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Leland Kemble e5f29ab03c Fixes random slimes not being random & slimes not being revived with the correct icon (#95078)
## About The Pull Request

Random slimes didn't have their type randomized because the check in
`set_slime_type()` that causes randomization is checking for `null`, and
the way this was supposed to be activating was passing `null` through
the `/random` subtype's `Initialize()` arguments, but apparently even if
you pass `null` in the arguments explicitly, default values get
applied(in this case, grey slime). This has been resolved by switching
out `null` for a non-null define.

Also, slimes revived via aheals and probably other stuff would have
their icon reset to grey slime baby, regardless of their actual state,
because `icon_living` was not being set. `icon_living` is now being set
along with `icon_dead`.

## Why It's Good For The Game

fixes #95072
fixes fake grey slimes

## Changelog
🆑

fix: Sources of random slimes will now produce random slimes
fix: Slimes revived via magic will now continue to look as they should

/🆑
2026-02-03 22:15:37 -05:00
..
2026-02-03 23:25:31 +01:00