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## About The Pull Request This is a two-parter but they are part of the same journey; I was fixing #95715 and noticed the commands didnt work, so I also fixed that #94689 The issue for #95715 was that pets did not have their damage set at all, so they could not attack on combat mode. Dogs specifically circumvented this by setting and reverting the damage during behavior, which is not what ai behavior should do. Now those values are the same. I set it up as 5 lower and upper by default on pets, but if I need to tweak that let me know. For #94689 the issue is that if pointed_at's loc is a turf, it would override pointed_at to be the turf, so that it could pass the view() check below. But by setting pointed_at everything after now uses that for the logic, including the signals. Which means the logic often just thought you were pointing at the floor. I've fixed this by assigning the loc to a temp var and not changing pointed_at ## Why It's Good For The Game Dog-mauling is back, this is a good thing. ## Changelog 🆑 dresseronfire fix: You can now sic pets onto targets again fix: Pointing at things no longer sometimes points at the wrong thing /🆑