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21b4095dfd
Upstream 04/17/2026 fixes https://github.com/Bubberstation/Bubberstation/issues/5549 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: rageguy505 <54517726+rageguy505@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aliceee2ch <160794176+Aliceee2ch@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Tsar-Salat <62388554+Tsar-Salat@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: Maxipat <108554989+Maxipat112@users.noreply.github.com> Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com> Co-authored-by: loganuk <fakeemail123@aol.com> Co-authored-by: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: Lucy <lucy@absolucy.moe> Co-authored-by: siliconOpossum <138069572+siliconOpossum@users.noreply.github.com> Co-authored-by: Isratosh <Isratosh@hotmail.com> Co-authored-by: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com> Co-authored-by: Neocloudy <88008002+Neocloudy@users.noreply.github.com> Co-authored-by: Alexander V. <volas@ya.ru> Co-authored-by: ElGitificador <168473461+ElGitificador@users.noreply.github.com> Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Iamgoofball <iamgoofball@gmail.com> Co-authored-by: Layzu666 <121319428+Layzu666@users.noreply.github.com> Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: mrmanlikesbt <99309552+mrmanlikesbt@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: John F. Kennedy <54908920+MacaroniCritter@users.noreply.github.com> Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com> Co-authored-by: Josh <josh.adam.powell@gmail.com> Co-authored-by: Josh Powell <josh.powell@softwire.com> Co-authored-by: Yobrocharlie <Charliemiller5617@gmail.com> Co-authored-by: Hardly3D <66234359+Hardly3D@users.noreply.github.com> Co-authored-by: shayoki <96078776+shayoki@users.noreply.github.com> Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
395 lines
12 KiB
Plaintext
395 lines
12 KiB
Plaintext
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///BSA unlocked by head ID swipes
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GLOBAL_VAR_INIT(bsa_unlock, FALSE)
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/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR BSA_OVERHAUL
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// Crew has to build a bluespace cannon
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// Cargo orders part for high price
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// Requires high amount of power
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// Requires high level stock parts
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/datum/station_goal/bluespace_cannon
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name = "Bluespace Artillery"
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/datum/station_goal/bluespace_cannon/get_report()
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return list(
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"Our military presence is inadequate in your sector.",
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"We need you to construct BSA-[rand(1,99)] Artillery position aboard your station.",
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"",
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"Base parts are available for shipping via cargo.",
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"<i>- Nanotrasen Naval Command</i>",
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).Join("\n")
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/datum/station_goal/bluespace_cannon/on_report()
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//Unlock BSA parts
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var/datum/supply_pack/engineering/bsa/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/bsa]
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P.order_flags |= ORDER_SPECIAL_ENABLED
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/datum/station_goal/bluespace_cannon/check_completion()
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if(..())
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return TRUE
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var/obj/machinery/bsa/full/B = locate()
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if(B && !B.machine_stat)
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return TRUE
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return FALSE
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/obj/machinery/bsa
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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density = TRUE
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anchored = TRUE
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/obj/machinery/bsa/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool, time = 1 SECONDS)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/bsa/back
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name = "Bluespace Artillery Generator"
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desc = "Generates cannon pulse. Needs to be linked with a fusor."
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icon_state = "power_box"
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/obj/machinery/bsa/back/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/simple_rotation)
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/obj/machinery/bsa/back/multitool_act(mob/living/user, obj/item/multitool/M)
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M.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/bsa/front
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name = "Bluespace Artillery Bore"
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desc = "Do not stand in front of cannon during operation. Needs to be linked with a fusor."
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icon_state = "emitter_center"
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/obj/machinery/bsa/front/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/simple_rotation)
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/obj/machinery/bsa/front/multitool_act(mob/living/user, obj/item/multitool/M)
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M.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/bsa/middle
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name = "Bluespace Artillery Fusor"
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desc = "Contents classified by Nanotrasen Naval Command. Needs to be linked with the other BSA parts using a multitool."
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icon_state = "fuel_chamber"
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var/datum/weakref/back_ref
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var/datum/weakref/front_ref
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/obj/machinery/bsa/middle/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/simple_rotation)
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/obj/machinery/bsa/middle/multitool_act(mob/living/user, obj/item/multitool/tool)
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. = NONE
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if(istype(tool.buffer, /obj/machinery/bsa/back))
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back_ref = WEAKREF(tool.buffer)
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to_chat(user, span_notice("You link [src] with [tool.buffer]."))
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tool.set_buffer(null)
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return ITEM_INTERACT_SUCCESS
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else if(istype(tool.buffer, /obj/machinery/bsa/front))
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front_ref = WEAKREF(tool.buffer)
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to_chat(user, span_notice("You link [src] with [tool.buffer]."))
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tool.set_buffer(null)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/bsa/middle/proc/check_completion()
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var/obj/machinery/bsa/front/front = front_ref?.resolve()
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var/obj/machinery/bsa/back/back = back_ref?.resolve()
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if(!front || !back)
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return "No linked parts detected!"
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if(!front.anchored || !back.anchored || !anchored)
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return "Linked parts unwrenched!"
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if(front.y != y || back.y != y || !(front.x > x && back.x < x || front.x < x && back.x > x) || front.z != z || back.z != z)
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return "Parts misaligned!"
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if(!has_space())
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return "Not enough free space!"
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/**
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* Proc to check if the BSA has the required 10 x 1 block space to deploy.
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*/
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/obj/machinery/bsa/middle/proc/has_space()
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var/cannon_dir = get_cannon_direction()
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var/width = 10
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var/offset
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switch(cannon_dir)
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if(EAST)
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offset = -4
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if(WEST)
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offset = -6
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else
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return FALSE
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var/turf/base = get_turf(src)
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var/blocked = FALSE
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for(var/turf/T as anything in CORNER_BLOCK_OFFSET(base, width, 3, offset, -1))
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if(T.density || isspaceturf(T))
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blocked = TRUE
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new /obj/effect/temp_visual/point(T)
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if(blocked)
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return FALSE
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return TRUE
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/obj/machinery/bsa/middle/proc/get_cannon_direction()
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var/obj/machinery/bsa/front/front = front_ref?.resolve()
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var/obj/machinery/bsa/back/back = back_ref?.resolve()
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if(!front || !back)
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return
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if(front.x > x && back.x < x)
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return EAST
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else if(front.x < x && back.x > x)
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return WEST
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/obj/machinery/bsa/full
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name = "Bluespace Artillery"
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desc = "Long range bluespace artillery."
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icon = 'icons/obj/machines/cannon.dmi'
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icon_state = "cannon_west"
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var/static/mutable_appearance/top_layer
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var/ex_power = 3
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var/power_used_per_shot = 2000000 //enough to kil standard apc - todo : make this use wires instead and scale explosion power with it
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pixel_y = -32
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pixel_x = -192
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bound_width = 352
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bound_x = -192
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appearance_flags = LONG_GLIDE //Removes default TILE_BOUND
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/obj/machinery/bsa/full/wrench_act(mob/living/user, obj/item/I)
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return FALSE
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/obj/machinery/bsa/full/proc/get_front_turf()
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switch(dir)
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if(WEST)
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return locate(x - 7,y,z)
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if(EAST)
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return locate(x + 7,y,z)
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return get_turf(src)
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/obj/machinery/bsa/full/proc/get_back_turf()
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switch(dir)
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if(WEST)
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return locate(x + 5,y,z)
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if(EAST)
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return locate(x - 5,y,z)
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return get_turf(src)
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/obj/machinery/bsa/full/proc/get_target_turf()
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switch(dir)
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if(WEST)
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return locate(1,y,z)
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if(EAST)
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return locate(world.maxx,y,z)
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return get_turf(src)
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/obj/machinery/bsa/full/Initialize(mapload, cannon_direction = WEST)
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. = ..()
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switch(cannon_direction)
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if(WEST)
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setDir(WEST)
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icon_state = "cannon_west"
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if(EAST)
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setDir(EAST)
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pixel_x = -128
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bound_x = -128
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icon_state = "cannon_east"
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get_layer()
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/obj/machinery/bsa/full/proc/get_layer()
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top_layer = mutable_appearance(icon, layer = ABOVE_MOB_LAYER)
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switch(dir)
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if(WEST)
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top_layer.icon_state = "top_west"
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if(EAST)
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top_layer.icon_state = "top_east"
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add_overlay(top_layer)
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/obj/machinery/bsa/full/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
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if(same_z_layer)
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return ..()
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cut_overlay(top_layer)
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get_layer()
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return ..()
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/obj/machinery/bsa/full/proc/fire(mob/user, turf/bullseye)
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var/turf/point = get_front_turf()
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var/turf/target = get_target_turf()
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var/atom/blocker
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for(var/T in get_line(get_step(point, dir), target))
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var/turf/tile = T
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if(SEND_SIGNAL(tile, COMSIG_ATOM_BSA_BEAM) & COMSIG_ATOM_BLOCKS_BSA_BEAM)
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blocker = tile
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else
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for(var/AM in tile)
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var/atom/movable/stuff = AM
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if(SEND_SIGNAL(stuff, COMSIG_ATOM_BSA_BEAM) & COMSIG_ATOM_BLOCKS_BSA_BEAM)
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blocker = stuff
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break
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if(blocker)
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target = tile
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break
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else
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SSexplosions.highturf += tile //also fucks everything else on the turf
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point.Beam(target, icon_state = "bsa_beam", time = 5 SECONDS, maxdistance = world.maxx) //ZZZAP
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new /obj/effect/temp_visual/bsa_splash(point, dir)
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notify_ghosts(
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"The Bluespace Artillery has been fired!",
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source = bullseye,
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header = "KABOOM!",
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)
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if(!blocker)
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message_admins("[ADMIN_LOOKUPFLW(user)] has launched a bluespace artillery strike targeting [ADMIN_VERBOSEJMP(bullseye)].")
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user.log_message("has launched a bluespace artillery strike targeting [AREACOORD(bullseye)].", LOG_GAME)
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explosion(bullseye, devastation_range = ex_power, heavy_impact_range = ex_power*2, light_impact_range = ex_power*4, explosion_cause = src)
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new /obj/effect/temp_visual/bsa_impact(bullseye)
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else
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message_admins("[ADMIN_LOOKUPFLW(user)] has launched a bluespace artillery strike targeting [ADMIN_VERBOSEJMP(bullseye)] but it was blocked by [blocker] at [ADMIN_VERBOSEJMP(target)].")
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user.log_message("has launched a bluespace artillery strike targeting [AREACOORD(bullseye)] but it was blocked by [blocker] at [AREACOORD(target)].", LOG_GAME)
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/obj/structure/filler
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name = "big machinery part"
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density = TRUE
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anchored = TRUE
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invisibility = INVISIBILITY_ABSTRACT
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var/obj/machinery/parent
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/obj/structure/filler/ex_act()
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return FALSE
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/obj/machinery/computer/bsa_control
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name = "bluespace artillery control"
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use_power = NO_POWER_USE
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circuit = /obj/item/circuitboard/computer/bsa_control
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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icon_state = "control_boxp"
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icon_keyboard = null
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icon_screen = null
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var/datum/weakref/cannon_ref
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var/notice
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var/target
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var/area_aim = FALSE //should also show areas for targeting
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/obj/machinery/computer/bsa_control/ui_state(mob/user)
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return GLOB.physical_state
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/obj/machinery/computer/bsa_control/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "BluespaceArtillery", name)
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ui.open()
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/obj/machinery/computer/bsa_control/ui_data()
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var/obj/machinery/bsa/full/cannon = cannon_ref?.resolve()
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var/list/data = list()
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data["connected"] = cannon
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data["notice"] = notice
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data["unlocked"] = GLOB.bsa_unlock
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if(target)
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data["target"] = get_target_name()
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return data
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/obj/machinery/computer/bsa_control/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("build")
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cannon_ref = WEAKREF(deploy())
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. = TRUE
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if("fire")
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var/obj/machinery/bsa/full/cannon = cannon_ref.resolve()
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if(cannon.use_energy(cannon.power_used_per_shot, force = FALSE))
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fire(ui.user)
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else
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to_chat(ui.user, span_warning("Insufficient power!"))
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. = TRUE
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if("recalibrate")
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calibrate(usr)
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. = TRUE
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update_appearance()
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/obj/machinery/computer/bsa_control/proc/calibrate(mob/user)
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if(!GLOB.bsa_unlock)
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return
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var/list/gps_locators = list()
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for(var/datum/component/gps/G in GLOB.GPS_list) //nulls on the list somehow
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if(G.tracking)
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gps_locators[G.gpstag] = G
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var/list/options = gps_locators
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if(area_aim)
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options += GLOB.teleportlocs
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var/victim = tgui_input_list(user, "Select target", "Artillery Targeting", options)
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if(isnull(victim))
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return
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if(isnull(options[victim]))
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return
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target = options[victim]
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log_game("[key_name(user)] has aimed the bluespace artillery strike at [target].")
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/obj/machinery/computer/bsa_control/proc/get_target_name()
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if(istype(target, /area))
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return get_area_name(target, TRUE)
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else if(istype(target, /datum/component/gps))
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var/datum/component/gps/G = target
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return G.gpstag
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/obj/machinery/computer/bsa_control/proc/get_impact_turf()
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if(obj_flags & EMAGGED)
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return get_turf(src)
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else if(istype(target, /area))
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return pick(get_area_turfs(target))
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else if(istype(target, /datum/component/gps))
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var/datum/component/gps/G = target
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return get_turf(G.parent)
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/obj/machinery/computer/bsa_control/proc/fire(mob/user)
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var/obj/machinery/bsa/full/cannon = cannon_ref?.resolve()
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if(!cannon)
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notice = "No Cannon Exists!"
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return
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if(cannon.machine_stat)
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notice = "Cannon unpowered!"
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return
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notice = null
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var/turf/target_turf = get_impact_turf()
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cannon.fire(user, target_turf)
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/obj/machinery/computer/bsa_control/proc/deploy(force=FALSE)
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var/obj/machinery/bsa/full/prebuilt = locate() in range(7) //In case of adminspawn
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if(prebuilt)
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return prebuilt
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var/obj/machinery/bsa/middle/centerpiece = locate() in range(7)
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if(!centerpiece)
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notice = "No BSA parts detected nearby."
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return null
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notice = centerpiece.check_completion()
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if(notice)
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return null
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//Totally nanite construction system not an immersion breaking spawning
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do_smoke(4, get_turf(centerpiece), get_turf(centerpiece))
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var/obj/machinery/bsa/full/cannon = new(get_turf(centerpiece),centerpiece.get_cannon_direction())
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QDEL_NULL(centerpiece.front_ref)
|
|
QDEL_NULL(centerpiece.back_ref)
|
|
qdel(centerpiece)
|
|
return cannon
|
|
/obj/machinery/computer/bsa_control/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if(obj_flags & EMAGGED)
|
|
return FALSE
|
|
obj_flags |= EMAGGED
|
|
balloon_alert(user, "rigged to explode")
|
|
to_chat(user, span_warning("You emag [src] and hear the focusing crystal short out. You get the feeling it wouldn't be wise to stand near [src] when the BSA fires..."))
|
|
return TRUE
|
|
*/
|