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icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
108 lines
3.6 KiB
Plaintext
108 lines
3.6 KiB
Plaintext
/* Foxes.
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*
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* Foxes are cowardly creatures that will hunt any small animals, but only when no one is looking.
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*/
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/mob/living/basic/pet/fox
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name = "fox"
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desc = "They're a fox."
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icon = 'icons/mob/simple/pets.dmi'
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icon_state = "fox"
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icon_living = "fox"
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icon_dead = "fox_dead"
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speak_emote = list("geckers", "barks")
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butcher_results = list(/obj/item/food/meat/slab = 3)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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gold_core_spawnable = FRIENDLY_SPAWN
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can_be_held = TRUE
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held_state = "fox"
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melee_damage_lower = 5
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melee_damage_upper = 5
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attack_verb_continuous = "bites"
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attack_verb_simple = "bite"
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attack_sound = 'sound/items/weapons/bite.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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ai_controller = /datum/ai_controller/basic_controller/fox
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///list of our pet commands we follow
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var/static/list/pet_commands = list(
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/datum/pet_command/idle,
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/datum/pet_command/move,
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/datum/pet_command/free,
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/datum/pet_command/follow/start_active,
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/datum/pet_command/attack,
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/datum/pet_command/perform_trick_sequence,
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)
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/datum/emote/fox
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abstract_type = /datum/emote/fox
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mob_type_allowed_typecache = /mob/living/basic/pet/fox
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mob_type_blacklist_typecache = list()
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/datum/emote/fox/yap
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key = "yap"
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key_third_person = "yaps"
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message = "yaps happily!"
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emote_type = EMOTE_VISIBLE | EMOTE_AUDIBLE
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/mob/living/basic/pet/fox/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/obeys_commands, pet_commands)
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AddElement(/datum/element/cultist_pet)
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AddElement(/datum/element/wears_collar)
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AddElement(/datum/element/pet_bonus, "yap")
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AddElement(/datum/element/footstep, footstep_type = FOOTSTEP_MOB_CLAW)
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AddElement(/datum/element/tiny_mob_hunter, MOB_SIZE_SMALL)
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AddElement(/datum/element/ai_retaliate)
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/datum/ai_controller/basic_controller/fox
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blackboard = list(
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BB_ALWAYS_IGNORE_FACTION = TRUE,
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/of_size/ours_or_smaller,
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BB_PET_TARGETING_STRATEGY = /datum/targeting_strategy/basic/not_friends,
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BB_FLEE_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/pet_planning,
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/datum/ai_planning_subtree/target_retaliate/to_flee,
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/datum/ai_planning_subtree/flee_target/from_flee_key,
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/datum/ai_planning_subtree/simple_find_target/not_while_observed,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/random_speech/fox,
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)
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// An AI controller for more docile foxes.
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/datum/ai_controller/basic_controller/fox/docile
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planning_subtrees = list(
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/datum/ai_planning_subtree/target_retaliate/to_flee,
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/datum/ai_planning_subtree/flee_target/from_flee_key,
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/datum/ai_planning_subtree/random_speech/fox,
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)
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// The captain's fox, Renault
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/mob/living/basic/pet/fox/renault
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name = "Renault"
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desc = "Renault, the Captain's trustworthy fox."
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gender = FEMALE
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gold_core_spawnable = NO_SPAWN
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unique_pet = TRUE
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// A more docile subtype that won't attack other animals.
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/mob/living/basic/pet/fox/docile
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ai_controller = /datum/ai_controller/basic_controller/fox/docile
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/mob/living/basic/pet/fox/icemoon
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name = "icemoon fox"
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desc = "A fox, scraping by the icemoon hostile atmosphere."
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gold_core_spawnable = NO_SPAWN
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habitable_atmos = null
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minimum_survivable_temperature = BODYTEMP_COLD_ICEBOX_SAFE //BUBBER EDIT Original = ICEBOX_MIN_TEMPERATURE
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