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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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// 40mm (Grenade Launcher
/obj/projectile/bullet/a40mm
name ="40mm grenade"
desc = "USE A WEEL GUN"
icon_state= "bolter"
damage = 60
embed_type = null
shrapnel_type = null
/// The devastation range on our grenade. Positive values determine the range in which the explosive will gib mobs and destroy plating.
var/ex_dev_range = -1
/// The light explosion radius of our grenade. Determines the standard explosion range of the grenade.
var/ex_light_range = 2
/// The flame range, determining the range of the fireball created by the explosion of the grenade.
var/ex_flame_range = 3
/obj/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0, pierce_hit)
..()
if(ex_light_range || ex_flame_range)
explosion(target, devastation_range = ex_dev_range, light_impact_range = ex_light_range, flame_range = ex_flame_range, flash_range = 1, adminlog = FALSE, explosion_cause = src)
grenade_extra_effect(target)
return BULLET_ACT_HIT
/obj/projectile/bullet/a40mm/proc/grenade_extra_effect(atom/target)
if(!prob(1))
return
if(isliving(target))
var/mob/living/living_target = target
playsound(living_target, 'sound/effects/coin2.ogg', 40, TRUE)
new /obj/effect/temp_visual/crit(get_turf(living_target))
/obj/projectile/bullet/a40mm/incendiary
name = "40mm incendiary grenade"
desc = "Hell is approaching."
damage = 10 // About the only mercy you're getting.
ex_light_range = 1
ex_flame_range = 4
/obj/projectile/bullet/a40mm/incendiary/grenade_extra_effect(atom/target, blocked = 0, pierce_hit)
if(iscarbon(target))
var/mob/living/carbon/i_want_them_to_burn = target
i_want_them_to_burn.adjust_fire_stacks(damage*2)
i_want_them_to_burn.ignite_mob()
for(var/turf/nearby_turf as anything in RANGE_TURFS(ex_flame_range, target))
new /obj/effect/hotspot(nearby_turf)
/obj/projectile/bullet/a40mm/tear_gas
name = "40mm tear gas grenade"
desc = "MY EYES!!"
damage = 10
ex_light_range = 0
ex_flame_range = 0
/obj/projectile/bullet/a40mm/tear_gas/Initialize(mapload)
. = ..()
AddElement(/datum/element/projectile_drop, /obj/item/grenade/chem_grenade/teargas/instant)