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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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/// Damn space vultures man! At least they dont go for the brain
/datum/corpse_damage/post_mortem/organ_loss
damage_type = CORPSE_DAMAGE_ORGAN_LOSS
/// Chance that the organ is stored and delivered with the body
var/organ_save_chance = 20
/// Minimum organs we can lose
var/min_organs = 2
/// Maximum organs we can lose
var/max_organs = 8
/datum/corpse_damage/post_mortem/organ_loss/apply_to_body(mob/living/carbon/human/body, severity, list/saved_movables, list/datum/callback/on_revive_and_player_occupancy)
var/organs_to_take = round(min_organs + (max_organs - min_organs) * severity)
var/list/organs_we_can_take = body.organs - body.get_organ_slot(ORGAN_SLOT_BRAIN)
if (!length(organs_we_can_take))
return
for(var/i in 1 to organs_to_take)
var/obj/organ = pick(organs_we_can_take)
if(prob(organ_save_chance) && saved_movables) //if lucky, we can save the organ and have it be delivered with the body
organ.moveToNullspace()
saved_movables += organ
else
qdel(organ)
/// Damn space vultures man! At least they dont go for the chest or head, or they do but we don't get to see those bodies :O
/datum/corpse_damage/post_mortem/limb_loss
damage_type = CORPSE_DAMAGE_LIMB_LOSS
/// Chance that the limb is stored and delivered with the body
var/limb_save_chance = 20
/// Min limbs we can lose
var/min_limbs = 1
/// Max limbs we can lose
var/max_limbs = 4
/datum/corpse_damage/post_mortem/limb_loss/apply_to_body(mob/living/carbon/human/body, severity, list/saved_movables, list/datum/callback/on_revive_and_player_occupancy)
var/limbs_to_take = round(min_limbs + (max_limbs - min_limbs) * severity)
var/list/limbs_we_can_take = list()
for(var/zone in GLOB.limb_zones)
var/bodypart = body.get_bodypart(zone)
if(bodypart)
limbs_we_can_take += bodypart
if(!limbs_we_can_take.len)
return
for(var/i in 1 to limbs_to_take)
var/obj/limb = pick(limbs_we_can_take)
if(prob(limb_save_chance) && saved_movables)
limb.moveToNullspace()
saved_movables += limb
else
qdel(limb)