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
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victim.Knockdown(2 SECONDS)
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playsound(victim, 'sound/items/weapons/whip.ogg', 50, TRUE, -1)
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living_mob.visible_message(span_danger("[living_mob] is lacerated by an outburst of vines!"), \
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span_userdanger("You are lacerated by an outburst of vines!"))
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log_combat(vine, living_mob, "aggressively lacerated")
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return
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victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
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victim.Knockdown(3 SECONDS)
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var/atom/throw_target = get_edge_target_turf(living_mob, get_dir(vine, get_step_away(living_mob, vine)))
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victim.throw_at(throw_target, 3, 6)
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playsound(victim, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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living_mob.visible_message(span_danger("[living_mob] is smashed by a large vine!"), \
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span_userdanger("You are smashed by a large vine!"))
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log_combat(vine, living_mob, "aggressively smashed")
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/datum/spacevine_mutation/transparency
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name = "transparent"
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description = "Allows light to pass through."
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hue = ""
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quality = POSITIVE
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severity = SEVERITY_TRIVIAL
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/datum/spacevine_mutation/transparency/on_birth(obj/structure/spacevine/holder)
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holder.light_state = PASS_LIGHT
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holder.alpha = 125
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holder.unblock_sunlight()
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/datum/spacevine_mutation/gas_eater
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abstract_type = /datum/spacevine_mutation/gas_eater
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/// Type of gas consumed by this mutation
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var/datum/gas/gas_type = null
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/datum/spacevine_mutation/gas_eater/process_mutation(obj/structure/spacevine/holder)
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if(isnull(gas_type))
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stack_trace("gas_type not set for gas_eater mutation [type]")
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return
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var/turf/open/floor/turf = holder.loc
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if(!istype(turf))
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return
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var/datum/gas_mixture/gas_mix = turf.air
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if(!gas_mix.moles[gas_type])
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return
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gas_mix.set_gas(gas_type, max(gas_mix.moles[gas_type] - GAS_MUTATION_REMOVAL_MULTIPLIER * holder.growth_stage, 0))
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gas_mix.garbage_collect()
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/datum/spacevine_mutation/gas_eater/oxy_eater
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name = "Oxygen consuming"
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description = "Consumes Oxygen from the surrounding area."
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hue = "#28B5B5"
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severity = SEVERITY_AVERAGE
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quality = NEGATIVE
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gas_type = /datum/gas/oxygen
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/datum/spacevine_mutation/gas_eater/nitro_eater
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name = "Nitrogen consuming"
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description = "Consumes Nitrogen from the surrounding area."
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hue = "#FF7B54"
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severity = SEVERITY_AVERAGE
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quality = NEGATIVE
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gas_type = /datum/gas/nitrogen
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/datum/spacevine_mutation/gas_eater/carbondioxide_eater
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name = "CO2 consuming"
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description = "Consumes Carbon Dioxide from the surrounding area."
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hue = "#798777"
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severity = SEVERITY_MINOR
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quality = POSITIVE
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gas_type = /datum/gas/carbon_dioxide
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/datum/spacevine_mutation/gas_eater/plasma_eater
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name = "Plasma consuming"
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description = "Consumes Plasma from the surrounding area."
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hue = "#9074b6"
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severity = SEVERITY_AVERAGE
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quality = POSITIVE
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gas_type = /datum/gas/plasma
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/datum/spacevine_mutation/thorns
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name = "Thorny"
|
|
description = "Causes damage when hitting or passing through the vines."
|
|
hue = "#9ECCA4"
|
|
severity = SEVERITY_AVERAGE
|
|
quality = NEGATIVE
|
|
|
|
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
|
|
if(isvineimmune(crosser) || HAS_TRAIT(crosser, TRAIT_PIERCEIMMUNE))
|
|
return
|
|
if(prob(THORN_MUTATION_CUT_PROB))
|
|
var/mob/living/victim = crosser
|
|
if(victim.apply_damage(15, BRUTE, blocked = victim.run_armor_check(attack_flag = MELEE, silent = TRUE), spread_damage = TRUE))
|
|
to_chat(victim, span_danger("You cut yourself on the thorny vines."))
|
|
|
|
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
|
|
if(isvineimmune(hitter) || HAS_TRAIT(hitter, TRAIT_PIERCEIMMUNE) || HAS_TRAIT(hitter, TRAIT_PLANT_SAFE))
|
|
return expected_damage
|
|
|
|
if(iscarbon(hitter))
|
|
var/mob/living/carbon/carbon_victim = hitter
|
|
for(var/obj/item/clothing/worn_item in carbon_victim.get_equipped_items())
|
|
if((worn_item.body_parts_covered & HANDS) && (worn_item.clothing_flags & THICKMATERIAL))
|
|
return expected_damage
|
|
|
|
if(prob(THORN_MUTATION_CUT_PROB))
|
|
var/mob/living/victim = hitter
|
|
if(victim.apply_damage(15, BRUTE, blocked = victim.run_armor_check(attack_flag = MELEE, silent = TRUE), spread_damage = TRUE))
|
|
to_chat(victim, span_danger("You cut yourself on the thorny vines."))
|
|
|
|
return expected_damage
|
|
|
|
/datum/spacevine_mutation/hardened
|
|
name = "Hardened"
|
|
description = "Provides resistance to cutting attacks, makes vines hardier, and prevents light from passing through."
|
|
hue = "#997700"
|
|
quality = NEGATIVE
|
|
severity = SEVERITY_ABOVE_AVERAGE
|
|
|
|
/datum/spacevine_mutation/hardened/on_grow(obj/structure/spacevine/holder)
|
|
if(holder.growth_stage)
|
|
holder.set_density(TRUE)
|
|
holder.modify_max_integrity(100)
|
|
|
|
/datum/spacevine_mutation/hardened/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
|
|
if(item?.get_sharpness())
|
|
return expected_damage * 0.5
|
|
return expected_damage
|
|
|
|
/datum/spacevine_mutation/timid
|
|
name = "Timid"
|
|
description = "Hides the vines under structures and prevents them from tangling mobs."
|
|
hue = "#a4a9ac"
|
|
quality = POSITIVE
|
|
severity = SEVERITY_MINOR
|
|
|
|
//This specific mutation only covers floors instead of structures, items, mobs and cant tangle mobs
|
|
/datum/spacevine_mutation/timid/on_birth(obj/structure/spacevine/holder)
|
|
SET_PLANE_IMPLICIT(holder, FLOOR_PLANE)
|
|
holder.layer = ABOVE_OPEN_TURF_LAYER
|
|
holder.light_state = PASS_LIGHT
|
|
holder.can_tangle = FALSE
|
|
return ..()
|
|
|
|
/datum/spacevine_mutation/flowering
|
|
name = "Flowering"
|
|
description = "Causes the vine to grow flower buds which spawns man eating plants when fully grown."
|
|
hue = "#66DE93"
|
|
quality = NEGATIVE
|
|
severity = SEVERITY_MAJOR
|
|
|
|
/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
|
|
if(locate(/obj/structure/alien/resin/flower_bud) in range(5, holder))
|
|
return
|
|
if(holder.growth_stage == 2 && prob(FLOWERING_MUTATION_SPAWN_PROB))
|
|
var/obj/structure/alien/resin/flower_bud/spawned_flower_bud = new(holder.loc)
|
|
spawned_flower_bud.trait_flags = holder.trait_flags
|
|
|
|
/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
|
|
if(prob(25))
|
|
holder.entangle(crosser)
|