Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/hud.dm
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#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
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#	code/datums/status_effects/debuffs/slime/slime_leech.dm
#	code/datums/weather/weather.dm
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#	icons/map_icons/clothing/head/_head.dmi
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#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

130 lines
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//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
throwforce = 0
/mob/dead/Initialize(mapload)
SHOULD_CALL_PARENT(FALSE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
if(LAZYLEN(faction))
faction = string_list(faction)
// Initial is non standard here, but ghosts move before they get here so it's needed. this is a cold path too so it's ok
SET_PLANE_IMPLICIT(src, initial(plane))
add_to_mob_list()
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
add_verb(src, /mob/dead/proc/server_hop)
set_focus(src)
become_hearing_sensitive()
log_mob_tag("TAG: [tag] CREATED: [key_name(src)] \[[src.type]\]")
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/get_status_tab_items() // BUBBER ADDITION START - /tg/ removed this in #90572, but we still use a custom lobby screen
. = ..()
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining/10)]s"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
. += "Time To Start: SOON"
. += "Players: [LAZYLEN(GLOB.clients)]"
. += "Players Ready: [SSticker.totalPlayersReady]"
if(client.holder)
. += "Admins Ready: [SSticker.total_admins_ready] / [length(GLOB.admins)]" // BUBBER ADDITION END - /tg/ removed this in #90572, but we still use a custom lobby screen
#define SERVER_HOPPER_TRAIT "server_hopper"
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop"
set desc= "Jump to the other server"
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM)) // in case the round is ending and a cinematic is already playing we don't wanna clash with that (yes i know)
return
var/list/our_id = CONFIG_GET(string/cross_comms_name)
var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
var/pick
switch(length(csa))
if(0)
remove_verb(src, /mob/dead/proc/server_hop)
to_chat(src, span_notice("Server Hop has been disabled."))
if(1)
pick = csa[1]
else
pick = tgui_input_list(src, "Server to jump to", "Server Hop", csa)
if(isnull(pick))
return
var/addr = csa[pick]
if(tgui_alert(usr, "Jump to server [pick] ([addr])?", "Server Hop", list("Yes", "No")) != "Yes")
return
var/client/hopper = client
to_chat(hopper, span_notice("Sending you to [pick]."))
var/atom/movable/screen/splash/fade_in = new(null, null, hopper, FALSE)
fade_in.fade(FALSE)
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, SERVER_HOPPER_TRAIT)
sleep(2.9 SECONDS) //let the animation play
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, SERVER_HOPPER_TRAIT)
if(!hopper)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
hopper << link("[addr]")
#undef SERVER_HOPPER_TRAIT
/**
* updates the Z level for dead players
* If they don't have a new z, we'll keep the old one, preventing bugs from ghosting and re-entering, among others
*/
/mob/dead/proc/update_z(new_z)
if(registered_z == new_z)
return
if(registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if(isnull(client))
registered_z = null
return
registered_z = new_z
SSmobs.dead_players_by_zlevel[new_z] += src
/mob/dead/Login()
. = ..()
if(!. || !client)
return FALSE
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/auto_deadmin_on_login()
return
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
..()
update_z(new_turf?.z)