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Xander3359 bbe729aef7 Converts more attackby's to interactions (#93106)
## About The Pull Request
Converts the following:
- Medical Kiosk
- Implant case
- Flamethrower
- Chemical implant case
- Pappercutter

Also I've looked at some alt click procs and adjusted some of their
returns
2025-10-12 22:40:42 -05:00

211 lines
6.6 KiB
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/*****************Marker Beacons**************************/
GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
"Random" = FALSE, //not a true color, will pick a random color
"Burgundy" = LIGHT_COLOR_FLARE,
"Bronze" = LIGHT_COLOR_ORANGE,
"Yellow" = LIGHT_COLOR_DIM_YELLOW,
"Lime" = LIGHT_COLOR_SLIME_LAMP,
"Olive" = LIGHT_COLOR_GREEN,
"Jade" = LIGHT_COLOR_BLUEGREEN,
"Teal" = LIGHT_COLOR_LIGHT_CYAN,
"Cerulean" = LIGHT_COLOR_BLUE,
"Indigo" = LIGHT_COLOR_DARK_BLUE,
"Purple" = LIGHT_COLOR_PURPLE,
"Violet" = LIGHT_COLOR_LAVENDER,
"Fuchsia" = LIGHT_COLOR_PINK)))
/obj/item/stack/marker_beacon
name = "marker beacon"
singular_name = "marker beacon"
desc = "Prism-brand path illumination devices. Used by miners to mark paths and warn of danger."
icon = 'icons/obj/mining.dmi'
icon_state = "marker"
merge_type = /obj/item/stack/marker_beacon
max_amount = 100
novariants = TRUE
cost = 1
source = /datum/robot_energy_storage/beacon
var/picked_color = "Random"
/obj/item/stack/marker_beacon/ten //miners start with 10 of these
amount = 10
/obj/item/stack/marker_beacon/thirty //and they're bought in stacks of 1, 10, or 30
amount = 30
/obj/item/stack/marker_beacon/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
update_appearance()
/obj/item/stack/marker_beacon/examine(mob/user)
. = ..()
. += span_notice("Use in-hand to place a [singular_name].\nAlt-click to select a color. Current color is [picked_color].")
/obj/item/stack/marker_beacon/update_icon_state()
icon_state = "[initial(icon_state)][LOWER_TEXT(picked_color)]"
return ..()
/obj/item/stack/marker_beacon/attack_self(mob/user)
if(!isturf(user.loc))
to_chat(user, span_warning("You need more space to place a [singular_name] here."))
return
if(locate(/obj/structure/marker_beacon) in user.loc)
to_chat(user, span_warning("There is already a [singular_name] here."))
return
if(use(1))
to_chat(user, span_notice("You activate and anchor [amount ? "a":"the"] [singular_name] in place."))
playsound(user, 'sound/machines/click.ogg', 50, TRUE)
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
transfer_fingerprints_to(M)
/obj/item/stack/marker_beacon/click_alt(mob/living/user)
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
if(isnull(input_color) || !user.can_perform_action(src))
return CLICK_ACTION_BLOCKING
picked_color = input_color
update_appearance()
return CLICK_ACTION_SUCCESS
/obj/structure/marker_beacon
name = "marker beacon"
desc = "A Prism-brand path illumination device. It is anchored in place and glowing steadily."
icon = 'icons/obj/mining.dmi'
icon_state = "marker"
layer = BELOW_OPEN_DOOR_LAYER
armor_type = /datum/armor/structure_marker_beacon
max_integrity = 50
anchored = TRUE
light_range = 2
light_power = 3
var/icon_prefix = "marker"
var/remove_speed = 15
var/picked_color
/datum/armor/structure_marker_beacon
melee = 50
bullet = 75
laser = 75
energy = 75
bomb = 25
fire = 25
/obj/structure/marker_beacon/Initialize(mapload, set_color)
. = ..()
if(set_color)
picked_color = set_color
update_appearance()
/obj/structure/marker_beacon/atom_deconstruct(disassembled = TRUE)
var/obj/item/stack/marker_beacon/beacon = new(loc)
beacon.picked_color = picked_color
beacon.update_appearance()
/obj/structure/marker_beacon/examine(mob/user)
. = ..()
. += span_notice("Alt-click to select a color. Current color is [picked_color].")
/obj/structure/marker_beacon/update_appearance(updates)
while(!picked_color || !GLOB.marker_beacon_colors[picked_color])
picked_color = pick(GLOB.marker_beacon_colors)
. = ..()
set_light(light_range, light_power, GLOB.marker_beacon_colors[picked_color])
/obj/structure/marker_beacon/update_icon_state()
icon_state = "[icon_prefix][LOWER_TEXT(picked_color)]-on"
return ..()
/obj/structure/marker_beacon/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
to_chat(user, span_notice("You start picking [src] up..."))
if(do_after(user, remove_speed, target = src))
var/obj/item/stack/marker_beacon/M = new(loc)
M.picked_color = picked_color
M.update_appearance()
transfer_fingerprints_to(M)
if(user.put_in_hands(M, TRUE)) //delete the beacon if it fails
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(src) //otherwise delete us
/obj/structure/marker_beacon/attack_tk(mob/user)
return
/obj/structure/marker_beacon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(istype(I, /obj/item/stack/marker_beacon))
var/obj/item/stack/marker_beacon/M = I
to_chat(user, span_notice("You start picking [src] up..."))
if(do_after(user, remove_speed, target = src) && M.amount + 1 <= M.max_amount)
M.add(1)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(src)
return
if(istype(I, /obj/item/light_eater))
var/obj/effect/decal/cleanable/ash/A = new /obj/effect/decal/cleanable/ash(drop_location())
A.desc += "\nLooks like this used to be \a [src] some time ago."
visible_message(span_danger("[src] is disintegrated by [I]!"))
playsound(src, 'sound/items/tools/welder.ogg', 50, TRUE)
qdel(src)
return
return ..()
/obj/structure/marker_beacon/click_alt(mob/living/user)
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
if(isnull(input_color) || !user.can_perform_action(src))
return CLICK_ACTION_BLOCKING
picked_color = input_color
update_appearance()
return CLICK_ACTION_SUCCESS
/* Preset marker beacon types, for mapping */
// Set the icon_state here to make it clear for mappers.
/obj/structure/marker_beacon/burgundy
picked_color = "Burgundy"
icon_state = "markerburgundy-on"
/obj/structure/marker_beacon/bronze
picked_color = "Bronze"
icon_state = "markerbronze-on"
/obj/structure/marker_beacon/yellow
picked_color = "Yellow"
icon_state = "markeryellow-on"
/obj/structure/marker_beacon/lime
picked_color = "Lime"
icon_state = "markerlime-on"
/obj/structure/marker_beacon/olive
picked_color = "Olive"
icon_state = "markerolive-on"
/obj/structure/marker_beacon/jade
picked_color = "Jade"
icon_state = "markerjade-on"
/obj/structure/marker_beacon/teal
picked_color = "Teal"
icon_state = "markerteal-on"
/obj/structure/marker_beacon/cerulean
picked_color = "Cerulean"
icon_state = "markercerulean-on"
/obj/structure/marker_beacon/indigo
picked_color = "Indigo"
icon_state = "markerindigo-on"
/obj/structure/marker_beacon/purple
picked_color = "Purple"
icon_state = "markerpurple-on"
/obj/structure/marker_beacon/violet
picked_color = "Violet"
icon_state = "markerviolet-on"
/obj/structure/marker_beacon/fuchsia
picked_color = "Fuchsia"
icon_state = "markerfuchsia-on"