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# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
107 lines
3.0 KiB
Plaintext
107 lines
3.0 KiB
Plaintext
/datum/round_event/wizard/shuffle/start()
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/datum/round_event_control/wizard/shuffleloc //Somewhere an AI is crying
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name = "Change Places!"
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weight = 2
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typepath = /datum/round_event/wizard/shuffleloc
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max_occurrences = 5
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earliest_start = 0 MINUTES
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description = "Shuffles everyone around on the station."
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min_wizard_trigger_potency = 0
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max_wizard_trigger_potency = 7
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/datum/round_event/wizard/shuffleloc/start()
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var/list/moblocs = list()
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var/list/mobs = list()
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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if(!is_station_level(H.z))
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continue //lets not try to strand people in space or stuck in the wizards den
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moblocs += H.loc
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mobs += H
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if(!mobs)
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return
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shuffle_inplace(moblocs)
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shuffle_inplace(mobs)
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for(var/mob/living/carbon/human/victim in mobs)
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if(!moblocs)
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break //locs aren't always unique, so this may come into play
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do_teleport(victim, moblocs[moblocs.len], channel = TELEPORT_CHANNEL_MAGIC)
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moblocs.len -= 1
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for(var/mob/living/carbon/human/victim in GLOB.alive_mob_list)
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do_smoke(0, victim, victim.loc)
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//---//
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/datum/round_event_control/wizard/shufflenames //Face/off joke
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name = "Change Faces!"
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weight = 0 //SKYRAT EDIT CHANGE - WIZARD CHANGE - ORIGINAL weight = 4
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typepath = /datum/round_event/wizard/shufflenames
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max_occurrences = 5
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earliest_start = 0 MINUTES
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description = "Shuffles the names of everyone around the station."
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/datum/round_event/wizard/shufflenames/start()
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var/list/mobnames = list()
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var/list/mobs = list()
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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mobnames += H.real_name
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mobs += H
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if(!mobs)
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return
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shuffle_inplace(mobnames)
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shuffle_inplace(mobs)
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for(var/mob/living/carbon/human/victim in mobs)
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if(!mobnames)
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break
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victim.real_name = mobnames[mobnames.len]
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mobnames.len -= 1
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for(var/mob/living/carbon/human/victim in GLOB.alive_mob_list)
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do_smoke(0, victim, victim.loc)
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//---//
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/datum/round_event_control/wizard/shuffleminds //Basically Mass Ranged Mindswap
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name = "Change Minds!"
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weight = 0 //SKYRAT EDIT CHANGE - WIZARD CHANGE - ORIGINAL weight = 1
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typepath = /datum/round_event/wizard/shuffleminds
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max_occurrences = 3
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earliest_start = 0 MINUTES
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description = "Shuffles the minds of everyone around the station, except for the wizard."
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/datum/round_event/wizard/shuffleminds/start()
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var/list/mobs_to_swap = list()
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for(var/mob/living/carbon/human/alive_human in GLOB.alive_mob_list)
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if(alive_human.stat != CONSCIOUS || isnull(alive_human.mind) || IS_WIZARD(alive_human) || HAS_TRAIT(alive_human, TRAIT_NO_MINDSWAP))
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continue //the wizard(s) are spared on this one
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mobs_to_swap += alive_human
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if(!length(mobs_to_swap))
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return
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mobs_to_swap = shuffle(mobs_to_swap)
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var/datum/action/cooldown/spell/pointed/mind_transfer/swapper = new()
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while(mobs_to_swap.len > 1)
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var/mob/living/swap_to = pick_n_take(mobs_to_swap)
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var/mob/living/swap_from = pick_n_take(mobs_to_swap)
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swapper.swap_minds(swap_to, swap_from)
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qdel(swapper)
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for(var/mob/living/carbon/human/alive_human in GLOB.alive_mob_list)
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do_smoke(0, alive_human, alive_human.loc)
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