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## About The Pull Request Click the triangles to see pictures <Details> <Summary> Top floor security has seen some changes, with EVA being attached to the security lockers, and the firing range being added in the place of the old transfer center </Summary> <img width="1029" height="803" alt="image" src="https://github.com/user-attachments/assets/c84065f6-6e92-4a0a-b6b4-c323f948fc38" /> </Details> <Details> <Summary> The middle floor didn't see a ton of changes, though visitation has shifted left to make room for the new labor camp exit </Summary> <img width="616" height="574" alt="image" src="https://github.com/user-attachments/assets/44658fe1-a048-4c3c-a951-3727d9b710f4" /> </Details> <Details> <Summary> The biggest changes are seen on the bottom floor - the lowest perma-brig floor was trimmed down in size ab it, and the room has been replaced with the Labor camp.</Summary> <img width="993" height="950" alt="image" src="https://github.com/user-attachments/assets/446a1677-3f67-4f8e-933e-92a20d22aa36" /> </Details> This also comes with some mechanic changes to icebox labor, given there's no more shuttle: You still teleport people into the labor camp, but when the amount of points have been achieved, you can walk through the point gate rather than needing to fly a shuttle home. ## Why It's Good For The Game The labor shuttle didn't have much of a reason to exist on icebox, you weren't flying anywhere, you were just walking a few steps downwards Integrating it into the perma-brig allows for a more unique labor experience than other maps, and one that fits the setting a bit more ## Changelog 🆑 Melbert add: [Icebox] Security saw a minor remapping, with most notably the removal of the labor shuttle and the integration of the labor camp into the bottom floor of the perma-brig. /🆑