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## About The Pull Request This adds a new "Prison Block" holodeck simulation, accessible only when the holodeck safeties are disabled (or emagged). The layout features four functional jail cells with holographic flashers, a security desk, evidence lockers, an electric death chair, and camera/record consoles. <img width="288" height="320" alt="StrongDMM-2026-05-10 20 22 24" src="https://github.com/user-attachments/assets/f32da2c6-9281-4681-b415-4eac5d9bf167" /> ## Why It's Good For The Game While many departments have dedicated holodeck programs, Security currently lacks a specialized simulation. By placing a functional brig within an emagged simulation, we create opportunities for emergent scenarios: - Antagonists now have more non-lethal options to detain and hold personnel - Security now has a backup brig during station emergencies - Power cuts, EMPs, or AI intervention can trigger instant prison breaks - With the press of a button, switching the simulation can transform it into a death trap for everyone inside This creates high-tension gameplay for both the captors and the captives. The electric chair was only used in the pirate shuttle (ruin?) and didn't work properly, so it needed some code updates. Also, I did not like how insulated gloves prevented electric shocks from working, so I made it bypass insulation. I had to add holodeck versions of brig lockers and security windoors so now any ID can open windoors/lockers. People cannot open windoors/lockers without an ID, so you must strip them of their ID when imprisoning them, otherwise they can just walk out. ## Changelog 🆑 map: Added a "Prison Block" holodeck simulation, accessible via the disabled safety/emagged menu. code: Fixed electric chairs to work, and they now bypass insulation from gloves when executing a mob. code: Added holodeck versions of brig lockers and windoors that allow anyone with a station ID card to access them. /🆑