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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
/datum/instrument/fun
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name = "Generic Fun Instrument"
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category = "Fun"
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abstract_type = /datum/instrument/fun
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/datum/instrument/fun/honk
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name = "!!HONK!!"
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id = "honk"
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real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven
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/datum/instrument/fun/signal
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name = "Ping"
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id = "ping"
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real_samples = list("79"='sound/machines/ping.ogg')
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/datum/instrument/fun/chime
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name = "Chime"
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id = "chime"
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real_samples = list("79"='sound/machines/chime.ogg')
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/datum/instrument/fun/meowsynth
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name = "MeowSynth"
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id = "meowsynth"
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real_samples = list("36"='sound/runtime/instruments/synthesis_samples/meowsynth/c2.ogg',
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"48"='sound/runtime/instruments/synthesis_samples/meowsynth/c3.ogg',
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"60"='sound/runtime/instruments/synthesis_samples/meowsynth/c4.ogg',
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"72"='sound/runtime/instruments/synthesis_samples/meowsynth/c5.ogg',
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"84"='sound/runtime/instruments/synthesis_samples/meowsynth/c6.ogg')
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/datum/instrument/fun/spaceman
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name = "Spaceman"
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id = "spaceman"
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real_samples = list("36"='sound/runtime/instruments/synthesis_samples/spaceman/c2.ogg',
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"48"='sound/runtime/instruments/synthesis_samples/spaceman/c3.ogg',
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"60"='sound/runtime/instruments/synthesis_samples/spaceman/c4.ogg',
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"72"='sound/runtime/instruments/synthesis_samples/spaceman/c5.ogg')
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/datum/instrument/fun/mothscream
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name = "Moth Scream"
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id = "mothscream"
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real_samples = list("60"='sound/mobs/humanoids/moth/scream_moth.ogg')
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admin_only = TRUE
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/datum/instrument/fun/bilehorn
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name = "Bilehorn"
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id = "bilehorn"
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real_samples = list("60"='sound/mobs/non-humanoids/bileworm/bileworm_spit.ogg')
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admin_only = TRUE
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