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## About The Pull Request Random slimes didn't have their type randomized because the check in `set_slime_type()` that causes randomization is checking for `null`, and the way this was supposed to be activating was passing `null` through the `/random` subtype's `Initialize()` arguments, but apparently even if you pass `null` in the arguments explicitly, default values get applied(in this case, grey slime). This has been resolved by switching out `null` for a non-null define. Also, slimes revived via aheals and probably other stuff would have their icon reset to grey slime baby, regardless of their actual state, because `icon_living` was not being set. `icon_living` is now being set along with `icon_dead`. ## Why It's Good For The Game fixes #95072 fixes fake grey slimes ## Changelog 🆑 fix: Sources of random slimes will now produce random slimes fix: Slimes revived via magic will now continue to look as they should /🆑