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## About The Pull Request The interdyne modsuit goes REALLY fast. This PR makes it go less fast. ## Why It's Good For The Game <img width="446" height="532" alt="image" src="https://github.com/user-attachments/assets/e6063164-1162-49d4-88c0-ce385f67cbdb" /> ## Proof Of Testing Its a one line change tested in the original PR. https://github.com/Bubberstation/Bubberstation/pull/4830 <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 balance: Reduced the interdyne modsuit move speed change from -0.5 to 0. /🆑 Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2205 lines
85 KiB
Plaintext
2205 lines
85 KiB
Plaintext
/// Global proc that sets up all MOD themes as singletons in a list and returns it.
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/proc/setup_mod_themes()
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. = list()
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for(var/path in typesof(/datum/mod_theme))
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var/datum/mod_theme/new_theme = new path()
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.[path] = new_theme
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/// MODsuit theme, instanced once and then used by MODsuits to grab various statistics.
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/datum/mod_theme
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/// Theme name for the MOD.
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var/name = "standard"
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/// Description added to the MOD.
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var/desc = "A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement."
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/// Extended description on examine_more
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var/extended_desc = "A third-generation, modular civilian class suit by Nakamura Engineering, \
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this suit is a staple across the galaxy for civilian applications. These suits are oxygenated, \
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spaceworthy, resistant to fire and chemical threats, and are immunized against everything between \
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a sneeze and a bioweapon. However, their combat applications are incredibly minimal due to the amount of \
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armor plating being installed by default, and their actuators only lead to slightly greater speed than industrial suits."
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/// Default skin of the MOD.
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var/default_skin = "standard"
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/// The slot this mod theme fits on
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var/slot_flags = ITEM_SLOT_BACK
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/// Armor shared across the MOD parts.
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var/datum/armor/armor_type = /datum/armor/mod_theme
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/// Resistance flags shared across the MOD parts.
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var/resistance_flags = NONE
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/// Atom flags shared across the MOD parts.
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var/atom_flags = NONE
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/// Max heat protection shared across the MOD parts.
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var/max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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/// Max cold protection shared across the MOD parts.
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var/min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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/// Siemens shared across the MOD parts.
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var/siemens_coefficient = 0.5
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/// How much modules can the MOD carry without malfunctioning.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much battery power the MOD uses by just being on
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when all of its pieces are deployed.
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var/slowdown_deployed = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Theme used by the MOD TGUI.
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var/ui_theme = "ntos"
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/// List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
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var/list/inbuilt_modules = list()
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/// Allowed items in the chestplate's suit storage.
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var/list/allowed_suit_storage = list()
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/// List of variants and items created by them, with the flags we set.
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var/list/variants = list(
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"standard" = list(
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/obj/item/clothing/head/mod = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
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),
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/obj/item/clothing/suit/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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),
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/obj/item/clothing/gloves/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
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),
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/obj/item/clothing/shoes/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
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SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
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),
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),
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)
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#ifdef UNIT_TESTS
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/* BUBBER EDIT - Comments this check out until TG fixes it
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/datum/mod_theme/New()
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var/list/skin_parts = list()
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for(var/variant in variants)
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skin_parts += list(assoc_to_keys(variants[variant]))
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for(var/skin in skin_parts)
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for(var/compared_skin in skin_parts)
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if(skin ~! compared_skin)
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stack_trace("[type] variants [skin] and [compared_skin] aren't made of the same parts.")
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skin_parts -= skin
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*/
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#endif
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/// Create parts of the suit and modify them using the theme's variables.
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/datum/mod_theme/proc/set_up_parts(obj/item/mod/control/mod, skin)
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var/list/parts = list(mod)
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mod.slot_flags = slot_flags
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mod.extended_desc = extended_desc
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mod.slowdown_deployed = slowdown_deployed
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mod.activation_step_time = activation_step_time
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mod.complexity_max = complexity_max
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mod.ui_theme = ui_theme
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mod.charge_drain = charge_drain
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var/datum/mod_part/control_part_datum = new()
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control_part_datum.set_item(mod)
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mod.mod_parts["[mod.slot_flags]"] = control_part_datum
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for(var/path in variants[default_skin])
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if(!ispath(path))
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continue
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var/obj/item/mod_part = new path(mod)
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if(mod_part.slot_flags == ITEM_SLOT_OCLOTHING && isclothing(mod_part))
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var/obj/item/clothing/chestplate = mod_part
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chestplate.allowed |= allowed_suit_storage
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var/datum/mod_part/part_datum = new()
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part_datum.set_item(mod_part)
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mod.mod_parts["[mod_part.slot_flags]"] = part_datum
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parts += mod_part
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for(var/obj/item/part as anything in parts)
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part.name = "[name] [part.name]"
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part.desc = "[part.desc] [desc]"
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part.set_armor(armor_type)
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part.resistance_flags = resistance_flags
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part.flags_1 |= atom_flags //flags like initialization or admin spawning are here, so we cant set, have to add
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part.item_flags |= DO_NOT_WARDROBE
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part.heat_protection = NONE
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part.cold_protection = NONE
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part.max_heat_protection_temperature = max_heat_protection_temperature
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part.min_cold_protection_temperature = min_cold_protection_temperature
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part.siemens_coefficient = siemens_coefficient
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set_skin(mod, skin || default_skin)
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/datum/mod_theme/proc/set_skin(obj/item/mod/control/mod, skin)
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mod.skin = skin
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var/list/used_skin = variants[skin]
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var/list/parts = mod.get_parts()
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for(var/obj/item/clothing/part as anything in parts)
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var/list/category = used_skin[part.type]
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var/datum/mod_part/part_datum = mod.get_part_datum(part)
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part_datum.unsealed_layer = category[UNSEALED_LAYER]
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part_datum.sealed_layer = category[SEALED_LAYER]
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part_datum.unsealed_message = category[UNSEALED_MESSAGE] || "No unseal message set! Tell a coder!"
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part_datum.sealed_message = category[SEALED_MESSAGE] || "No seal message set! Tell a coder!"
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part_datum.can_overslot = TRUE //SKYRAT EDIT CHANGE, overslottable everything - Original: part_datum.can_overslot = category[CAN_OVERSLOT] || FALSE
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part.clothing_flags = category[UNSEALED_CLOTHING] || NONE
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part.visor_flags = category[SEALED_CLOTHING] || NONE
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part.flags_inv = category[UNSEALED_INVISIBILITY] || NONE
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part.visor_flags_inv = category[SEALED_INVISIBILITY] || NONE
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part.flags_cover = category[UNSEALED_COVER] || NONE
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part.visor_flags_cover = category[SEALED_COVER] || NONE
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if(mod.get_part_datum(part).sealed)
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part.clothing_flags |= part.visor_flags
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part.flags_inv |= part.visor_flags_inv
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part.flags_cover |= part.visor_flags_cover
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part.alternate_worn_layer = part_datum.sealed_layer
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else
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part.alternate_worn_layer = part_datum.unsealed_layer
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if(!part_datum.can_overslot && part_datum.overslotting)
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var/obj/item/overslot = part_datum.overslotting
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overslot.forceMove(mod.drop_location())
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for(var/obj/item/part as anything in parts + mod)
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part.icon = used_skin[MOD_ICON_OVERRIDE] || 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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part.worn_icon = used_skin[MOD_WORN_ICON_OVERRIDE] || 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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part.icon_state = "[skin]-[part.base_icon_state][mod.get_part_datum(part).sealed ? "-sealed" : ""]"
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mod.wearer?.update_clothing(part.slot_flags)
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mod.wearer?.refresh_obscured()
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/datum/armor/mod_theme
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melee = 10
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bullet = 5
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laser = 5
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energy = 5
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bio = 100
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fire = 25
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acid = 25
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wound = 5
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/datum/mod_theme/civilian
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name = "civilian"
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desc = "A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space."
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extended_desc = "An experimental design by Nakamura Engineering, intended to be marketed towards planet-bound customers. \
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This model sacrifices the protection from biological and chemical threats and the vacuum of space in exchange for \
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vastly improved mobility. Due to the slimmed-down profile, it also has less capacity for modifications compared to \
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mainline models."
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default_skin = "civilian"
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armor_type = /datum/armor/mod_theme_civilian
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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complexity_max = DEFAULT_MAX_COMPLEXITY - 3
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slowdown_deployed = 0
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variants = list(
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"civilian" = list(
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/obj/item/clothing/head/mod = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEEYES|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSEYES,
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),
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/obj/item/clothing/suit/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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),
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/obj/item/clothing/gloves/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
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),
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/obj/item/clothing/shoes/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
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SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
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),
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),
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)
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/datum/armor/mod_theme_civilian
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melee = 5
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bullet = 5
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laser = 5
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energy = 5
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bio = 50
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fire = 25
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acid = 25
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wound = 5
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/datum/mod_theme/engineering
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name = "engineering"
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desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic."
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extended_desc = "A classic by Nakamura Engineering, and surely their claim to fame. This model is an \
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improvement upon the first-generation prototype models from before the Void War, boasting an array of features. \
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The modular flexibility of the base design has been combined with a blast-dampening insulated inner layer and \
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a shock-resistant outer layer, making the suit nigh-invulnerable against even the extremes of high-voltage electricity. \
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However, the capacity for modification remains the same as civilian-grade suits."
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default_skin = "engineering"
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armor_type = /datum/armor/mod_theme_engineering
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_deployed = 1
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allowed_suit_storage = list(
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/obj/item/construction/rcd,
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/obj/item/fireaxe/metal_h2_axe,
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/obj/item/storage/bag/construction,
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)
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variants = list(
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"engineering" = list(
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/obj/item/clothing/head/mod = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
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),
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/obj/item/clothing/suit/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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),
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/obj/item/clothing/gloves/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
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),
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/obj/item/clothing/shoes/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
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SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
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),
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),
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)
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/datum/armor/mod_theme_engineering
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melee = 10
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bullet = 5
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laser = 20
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energy = 10
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bomb = 10
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bio = 100
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fire = 100
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acid = 25
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wound = 10
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/datum/mod_theme/atmospheric
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name = "atmospheric"
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desc = "An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit."
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extended_desc = "A modified version of the Nakamura Engineering industrial model. This one has been \
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augmented with the latest in heat-resistant alloys, paired with a series of advanced heatsinks. \
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Additionally, the materials used to construct this suit have rendered it extremely hardy against \
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corrosive gasses and liquids, useful in the world of pipes. \
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However, the capacity for modification remains the same as civilian-grade suits."
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default_skin = "atmospheric"
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armor_type = /datum/armor/mod_theme_atmospheric
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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slowdown_deployed = 1
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allowed_suit_storage = list(
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/obj/item/analyzer,
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/obj/item/extinguisher,
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/obj/item/fireaxe/metal_h2_axe,
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/obj/item/pipe_dispenser,
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/obj/item/t_scanner,
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)
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variants = list(
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"atmospheric" = list(
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/obj/item/clothing/head/mod = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
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),
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/obj/item/clothing/suit/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
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SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
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),
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/obj/item/clothing/gloves/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
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SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
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),
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/obj/item/clothing/shoes/mod = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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CAN_OVERSLOT = TRUE,
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UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
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SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
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),
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),
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)
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/datum/armor/mod_theme_atmospheric
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melee = 10
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bullet = 5
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laser = 10
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energy = 15
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bomb = 10
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bio = 100
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fire = 100
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acid = 75
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wound = 10
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/datum/mod_theme/advanced
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name = "advanced"
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desc = "An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish."
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extended_desc = "The flagship version of the Nakamura Engineering industrial model, and their latest product. \
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Combining all the features of their other industrial model suits inside, with blast resistance almost approaching \
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some EOD suits, the outside has been coated with a white polish rumored to be a corporate secret. \
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The paint used is almost entirely immune to corrosives, and certainly looks damn fine. \
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These come pre-installed with magnetic boots, using an advanced system to toggle them on or off as the user walks."
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default_skin = "advanced"
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armor_type = /datum/armor/mod_theme_advanced
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_deployed = 0.5
|
|
inbuilt_modules = list(/obj/item/mod/module/magboot/advanced)
|
|
allowed_suit_storage = list(
|
|
/obj/item/analyzer,
|
|
/obj/item/construction/rcd,
|
|
/obj/item/fireaxe/metal_h2_axe,
|
|
/obj/item/melee/baton/telescopic,
|
|
/obj/item/pipe_dispenser,
|
|
/obj/item/storage/bag/construction,
|
|
/obj/item/t_scanner,
|
|
)
|
|
variants = list(
|
|
"advanced" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_advanced
|
|
melee = 15
|
|
bullet = 5
|
|
laser = 20
|
|
energy = 15
|
|
bomb = 50
|
|
bio = 100
|
|
fire = 100
|
|
acid = 90
|
|
wound = 10
|
|
|
|
/datum/mod_theme/mining
|
|
name = "mining"
|
|
desc = "A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form."
|
|
extended_desc = "A high-powered Nanotrasen-designed suit, based off the work of Nakamura Engineering. \
|
|
While initial designs were built for the rigors of asteroid mining, given blast resistance through inbuilt ceramics, \
|
|
mining teams have since heavily tweaked the suit themselves with assistance from devices crafted by \
|
|
destructive analysis of unknown technologies discovered on the Indecipheres mining sites, patterned off \
|
|
their typical non-EVA exploration suits. The visor has been expanded to a system of seven arachnid-like cameras, \
|
|
offering full view of the land and its soon-to-be-dead inhabitants. The armor plating has been trimmed down to \
|
|
the bare essentials, geared far more for environmental hazards than combat against fauna; however, \
|
|
this gives way to incredible protection against corrosives and thermal protection good enough for \
|
|
both casual backstroking through molten magma and romantic walks through arctic terrain. \
|
|
Instead, the suit is capable of using its anomalous properties to attract and \
|
|
carefully distribute layers of ash or ice across the surface; these layers are ablative, but incredibly strong. \
|
|
Lastly, the suit is capable of compressing and shrinking the mass of the wearer, as well as \
|
|
rearranging its own constitution, to allow them to fit upright in a sphere form that can \
|
|
roll around at half their original size; leaving high-powered mining ordinance in its wake. \
|
|
However, all of this has proven to be straining on all Nanotrasen-approved cells, \
|
|
so much so that it comes default fueled by equally-enigmatic plasma fuel rather than a simple recharge. \
|
|
Additionally, the systems have been put to near their maximum load, allowing for far less customization than others."
|
|
default_skin = "mining"
|
|
armor_type = /datum/armor/mod_theme_mining
|
|
resistance_flags = FIRE_PROOF|LAVA_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 2
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 2
|
|
inbuilt_modules = list(/obj/item/mod/module/ash_accretion, /obj/item/mod/module/sphere_transform)
|
|
variants = list(
|
|
"mining" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT|HIDEBELT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
"asteroid" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT|HIDEBELT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/mining/New()
|
|
.=..()
|
|
allowed_suit_storage = GLOB.mining_suit_allowed
|
|
|
|
/datum/armor/mod_theme_mining
|
|
melee = 20
|
|
bullet = 5
|
|
laser = 5
|
|
energy = 5
|
|
bomb = 30
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
wound = 15
|
|
|
|
/datum/mod_theme/loader
|
|
name = "loader"
|
|
desc = "An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies."
|
|
extended_desc = "This powered suit is an experimental spinoff of in-atmosphere Engineering suits. \
|
|
This fully articulated titanium exoskeleton is Scarborough Arms' suit of choice for their munition delivery men, \
|
|
and what it lacks in EVA protection, it makes up for in strength and flexibility. The primary feature of \
|
|
this suit are the two manipulator arms, carefully synchronized with the user's thoughts and \
|
|
duplicating their motions almost exactly. These are driven by myomer, an artificial analog of muscles, \
|
|
requiring large amounts of voltage to function; occasionally sparking under load with the sheer power of a \
|
|
suit capable of lifting 250 tons. Even the legs in the suit have been tuned to incredible capacity, \
|
|
the user being able to run at greater speeds for much longer distances and times than an unsuited equivalent. \
|
|
A lot of people would say loading cargo is a dull job. You could not disagree more."
|
|
default_skin = "loader"
|
|
armor_type = /datum/armor/mod_theme_loader
|
|
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
|
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
|
siemens_coefficient = 0.25
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
|
|
slowdown_deployed = 0
|
|
allowed_suit_storage = list(
|
|
/obj/item/mail,
|
|
/obj/item/delivery/small,
|
|
/obj/item/paper,
|
|
/obj/item/storage/bag/mail,
|
|
)
|
|
inbuilt_modules = list(/obj/item/mod/module/hydraulic, /obj/item/mod/module/clamp/loader, /obj/item/mod/module/magnet)
|
|
variants = list(
|
|
"loader" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
SEALED_CLOTHING = THICKMATERIAL,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
SEALED_CLOTHING = THICKMATERIAL,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_loader
|
|
melee = 15
|
|
bullet = 5
|
|
laser = 5
|
|
energy = 5
|
|
bomb = 10
|
|
bio = 10
|
|
fire = 25
|
|
acid = 25
|
|
wound = 10
|
|
|
|
/datum/mod_theme/medical
|
|
name = "medical"
|
|
desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement."
|
|
extended_desc = "A lightweight suit produced by the DeForest Medical Corporation, based off the work of \
|
|
Nakamura Engineering. The latest in technology has been employed in this suit to render it immunized against \
|
|
allergens, airborne toxins, and regular pathogens. The primary asset of this suit is the speed, \
|
|
fusing high-powered servos and actuators with a carbon-fiber construction. While there's very little armor used, \
|
|
it is incredibly acid-resistant. It is slightly more demanding of power than civilian-grade models, \
|
|
and weak against fingers tapping the glass."
|
|
default_skin = "medical"
|
|
armor_type = /datum/armor/mod_theme_medical
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
|
|
slowdown_deployed = 0.5
|
|
allowed_suit_storage = list(
|
|
/obj/item/healthanalyzer,
|
|
/obj/item/reagent_containers/dropper,
|
|
/obj/item/reagent_containers/cup/beaker,
|
|
/obj/item/reagent_containers/cup/bottle,
|
|
/obj/item/reagent_containers/cup/tube,
|
|
/obj/item/reagent_containers/hypospray,
|
|
/obj/item/reagent_containers/applicator,
|
|
/obj/item/reagent_containers/syringe,
|
|
/obj/item/stack/medical,
|
|
/obj/item/sensor_device,
|
|
/obj/item/storage/pill_bottle,
|
|
/obj/item/storage/bag/chemistry,
|
|
/obj/item/storage/bag/bio,
|
|
/obj/item/crowbar/power/paramedic,
|
|
)
|
|
variants = list(
|
|
"medical" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
"corpsman" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_medical
|
|
melee = 5
|
|
bullet = 5
|
|
laser = 5
|
|
energy = 5
|
|
bomb = 10
|
|
bio = 100
|
|
fire = 60
|
|
acid = 75
|
|
wound = 5
|
|
|
|
/datum/mod_theme/rescue
|
|
name = "rescue"
|
|
desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments."
|
|
extended_desc = "An upgraded, armor-plated version of DeForest Medical Corporation's medical suit, \
|
|
designed for quick rescue of bodies from the most dangerous environments. The same advanced leg servos \
|
|
as the base version are seen here, giving paramedics incredible speed, but the same servos are also in the arms. \
|
|
Users are capable of quickly hauling even the heaviest crewmembers using this suit, \
|
|
all while being entirely immune against chemical and thermal threats. \
|
|
It is slightly more demanding of power than civilian-grade models, and weak against fingers tapping the glass."
|
|
default_skin = "rescue"
|
|
armor_type = /datum/armor/mod_theme_rescue
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
|
|
slowdown_deployed = 0.25
|
|
inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
|
|
allowed_suit_storage = list(
|
|
/obj/item/healthanalyzer,
|
|
/obj/item/reagent_containers/dropper,
|
|
/obj/item/reagent_containers/cup/beaker,
|
|
/obj/item/reagent_containers/cup/bottle,
|
|
/obj/item/reagent_containers/cup/tube,
|
|
/obj/item/reagent_containers/hypospray,
|
|
/obj/item/reagent_containers/applicator/pill,
|
|
/obj/item/reagent_containers/syringe,
|
|
/obj/item/stack/medical,
|
|
/obj/item/sensor_device,
|
|
/obj/item/storage/pill_bottle,
|
|
/obj/item/storage/bag/chemistry,
|
|
/obj/item/storage/bag/bio,
|
|
/obj/item/melee/baton/telescopic,
|
|
)
|
|
variants = list(
|
|
"rescue" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_rescue
|
|
melee = 10
|
|
bullet = 10
|
|
laser = 5
|
|
energy = 5
|
|
bomb = 10
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 5
|
|
|
|
/datum/mod_theme/research
|
|
name = "research"
|
|
desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive."
|
|
extended_desc = "A private military EOD suit by Aussec Armory, based off the work of Nakamura Engineering. \
|
|
This suit is intended for explosive research, built incredibly bulky and well-covering. \
|
|
Featuring an inbuilt chemical scanning array, this suit uses two layers of plastitanium armor, \
|
|
sandwiching an inert layer to dissipate kinetic energy into the suit and away from the user; \
|
|
outperforming even the best conventional EOD suits. However, despite its immunity against even \
|
|
missiles and artillery, all the explosive resistance is mostly working to keep the user intact, \
|
|
not alive. The user will also find narrow doorframes nigh-impossible to surmount."
|
|
default_skin = "research"
|
|
armor_type = /datum/armor/mod_theme_research
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
slowdown_deployed = 1.25
|
|
inbuilt_modules = list(/obj/item/mod/module/reagent_scanner/advanced, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/analyzer,
|
|
/obj/item/dnainjector,
|
|
/obj/item/biopsy_tool,
|
|
/obj/item/experi_scanner,
|
|
/obj/item/storage/bag/bio,
|
|
/obj/item/melee/baton/telescopic,
|
|
)
|
|
variants = list(
|
|
"research" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_research
|
|
melee = 20
|
|
bullet = 15
|
|
laser = 5
|
|
energy = 5
|
|
bomb = 100
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 15
|
|
|
|
/datum/mod_theme/security
|
|
name = "security"
|
|
desc = "An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity."
|
|
extended_desc = "An Apadyne Technologies classic, this model of MODsuit has been designed for quick response to \
|
|
hostile situations. These suits have been layered with plating worthy enough for fires or corrosive environments, \
|
|
and come with composite cushioning and an advanced honeycomb structure underneath the hull to ensure protection \
|
|
against broken bones or possible avulsions. The suit's legs have been given more rugged actuators, \
|
|
allowing the suit to do more work in carrying the weight. However, the systems used in these suits are more than \
|
|
a few years out of date, leading to an overall lower capacity for modules."
|
|
default_skin = "security"
|
|
armor_type = /datum/armor/mod_theme_security
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 2
|
|
slowdown_deployed = 0.5
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/reagent_containers/spray/pepper,
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
)
|
|
variants = list(
|
|
"security" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH,
|
|
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_security
|
|
melee = 35
|
|
bullet = 15
|
|
laser = 30
|
|
energy = 40
|
|
bomb = 25
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
wound = 20
|
|
|
|
/datum/mod_theme/safeguard
|
|
name = "safeguard"
|
|
desc = "An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model."
|
|
extended_desc = "An Apadyne Technologies advanced security suit, and their latest model. This variant has \
|
|
ditched the presence of a reinforced glass visor entirely, replacing it with a 'blast visor' utilizing a \
|
|
small camera on the left side to display the outside to the user. The plating on the suit has been \
|
|
dramatically increased, especially in the pauldrons, giving the wearer an imposing silhouette. \
|
|
Heatsinks line the sides of the suit, and greater technology has been used in insulating it against \
|
|
both corrosive environments and sudden impacts to the user's joints."
|
|
default_skin = "safeguard"
|
|
armor_type = /datum/armor/mod_theme_safeguard
|
|
resistance_flags = FIRE_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
inbuilt_modules = list(/obj/item/mod/module/shove_blocker/locked, /obj/item/mod/module/hearing_protection)
|
|
slowdown_deployed = 0.25
|
|
allowed_suit_storage = list(
|
|
/obj/item/reagent_containers/spray/pepper,
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
)
|
|
variants = list(
|
|
"safeguard" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_safeguard
|
|
melee = 45
|
|
bullet = 25
|
|
laser = 30
|
|
energy = 40
|
|
bomb = 40
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 25
|
|
|
|
/datum/mod_theme/magnate
|
|
name = "magnate"
|
|
desc = "A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed."
|
|
extended_desc = "They say it costs four hundred thousand credits to run this MODsuit... for twelve seconds. \
|
|
The Magnate suit is designed for protection, comfort, and luxury for Nanotrasen Captains. \
|
|
The onboard air filters have been preprogrammed with an additional five hundred different fragrances that can \
|
|
be pumped into the helmet, all of highly-endangered flowers. A bespoke Tralex mechanical clock has been placed \
|
|
in the wrist, and the Magnate package comes with carbon-fibre cufflinks to wear underneath. \
|
|
My God, it even has a granite trim. The double-classified paint that's been painstakingly applied to the hull \
|
|
provides protection against shock, fire, and the strongest acids. Onboard systems employ meta-positronic learning \
|
|
and bluespace processing to allow for a wide array of onboard modules to be supported, and only the best actuators \
|
|
have been employed for speed. The resemblance to a Gorlex Marauder helmet is purely coincidental."
|
|
default_skin = "magnate"
|
|
armor_type = /datum/armor/mod_theme_magnate
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
slowdown_deployed = 0.25
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
)
|
|
variants = list(
|
|
"magnate" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_magnate
|
|
melee = 40
|
|
bullet = 50
|
|
laser = 50
|
|
energy = 60
|
|
bomb = 50
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 15
|
|
|
|
/datum/mod_theme/cosmohonk
|
|
name = "cosmohonk"
|
|
desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost."
|
|
extended_desc = "The Cosmohonk MODsuit was originally designed for interstellar comedy in low-humor environments. \
|
|
It utilizes tungsten electro-ceramic casing and chromium bipolars, coated in zirconium-boron paint underneath \
|
|
a dermatiraelian subspace alloy. Despite the glaringly obvious optronic vacuum drive pedals, \
|
|
this particular model does not employ manganese bipolar capacitor cleaners, thank the Honkmother. \
|
|
All you know is that this suit is mysteriously power-efficient, and far too colorful for the Mime to steal."
|
|
default_skin = "cosmohonk"
|
|
armor_type = /datum/armor/mod_theme_cosmohonk
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 0.25
|
|
slowdown_deployed = 1.25
|
|
allowed_suit_storage = list(
|
|
/obj/item/bikehorn,
|
|
/obj/item/food/grown/banana,
|
|
/obj/item/grown/bananapeel,
|
|
/obj/item/reagent_containers/spray/waterflower,
|
|
/obj/item/instrument,
|
|
/obj/item/toy/balloon_animal,
|
|
)
|
|
variants = list(
|
|
"cosmohonk" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_cosmohonk
|
|
melee = 5
|
|
bullet = 5
|
|
laser = 20
|
|
energy = 20
|
|
bomb = 10
|
|
bio = 100
|
|
fire = 60
|
|
acid = 30
|
|
wound = 5
|
|
|
|
/datum/mod_theme/syndicate
|
|
name = "syndicate"
|
|
desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar."
|
|
extended_desc = "An advanced combat suit adorned in a sinister crimson red color scheme, produced and manufactured \
|
|
for special mercenary operations. The build is a streamlined layering consisting of shaped Plasteel, \
|
|
and composite ceramic, while the under suit is lined with a lightweight Kevlar and durathread hybrid weave \
|
|
to provide ample protection to the user where the plating doesn't, with an illegal onboard electric powered \
|
|
ablative shield module to provide resistance against conventional energy firearms. \
|
|
A small tag hangs off of it reading; 'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \
|
|
All rights reserved, tampering with suit will void warranty."
|
|
default_skin = "syndicate"
|
|
armor_type = /datum/armor/mod_theme_syndicate
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
ui_theme = "syndicate"
|
|
resistance_flags = FIRE_PROOF
|
|
inbuilt_modules = list(/obj/item/mod/module/welding/syndicate, /obj/item/mod/module/night, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/shield/energy,
|
|
)
|
|
variants = list(
|
|
"syndicate" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
"honkerative" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_syndicate
|
|
melee = 40
|
|
bullet = 50
|
|
laser = 30
|
|
energy = 30
|
|
bomb = 35
|
|
bio = 100
|
|
fire = 50
|
|
acid = 90
|
|
wound = 25
|
|
|
|
/datum/mod_theme/elite
|
|
name = "elite"
|
|
desc = "An elite suit upgraded by Cybersun Industries, offering upgraded armor values."
|
|
extended_desc = "An evolution of the syndicate suit, featuring a bulkier build and a matte black color scheme, \
|
|
this suit is only produced for high ranking Syndicate officers and elite strike teams. \
|
|
It comes built with a secondary layering of ceramic and Kevlar into the plating providing it with \
|
|
exceptionally better protection along with fire and acid proofing. A small tag hangs off of it reading; \
|
|
'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \
|
|
All rights reserved, tampering with suit will void life expectancy.'"
|
|
default_skin = "elite"
|
|
armor_type = /datum/armor/mod_theme_elite
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 4
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
ui_theme = "syndicate"
|
|
inbuilt_modules = list(/obj/item/mod/module/welding/syndicate, /obj/item/mod/module/night, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/shield/energy,
|
|
)
|
|
variants = list(
|
|
"elite" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_elite
|
|
melee = 60
|
|
bullet = 60
|
|
laser = 50
|
|
energy = 50
|
|
bomb = 55
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 25
|
|
|
|
/datum/mod_theme/infiltrator
|
|
name = "infiltrator"
|
|
desc = "A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public."
|
|
extended_desc = "Several questions have been raised over the years in regards to the clandestine Infiltrator modular suit. \
|
|
Why is the suit blood red despite being a sneaking suit? Why did a movie company of all things develop a stealth suit? \
|
|
The simplest answer is that Roseus Galactic hire more than a few eccentric individuals who know more about \
|
|
visual aesthetics and prop design than they do functional operative camouflage. But the true reason goes deeper. \
|
|
The visual appearance of the suit exemplifies brazen displays of power, not true stealth. However, the suit's inbuilt stealth mechanisms\
|
|
prevent anyone from fully recognizing the occupant, only the suit, creating perfect anonymity. This visual transformation is \
|
|
backed by inbuilt psi-emitters, heightening stressors common amongst Nanotrasen staff, and clouding identifiable information. \
|
|
Scrubbed statistical data presented a single correlation within documented psychological profiles. The fear of the Unknown."
|
|
default_skin = "infiltrator"
|
|
armor_type = /datum/armor/mod_theme_infiltrator
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
activation_step_time = MOD_ACTIVATION_STEP_TIME * 0.5
|
|
ui_theme = "syndicate"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
inbuilt_modules = list(/obj/item/mod/module/infiltrator, /obj/item/mod/module/storage/belt, /obj/item/mod/module/demoralizer, /obj/item/mod/module/hearing_protection, /obj/item/mod/module/night)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/shield/energy,
|
|
)
|
|
variants = list(
|
|
"infiltrator" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT|HIDEANTENNAE,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT|HIDEMUTWINGS,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
SEALED_CLOTHING = THICKMATERIAL,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
SEALED_CLOTHING = THICKMATERIAL,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_infiltrator
|
|
melee = 50
|
|
bullet = 50
|
|
laser = 40
|
|
energy = 50
|
|
bomb = 40
|
|
fire = 100
|
|
acid = 100
|
|
wound = 25
|
|
|
|
/datum/mod_theme/interdyne
|
|
name = "interdyne"
|
|
desc = "A corpse-snatching and rapid-retrieval modsuit, resulting from a lucrative tech exchange between Interdyne Pharmaceutics and Cybersun Industries."
|
|
extended_desc = "While Waffle Corp. and Azik Interstellar provide the means, Donk Co., Tiger Cooperative, Animal Rights Consortium and \
|
|
Gorlex Marauders willing or easily bribable brawn, S.E.L.F. and MI13 information, the clear syndicate tech providers would be Interdyne and Cybersun, \
|
|
their combined knowledge in technologies rivaled by only the most enigmatic of aliens, and certainly not by any Nanotrasen scientist. \
|
|
This model is one of the rare fruits created by their joint operations, mashing scrapped designs with super soldier enhancements. \
|
|
Already light, when powered on, this MODsuit injects the wearer seemlessly with muscle-enhancing supplements, while adding piston strength \
|
|
to their legs. The combination of these mechanisms is very energy draining - but results in next to no speed reduction for the wearer.\
|
|
Over the years, many a rich person, including Nanotrasen officials with premium subscriptions, had their life or genes rescued thanks to the \
|
|
unrivaled speed of this suit. Equally as many, however, mysteriously disappeared in the flash of these white suits after they forgot \
|
|
to pay off said subscriptions in due time or publicly communicated unfavourable opinions on Interdyne's gene-modding tech and ethics. "
|
|
default_skin = "interdyne"
|
|
armor_type = /datum/armor/mod_theme_interdyne
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 2
|
|
slowdown_deployed = 0 //bubber edit from -0.5. This suit was causing speed issues.
|
|
inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/assembly/flash,
|
|
/obj/item/healthanalyzer,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/baton/telescopic,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/reagent_containers/cup/beaker,
|
|
/obj/item/reagent_containers/cup/bottle,
|
|
/obj/item/reagent_containers/cup/tube,
|
|
/obj/item/reagent_containers/dropper,
|
|
/obj/item/reagent_containers/hypospray,
|
|
/obj/item/reagent_containers/applicator/pill,
|
|
/obj/item/reagent_containers/syringe,
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/sensor_device,
|
|
/obj/item/shield/energy,
|
|
/obj/item/stack/medical,
|
|
/obj/item/storage/bag/bio,
|
|
/obj/item/storage/bag/chemistry,
|
|
/obj/item/storage/pill_bottle,
|
|
)
|
|
variants = list(
|
|
"interdyne" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_interdyne
|
|
melee = 30
|
|
bullet = 30
|
|
laser = 30
|
|
energy = 30
|
|
bomb = 20
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 30
|
|
|
|
/datum/mod_theme/enchanted
|
|
name = "enchanted"
|
|
desc = "The Wizard Federation's relatively low-tech MODsuit. Is very protective, though."
|
|
extended_desc = "The Wizard Federation's relatively low-tech MODsuit. This armor employs not \
|
|
plasteel or carbon fibre, but space dragon scales for its protection. Recruits are expected to \
|
|
gather these themselves, but the effort is well worth it, the suit being well-armored against threats \
|
|
both mundane and mystic. Rather than wholly relying on a cell, which would surely perish \
|
|
under the load, several naturally-occurring bluespace gemstones have been utilized as \
|
|
default means of power. The hood and platform boots are of unknown usage, but it's speculated that \
|
|
wizards trend towards the dramatic."
|
|
default_skin = "enchanted"
|
|
armor_type = /datum/armor/mod_theme_enchanted
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY
|
|
slowdown_deployed = 0
|
|
ui_theme = "wizard"
|
|
inbuilt_modules = list(/obj/item/mod/module/anti_magic/wizard, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/teleportation_scroll,
|
|
/obj/item/highfrequencyblade/wizard,
|
|
/obj/item/gun/magic,
|
|
)
|
|
variants = list(
|
|
"enchanted" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|CASTING_CLOTHES,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|CASTING_CLOTHES,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_enchanted
|
|
melee = 40
|
|
bullet = 40
|
|
laser = 50
|
|
energy = 50
|
|
bomb = 35
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 30
|
|
|
|
/datum/mod_theme/ninja
|
|
name = "ninja"
|
|
desc = "A unique, vacuum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
|
|
extended_desc = "A suit of nano-enhanced armor designed specifically for Spider Clan assassin-saboteurs. \
|
|
This MODsuit employs the cutting edge of stealth and combat technology, built skin-tight but just as durable as \
|
|
suits two or three times as thick. The nanomachines making up the outermost layer of armor \
|
|
are capable of shifting their form into almost-microscopic radiating fins, rendering the suit itself \
|
|
nigh-immune to even volcanic heat. It's entirely sealed against even the strongest acids, \
|
|
and the myoelectric artificial muscles of the suit leave it light as a feather during movement."
|
|
default_skin = "ninja"
|
|
armor_type = /datum/armor/mod_theme_ninja
|
|
resistance_flags = LAVA_PROOF|FIRE_PROOF|ACID_PROOF
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 0.5
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
ui_theme = "hackerman"
|
|
inbuilt_modules = list(/obj/item/mod/module/welding/camera_vision, /obj/item/mod/module/hacker, /obj/item/mod/module/weapon_recall, /obj/item/mod/module/adrenaline_boost, /obj/item/mod/module/energy_net, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/gun,
|
|
/obj/item/melee/baton,
|
|
/obj/item/restraints/handcuffs,
|
|
)
|
|
variants = list(
|
|
"ninja" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_ninja
|
|
melee = 40
|
|
bullet = 30
|
|
laser = 20
|
|
energy = 30
|
|
bomb = 30
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 10
|
|
|
|
/datum/mod_theme/prototype
|
|
name = "prototype"
|
|
desc = "A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient."
|
|
extended_desc = "This is a prototype powered exoskeleton, a design not seen in hundreds of years, the first \
|
|
post-void war era modular suit to ever be safely utilized by an operator. This ancient clunker is still functional, \
|
|
though it's missing several modern-day luxuries from updated Nakamura Engineering designs. \
|
|
Primarily, the suit's myoelectric suit layer is entirely non-existant, and the servos do very little to \
|
|
help distribute the weight evenly across the wearer's body when the suit is deactivated, making it slow and bulky to move in. \
|
|
The internal heads-up display is rendered in nearly unreadable cyan, as the visor suggests, \
|
|
leaving the user unable to see long distances. However, the way the helmet retracts is pretty cool."
|
|
default_skin = "prototype"
|
|
armor_type = /datum/armor/mod_theme_prototype
|
|
resistance_flags = FIRE_PROOF
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 2
|
|
slowdown_deployed = 1
|
|
ui_theme = "hackerman"
|
|
inbuilt_modules = list(/obj/item/mod/module/anomaly_locked/kinesis/prototype)
|
|
allowed_suit_storage = list(
|
|
/obj/item/analyzer,
|
|
/obj/item/t_scanner,
|
|
/obj/item/pipe_dispenser,
|
|
/obj/item/construction/rcd,
|
|
)
|
|
variants = list(
|
|
"prototype" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_prototype
|
|
melee = 20
|
|
bullet = 5
|
|
laser = 10
|
|
energy = 10
|
|
bomb = 50
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
wound = 5
|
|
|
|
/datum/mod_theme/glitch
|
|
name = "glitch"
|
|
desc = "A modsuit outfitted for elite Cyber Authority units to track, capture, and eliminate organic intruders."
|
|
extended_desc = "The Cyber Authority function as a digital police force, patrolling the digital realm and enforcing the law. Cyber Tac units are \
|
|
the elite of the elite, outfitted with lethal weaponry and fast mobility specially designed to quell organic uprisings."
|
|
default_skin = "glitch"
|
|
armor_type = /datum/armor/mod_theme_glitch
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 3
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
ui_theme = "ntos_terminal"
|
|
inbuilt_modules = list(/obj/item/mod/module/welding/syndicate, /obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/ammo_box,
|
|
/obj/item/ammo_casing,
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
)
|
|
variants = list(
|
|
"glitch" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_glitch
|
|
melee = 40
|
|
bullet = 50
|
|
laser = 50
|
|
energy = 15
|
|
bomb = 65
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 100
|
|
|
|
/datum/mod_theme/responsory
|
|
name = "responsory"
|
|
desc = "A high-speed rescue suit by Nanotrasen, intended for its emergency response teams."
|
|
extended_desc = "A streamlined suit of Nanotrasen design, these sleek black suits are only worn by \
|
|
elite emergency response personnel to help save the day. While the slim and nimble design of the suit \
|
|
cuts the ceramics and ablatives in it down, dropping the protection, \
|
|
it keeps the wearer safe from the harsh void of space while sacrificing no speed whatsoever. \
|
|
While wearing it you feel an extreme deference to darkness. "
|
|
default_skin = "responsory"
|
|
armor_type = /datum/armor/mod_theme_responsory
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
resistance_flags = FIRE_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
)
|
|
variants = list(
|
|
"responsory" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
"inquisitory" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_responsory
|
|
melee = 50
|
|
bullet = 40
|
|
laser = 50
|
|
energy = 50
|
|
bomb = 50
|
|
bio = 100
|
|
fire = 100
|
|
acid = 90
|
|
wound = 10
|
|
|
|
/datum/mod_theme/responsory/traitor
|
|
name = "dark paladin"
|
|
desc = "A high-speed suit <s>stolen</s> by the Gorlex Maradeurs, purposed for less than honest intents."
|
|
extended_desc = "A streamlined suit of <s>Nanotrasen</s> Syndicate design, these sleek black suits are only worn by \
|
|
elite <s>emergency response personnel</s> traitors to help <s>save</s> ruin the day. While the slim and nimble design of the suit \
|
|
cuts the ceramics and ablatives in it down, dropping the protection, \
|
|
it keeps the wearer safe from the harsh void of space while sacrificing no speed whatsoever. \
|
|
While wearing it you feel an extreme deference to <s>darkness</s> light."
|
|
armor_type = /datum/armor/mod_theme_elite
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
inbuilt_modules = list(/obj/item/mod/module/welding/syndicate)
|
|
|
|
/datum/mod_theme/apocryphal
|
|
name = "apocryphal"
|
|
desc = "A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies."
|
|
extended_desc = "A bulky and only legal by technicality suit, this ominous black and red MODsuit is only worn by \
|
|
Nanotrasen Black Ops teams. If you can see this suit, you fucked up. A collaborative joint effort between \
|
|
Apadyne and Nanotrasen the construction and modules gives the user robust protection against \
|
|
anything that can be thrown at it, along with acute combat awareness tools for its wearer. \
|
|
Whether the wearer uses it or not is up to them. \
|
|
There seems to be a little inscription on the wrist that reads; \'squiddie', d'aww."
|
|
default_skin = "apocryphal"
|
|
armor_type = /datum/armor/mod_theme_apocryphal
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 10
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
/obj/item/melee/energy/sword,
|
|
/obj/item/shield/energy,
|
|
)
|
|
variants = list(
|
|
"apocryphal" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_apocryphal
|
|
melee = 80
|
|
bullet = 80
|
|
laser = 50
|
|
energy = 60
|
|
bomb = 100
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 25
|
|
|
|
/datum/mod_theme/corporate
|
|
name = "corporate"
|
|
desc = "A fancy, high-tech suit for Nanotrasen's high ranking officers."
|
|
extended_desc = "An even more costly version of the Magnate model, the corporate suit is a thermally insulated, \
|
|
anti-corrosion coated suit for high-ranking CentCom Officers, deploying pristine protective armor and \
|
|
advanced actuators, feeling practically weightless when turned on. Scraping the paint of this suit is \
|
|
counted as a war-crime and reason for immediate execution in over fifty Nanotrasen space stations. \
|
|
The resemblance to a Gorlex Marauder helmet is purely coincidental. This is the newest V2 revision, which has \
|
|
reflective reinforced-plasmaglass shielding weaved with advanced kevlar fibers. Sources say that some of the armor \
|
|
is ripped straight from an Apocryphal MODsuit."
|
|
default_skin = "corporate"
|
|
armor_type = /datum/armor/mod_theme_corporate
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
/obj/item/assembly/flash,
|
|
/obj/item/melee/baton,
|
|
)
|
|
variants = list(
|
|
"corporate" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_corporate
|
|
melee = 65
|
|
bullet = 65
|
|
laser = 55
|
|
energy = 50
|
|
bomb = 60
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 15
|
|
|
|
/datum/mod_theme/chrono
|
|
name = "chrono"
|
|
desc = "A suit beyond our time, beyond time itself. Used to traverse timelines and \"correct their course\"."
|
|
extended_desc = "A suit whose tech goes beyond this era's understanding. The internal mechanisms are all but \
|
|
completely alien, but the purpose is quite simple. The suit protects the user from the many incredibly lethal \
|
|
and sometimes hilariously painful side effects of jumping timelines, while providing inbuilt equipment for \
|
|
making timeline adjustments to correct a bad course."
|
|
default_skin = "chrono"
|
|
armor_type = /datum/armor/mod_theme_chrono
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 10
|
|
slowdown_deployed = 0
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/restraints/handcuffs,
|
|
)
|
|
variants = list(
|
|
"chrono" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_LAYER = NECK_LAYER,
|
|
UNSEALED_CLOTHING = SNUG_FIT,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_chrono
|
|
melee = 60
|
|
bullet = 60
|
|
laser = 60
|
|
energy = 60
|
|
bomb = 30
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 15
|
|
|
|
/datum/mod_theme/debug
|
|
name = "debug"
|
|
desc = "Strangely nostalgic."
|
|
extended_desc = "An advanced suit that has dual ion engines powerful enough to grant a humanoid flight. \
|
|
Contains an internal self-recharging high-current capacitor for short, powerful bo- \
|
|
Oh wait, this is not actually a flight suit. Fuck."
|
|
default_skin = "debug"
|
|
armor_type = /datum/armor/mod_theme_debug
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
complexity_max = 50
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
activation_step_time = MOD_ACTIVATION_STEP_TIME * 0.2
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/gun,
|
|
)
|
|
variants = list(
|
|
"debug" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH,
|
|
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_debug
|
|
melee = 50
|
|
bullet = 50
|
|
laser = 50
|
|
energy = 50
|
|
bomb = 100
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
|
|
/datum/mod_theme/administrative
|
|
name = "administrative"
|
|
desc = "A suit made of adminium. Who comes up with these stupid mineral names?"
|
|
extended_desc = "Yeah, okay, I guess you can call that an event. What I consider an event is something actually \
|
|
fun and engaging for the players- instead, most were sitting out, dead or gibbed, while the lucky few got to \
|
|
have all the fun. If this continues to be a pattern for your \"events\" (Admin Abuse) \
|
|
there will be an admin complaint. You have been warned."
|
|
default_skin = "debug"
|
|
armor_type = /datum/armor/mod_theme_administrative
|
|
resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF
|
|
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
complexity_max = 1000
|
|
charge_drain = DEFAULT_CHARGE_DRAIN * 0
|
|
siemens_coefficient = 0
|
|
slowdown_deployed = 0
|
|
activation_step_time = MOD_ACTIVATION_STEP_TIME * 0.01
|
|
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
|
|
allowed_suit_storage = list(
|
|
/obj/item/gun,
|
|
)
|
|
variants = list(
|
|
"debug" = list(
|
|
/obj/item/clothing/head/mod = list(
|
|
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
|
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = HELMET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/suit/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/gloves/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE,
|
|
),
|
|
/obj/item/clothing/shoes/mod = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
CAN_OVERSLOT = TRUE,
|
|
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE,
|
|
SEALED_MESSAGE = BOOT_SEAL_MESSAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/armor/mod_theme_administrative
|
|
melee = 100
|
|
bullet = 100
|
|
laser = 100
|
|
energy = 100
|
|
bomb = 100
|
|
bio = 100
|
|
fire = 100
|
|
acid = 100
|
|
wound = 100
|