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SmArtKar 9b110eb64e Reworks and fixes blood drunk miner megafauna (#96286)
## About The Pull Request

Blood-drunk miner has been reworked to change it from a DPS race into a
more dynamic fight

- Buffed health from 900 to 1300 (45% increase), slightly increased
speed (3 -> 2.5), increased saw damage (6/10 -> 8/12) to compensate for
other changes below
- Slightly reduced PKA shot damage (20 -> 18)
- Saw attacks now have a slightly longer delay inbetween hits
(especially in unfolded form), ***no longer are guaranteed to hit no
matter what*** (was a bug which forced players to eat 50 damage to the
face) and slow down the miner during the combo
- Singular PKA shot has been replaced with a telegraphed barrage of 3
projectiles, during which the miner cannot move, letting players gain
some distance
- Dash is no longer a teleport but a proper charge akin to that of
lobstrocities with a very short chargeup that deals no damage or
knockdown, but allows the miner to travel further
- Miner's attacks no longer give the target stun immunity for a brief
moment (why?)
- Default PKA it drops has been replaced with an infernal version, which
comes with a cheaper (30% vs 50% of the default one) in-built rapid
repeater (that also has a less punishing miss delay)

<img width="169" height="143" alt="Aseprite_UfXRbgVuqB"
src="https://github.com/user-attachments/assets/3ac257a4-5443-4c7f-a891-4e69f8188cb4"
/>

---

Full fight with a single basic pen and 2 legion cores, no PKC trophies:
(fumbled a bit midway though, pre-PKA projectile damage nerf)


https://github.com/user-attachments/assets/40c8af0d-035c-49da-861b-5e74ca7d7551

## Why It's Good For The Game

Current blood-drunk miner is a hard DPS check with unavoidable damage
(both due to the bug and instant dashes/PKA hits) that simply requires
you to facetank the damage using heals and kill it first before it kills
you.
This should make the fight a bit longer, more engaging and fairer than
it is right now.

## Changelog
🆑
add: Blood-drunk miner now drops an infernal PKA with an in-built
improved rapid repeater modification
balance: Blood-drunk miner has been reworked with new attacks and
patterns
fix: Blood-drunk miner's combos are no longer guaranteed to land even if
you move away from it
/🆑
2026-06-05 18:03:12 +02:00

81 lines
2.5 KiB
Plaintext

/datum/movespeed_modifier/status_effect/bloodchill
multiplicative_slowdown = 3
/datum/movespeed_modifier/status_effect/bonechill
multiplicative_slowdown = 3
/datum/movespeed_modifier/status_effect/lightpink
multiplicative_slowdown = -0.5
blacklisted_movetypes = (FLYING|FLOATING)
/datum/movespeed_modifier/status_effect/tarfoot
multiplicative_slowdown = 0.5
blacklisted_movetypes = (FLYING|FLOATING)
/datum/movespeed_modifier/status_effect/sepia
variable = TRUE
blacklisted_movetypes = (FLYING|FLOATING)
/datum/movespeed_modifier/status_effect/power_chord
multiplicative_slowdown = -0.2
/datum/movespeed_modifier/status_effect/hazard_area
multiplicative_slowdown = 4
/datum/movespeed_modifier/status_effect/lobster_rush
multiplicative_slowdown = -0.2
blacklisted_movetypes = (FLYING|FLOATING)
/datum/movespeed_modifier/status_effect/brimdust_concussion
multiplicative_slowdown = 1.5
/datum/movespeed_modifier/status_effect/inflated
multiplicative_slowdown = 3.5
/datum/movespeed_modifier/status_effect/light_speed
multiplicative_slowdown = -0.2 // lighting is pretty slow in BYOND
/datum/movespeed_modifier/status_effect/tired_post_charge
multiplicative_slowdown = 3
/datum/movespeed_modifier/status_effect/tired_post_charge/lesser
multiplicative_slowdown = 2
/datum/movespeed_modifier/status_effect/saw_slashes_slowdown
multiplicative_slowdown = 0.5
/// Get slower the more gold is in your system.
/datum/movespeed_modifier/status_effect/midas_blight
id = MOVESPEED_ID_MIDAS_BLIGHT
/datum/movespeed_modifier/status_effect/spooked
multiplicative_slowdown = 0.25
/datum/movespeed_modifier/status_effect/midas_blight/soft
multiplicative_slowdown = 0.25
/datum/movespeed_modifier/status_effect/midas_blight/medium
multiplicative_slowdown = 0.75
/datum/movespeed_modifier/status_effect/midas_blight/hard
multiplicative_slowdown = 1.5
/datum/movespeed_modifier/status_effect/midas_blight/gold
multiplicative_slowdown = 2
/datum/movespeed_modifier/status_effect/guardian_shield
multiplicative_slowdown = 1
/datum/movespeed_modifier/status_effect/yellow_orb
multiplicative_slowdown = -0.65
blacklisted_movetypes = (FLYING|FLOATING)
///movespeed modifier that makes you go faster when wet and lying on the floor once past the fish organ set threshold.
/datum/movespeed_modifier/fish_flopping
blacklisted_movetypes = MOVETYPES_NOT_TOUCHING_GROUND
multiplicative_slowdown = - (CRAWLING_ADD_SLOWDOWN * 0.65)
///speed malus given by the fish organ set when dry
/datum/movespeed_modifier/fish_waterless
multiplicative_slowdown = 0.36