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necromanceranneandGitHub 2e5b06d9f2 Pipeguns are more lethal. Good luck. (#96769)
## About The Pull Request

Pipegun: 40 -> 70
Pipegun Prime : 80 -> 120
Pipe Pistol: 15 x 3 -> 25 x 3
Pipe Pistol Prime: LOL-> LMAO

The junk round types have additional adjustments accordingly.

New Junk Round type: Ants

It shoots ants at you. Go fuck yourself.

## Why It's Good For The Game
People are still telling me that the pipegun/pipe pistol is still not
worth crafting despite various attempts to improve the means of doing
so. Killing people too slowly, it often leaves plenty of time for
victims to reverse the attack or simply escape, leaving the intended hit
and run playstyle it wishes to encourage too ineffectual.

Therefore, to make it actually an appreciable attack, we have boosted
the damage to 'oh God I'm fucking dying RIGHT NOW' tier.

You're welcome.

Ants.

## Changelog
🆑
balance: The pipegun types now deal more damage. Good luck.
balance: New Junk Round: Sometimes, your pipegun will fire an entire ant
colony into your enemies bloodstream. Die, asshole. Ants.
/🆑
2026-07-11 15:58:37 +01:00

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// Junk
/obj/item/ammo_casing/junk
name = "improvised junk round"
desc = "What is in the shell? Shoot it to find out."
icon_state = "improvshell"
caliber = CALIBER_JUNK
projectile_type = /obj/projectile/bullet/junk
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2, /datum/material/glass = SMALL_MATERIAL_AMOUNT)
// Junk Shell Spawner; used to spawn in our random shells upon crafting
/obj/effect/spawner/random/junk_shell
name = "junk shell spawner"
desc = "Bullet. Bullet Bullet."
icon_state = "junkround"
loot = list(
/obj/item/ammo_casing/junk = 50,
/obj/item/ammo_casing/junk/incendiary = 20,
/obj/item/ammo_casing/junk/shock = 20,
/obj/item/ammo_casing/junk/hunter = 20,
/obj/item/ammo_casing/junk/ants = 20,
/obj/item/ammo_casing/junk/phasic = 5,
/obj/item/ammo_casing/junk/ripper = 5,
/obj/item/ammo_casing/junk/reaper = 1,
)
/obj/item/ammo_casing/junk/incendiary
projectile_type = /obj/projectile/bullet/incendiary/fire/junk
/obj/item/ammo_casing/junk/ants
projectile_type = /obj/projectile/bullet/dart/ants
/obj/item/ammo_casing/junk/phasic
projectile_type = /obj/projectile/bullet/junk/phasic
/obj/item/ammo_casing/junk/shock
projectile_type = /obj/projectile/bullet/junk/shock
/obj/item/ammo_casing/junk/hunter
projectile_type = /obj/projectile/bullet/junk/hunter
/obj/item/ammo_casing/junk/ripper
projectile_type = /obj/projectile/bullet/junk/ripper
/obj/item/ammo_casing/junk/reaper
projectile_type = /obj/projectile/bullet/junk/reaper