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468b351b86
## About The Pull Request Inspired by #94233. `grind_results`(list) & `juice_typepath`(typepath) are only used when grinding & juicing after which the atom is deleted. This means if that object is not processed these vars occupy memory & don't do anything. Now these values are only generated on demand by calling their respective procs. Considering how these vars are on the obj level the memory savings are quite significant ## Changelog 🆑 refactor: grinding & juicing have been refactored to occupy low memory. Report bugs on github code: improved grinding & juicing code /🆑
41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
// Pineapple!
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/obj/item/seeds/pineapple
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name = "pineapple seed pack"
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desc = "Oooooooooooooh!"
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icon_state = "seed-pineapple"
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species = "pineapple"
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plantname = "Pineapple Plant"
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product = /obj/item/food/grown/pineapple
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lifespan = 40
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endurance = 30
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growthstages = 3
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/juicing)
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mutatelist = list(/obj/item/seeds/apple)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.02, /datum/reagent/consumable/nutriment = 0.2, /datum/reagent/water = 0.04)
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graft_gene = /datum/plant_gene/trait/juicing
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/obj/item/food/grown/pineapple
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seed = /obj/item/seeds/pineapple
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name = "pineapples"
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desc = "Blorble."
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icon_state = "pineapple"
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bite_consumption_mod = 2
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force = 4
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throwforce = 8
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("stings", "pines")
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attack_verb_simple = list("sting", "pine")
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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foodtypes = FRUIT | PINEAPPLE
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tastes = list("pineapple" = 1)
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wine_power = 40
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/obj/item/food/grown/pineapple/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/pineappleslice, 3, 15, screentip_verb = "Cut")
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/obj/item/food/grown/pineapple/juice_typepath()
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return /datum/reagent/consumable/pineapplejuice
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