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9b110eb64e
## About The Pull Request Blood-drunk miner has been reworked to change it from a DPS race into a more dynamic fight - Buffed health from 900 to 1300 (45% increase), slightly increased speed (3 -> 2.5), increased saw damage (6/10 -> 8/12) to compensate for other changes below - Slightly reduced PKA shot damage (20 -> 18) - Saw attacks now have a slightly longer delay inbetween hits (especially in unfolded form), ***no longer are guaranteed to hit no matter what*** (was a bug which forced players to eat 50 damage to the face) and slow down the miner during the combo - Singular PKA shot has been replaced with a telegraphed barrage of 3 projectiles, during which the miner cannot move, letting players gain some distance - Dash is no longer a teleport but a proper charge akin to that of lobstrocities with a very short chargeup that deals no damage or knockdown, but allows the miner to travel further - Miner's attacks no longer give the target stun immunity for a brief moment (why?) - Default PKA it drops has been replaced with an infernal version, which comes with a cheaper (30% vs 50% of the default one) in-built rapid repeater (that also has a less punishing miss delay) <img width="169" height="143" alt="Aseprite_UfXRbgVuqB" src="https://github.com/user-attachments/assets/3ac257a4-5443-4c7f-a891-4e69f8188cb4" /> --- Full fight with a single basic pen and 2 legion cores, no PKC trophies: (fumbled a bit midway though, pre-PKA projectile damage nerf) https://github.com/user-attachments/assets/40c8af0d-035c-49da-861b-5e74ca7d7551 ## Why It's Good For The Game Current blood-drunk miner is a hard DPS check with unavoidable damage (both due to the bug and instant dashes/PKA hits) that simply requires you to facetank the damage using heals and kill it first before it kills you. This should make the fight a bit longer, more engaging and fairer than it is right now. ## Changelog 🆑 add: Blood-drunk miner now drops an infernal PKA with an in-built improved rapid repeater modification balance: Blood-drunk miner has been reworked with new attacks and patterns fix: Blood-drunk miner's combos are no longer guaranteed to land even if you move away from it /🆑
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
/datum/movespeed_modifier/status_effect/bloodchill
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/status_effect/bonechill
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/status_effect/lightpink
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multiplicative_slowdown = -0.5
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blacklisted_movetypes = (FLYING|FLOATING)
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/datum/movespeed_modifier/status_effect/tarfoot
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multiplicative_slowdown = 0.5
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blacklisted_movetypes = (FLYING|FLOATING)
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/datum/movespeed_modifier/status_effect/sepia
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variable = TRUE
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blacklisted_movetypes = (FLYING|FLOATING)
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/datum/movespeed_modifier/status_effect/power_chord
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multiplicative_slowdown = -0.2
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/datum/movespeed_modifier/status_effect/hazard_area
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multiplicative_slowdown = 4
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/datum/movespeed_modifier/status_effect/lobster_rush
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multiplicative_slowdown = -0.2
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blacklisted_movetypes = (FLYING|FLOATING)
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/datum/movespeed_modifier/status_effect/brimdust_concussion
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/status_effect/inflated
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multiplicative_slowdown = 3.5
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/datum/movespeed_modifier/status_effect/light_speed
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multiplicative_slowdown = -0.2 // lighting is pretty slow in BYOND
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/datum/movespeed_modifier/status_effect/tired_post_charge
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/status_effect/tired_post_charge/lesser
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multiplicative_slowdown = 2
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/datum/movespeed_modifier/status_effect/saw_slashes_slowdown
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multiplicative_slowdown = 0.5
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/// Get slower the more gold is in your system.
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/datum/movespeed_modifier/status_effect/midas_blight
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id = MOVESPEED_ID_MIDAS_BLIGHT
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/datum/movespeed_modifier/status_effect/spooked
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multiplicative_slowdown = 0.25
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/datum/movespeed_modifier/status_effect/midas_blight/soft
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multiplicative_slowdown = 0.25
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/datum/movespeed_modifier/status_effect/midas_blight/medium
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multiplicative_slowdown = 0.75
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/datum/movespeed_modifier/status_effect/midas_blight/hard
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/status_effect/midas_blight/gold
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multiplicative_slowdown = 2
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/datum/movespeed_modifier/status_effect/guardian_shield
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multiplicative_slowdown = 1
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/datum/movespeed_modifier/status_effect/yellow_orb
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multiplicative_slowdown = -0.65
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blacklisted_movetypes = (FLYING|FLOATING)
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///movespeed modifier that makes you go faster when wet and lying on the floor once past the fish organ set threshold.
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/datum/movespeed_modifier/fish_flopping
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blacklisted_movetypes = MOVETYPES_NOT_TOUCHING_GROUND
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multiplicative_slowdown = - (CRAWLING_ADD_SLOWDOWN * 0.65)
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///speed malus given by the fish organ set when dry
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/datum/movespeed_modifier/fish_waterless
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multiplicative_slowdown = 0.36
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