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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

38 lines
2.1 KiB
Plaintext

/// Unit tests that the novaflower's unique genes function.
/datum/unit_test/novaflower_burn
/datum/unit_test/novaflower_burn/Run()
var/mob/living/carbon/human/botanist = allocate(/mob/living/carbon/human/consistent)
var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human/consistent)
var/obj/item/grown/novaflower/weapon = allocate(/obj/item/grown/novaflower)
TEST_ASSERT(weapon.force > 0, "[weapon] spawned with zero force.")
// Keep this around for comparison later.
var/initial_force = weapon.force
// Start by having the novaflower equipped to an attacker's hands
// They are not wearing botany gloves (have plant protection), so they should take damage = the flower's force.
weapon.attack_hand(botanist)
TEST_ASSERT_EQUAL(botanist.get_active_held_item(), weapon, "The botanist failed to pick up [weapon].")
TEST_ASSERT_EQUAL(botanist.get_fire_loss(), weapon.force, "The botanist picked up [weapon] with their bare hands, and took an incorrect amount of fire damage.")
// Heal our attacker for easy comparison later
botanist.adjust_fire_loss(-100)
// And give them the plant safe trait so we don't have to worry about attacks being cancelled
ADD_TRAIT(botanist, TRAIT_PLANT_SAFE, "unit_test")
// Now, let's get a smack with the novaflower and see what happens.
weapon.melee_attack_chain(botanist, victim)
TEST_ASSERT(botanist.get_fire_loss() <= 0, "The botanist took fire damage from [weapon], even though they were plant safe.")
TEST_ASSERT_EQUAL(victim.get_fire_loss(), initial_force, "The target took an incorrect amount of fire damage after being hit with [weapon].")
TEST_ASSERT(weapon.force < initial_force, "[weapon] didn't lose any force after an attack.")
TEST_ASSERT(victim.fire_stacks > 0, "[weapon] didn't apply any firestacks to the target after an attack.")
TEST_ASSERT(victim.on_fire, "[weapon] didn't set the target on fire after an attack.")
// Lastly we should check that degredation to zero works.
weapon.force = 0
weapon.melee_attack_chain(botanist, victim)
TEST_ASSERT(QDELETED(weapon), "[weapon] wasn't deleted after hitting someone with zero force.")