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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

37 lines
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/datum/unit_test/spawn_humans/Run()
var/locs = block(run_loc_floor_bottom_left, run_loc_floor_top_right)
for(var/I in 1 to 5)
allocate(/mob/living/carbon/human/consistent, pick(locs))
sleep(5 SECONDS)
/// Tests [/mob/living/carbon/human/proc/setup_organless_effects], specifically that they aren't applied when init is done
/datum/unit_test/human_default_traits
/datum/unit_test/human_default_traits/Run()
var/mob/living/carbon/human/consistent/dummy = allocate(/mob/living/carbon/human/consistent)
TEST_ASSERT(!HAS_TRAIT_FROM(dummy, TRAIT_AGEUSIA, NO_TONGUE_TRAIT), "Dummy has ageusia on init, when it should've been removed by its default tongue.")
TEST_ASSERT(!dummy.is_blind_from(NO_EYES), "Dummy is blind on init, when it should've been removed by its default eyes.")
TEST_ASSERT(!HAS_TRAIT_FROM(dummy, TRAIT_DEAF, NO_EARS), "Dummy is deaf on init, when it should've been removed by its default ears.")
/// Tests that we can change a mob's hand count without everything breaking
/datum/unit_test/many_armed_humans
/datum/unit_test/many_armed_humans/Run()
var/mob/living/carbon/human/consistent/dummy = allocate(/mob/living/carbon/human/consistent)
dummy.change_number_of_hands(4)
/// Tests spawned humans have the correct bodypart order
/datum/unit_test/human_bodypart_order
/datum/unit_test/human_bodypart_order/Run()
var/mob/living/carbon/human/consistent/dummy = allocate(/mob/living/carbon/human/consistent)
var/list/obj/item/bodypart/bodyparts = dummy.get_bodyparts()
TEST_ASSERT(bodyparts[1].body_zone == BODY_ZONE_CHEST, "First bodypart in bodyparts list is not the chest, this is important for human rendering")
TEST_ASSERT(bodyparts[2].body_zone == BODY_ZONE_HEAD, "Second bodypart in bodyparts list is not the head, this is important for human rendering")
var/list/obj/item/bodypart/bodyparts_by_zone = dummy.get_bodyparts_by_zones()
TEST_ASSERT(bodyparts_by_zone[1] == BODY_ZONE_CHEST, "First bodypart in bodyparts_by_zone list is not the chest, this is important for human rendering")
TEST_ASSERT(bodyparts_by_zone[2] == BODY_ZONE_HEAD, "Second bodypart in bodyparts_by_zone list is not the head, this is important for human rendering")