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/// Tests that brain traumas can be granted and removed properly.
/datum/unit_test/trauma_granting
/datum/unit_test/trauma_granting/Run()
var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
// It's not stricly necessary a mob must have a mind, but some traumas do extra stuff if you have mind.
dummy.mind_initialize()
// Following includes some traumas that would require special handling to test.
var/list/trauma_blacklist = list()
// Requires a phase be set in New
trauma_blacklist += typesof(/datum/brain_trauma/hypnosis)
// Requires another player, sleeps in gain()
trauma_blacklist += typesof(/datum/brain_trauma/severe/split_personality)
// Requires another player, sleeps in gain()
trauma_blacklist += typesof(/datum/brain_trauma/special/imaginary_friend)
// Requires a obsession target
trauma_blacklist += typesof(/datum/brain_trauma/special/obsessed)
//SKYRAT EDIT START
trauma_blacklist += typesof(/datum/brain_trauma/very_special/induced_hypnosis) // Requires an object to properly work
//SKYRAT EDIT END
for(var/datum/brain_trauma/trauma as anything in valid_subtypesof(/datum/brain_trauma) - trauma_blacklist)
test_trauma(dummy, trauma)
/datum/unit_test/trauma_granting/proc/test_trauma(mob/living/carbon/human/dummy, trauma)
dummy.gain_trauma(trauma)
TEST_ASSERT(dummy.has_trauma_type(trauma), "Brain trauma [trauma] failed to grant to dummy")
dummy.cure_trauma_type(trauma, TRAUMA_RESILIENCE_ABSOLUTE)
TEST_ASSERT(!dummy.has_trauma_type(trauma), "Brain trauma [trauma] failed to cure from dummy")