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## About The Pull Request ~~I have some beef with the cooking system.~~ Cooking recipes are coded in a way that disregard the possibility for their components to have different foodtype flags than the ones you would find normally find. For example, if I wanted to make corned beef, but instead of a standard steak, I used a killer tomato "steak", the result would still have the meat food type, even if none of the components has it. I've had to resort to a few hacky lines of code to manipulate the food types from the edible component, but that can be easily fixed if #89687 is merged. ## Why It's Good For The Game This also makes cooking recipes less strict about their food types and can help us spot inconsistencies with recipes. ## Changelog 🆑 qol: Food types are now passed down when cooking from recipes. For example, a plate of corned "beef" made from giant killer tomato slabs no longer counts as meat but only vegetables now. fix: Fixed a metric ton of inconsistencies with food types and recipes. fix: Dank-pockets (the weed variant) can now be microwaved. /🆑
22 lines
666 B
Plaintext
22 lines
666 B
Plaintext
/obj/item/seeds/garlic
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name = "garlic seed pack"
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desc = "A packet of extremely pungent seeds."
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icon_state = "seed-garlic"
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species = "garlic"
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plantname = "Garlic Sprouts"
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product = /obj/item/food/grown/garlic
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yield = 6
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potency = 25
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growthstages = 3
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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reagents_add = list(/datum/reagent/consumable/garlic = 0.15, /datum/reagent/consumable/nutriment = 0.1)
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/obj/item/food/grown/garlic
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seed = /obj/item/seeds/garlic
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name = "garlic"
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desc = "Delicious, but with a potentially overwhelming odor."
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icon_state = "garlic"
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tastes = list("garlic" = 1)
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wine_power = 10
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foodtypes = VEGETABLES
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