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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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/obj/item/mutant_hand/zombie
name = "zombie claw"
desc = "A zombie's claw is its primary tool, capable of infecting \
humans, butchering all other living things to \
sustain the zombie, smashing open airlock doors and opening \
child-safe caps on bottles."
hitsound = 'sound/effects/hallucinations/growl1.ogg'
force = 21 // Just enough to break airlocks with melee attacks
wound_bonus = -30
exposed_wound_bonus = 15
sharpness = SHARP_EDGED
/// Chance of infection on hit
var/infect_chance = 100
/obj/item/mutant_hand/zombie/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
if(QDELETED(target))
return
if(ishuman(target))
try_to_zombie_infect(target, user, user.zone_selected, infect_chance)
else if(isliving(target))
check_feast(target, user)
/obj/item/mutant_hand/zombie/weak
force = 16
demolition_mod = 1.33
exposed_wound_bonus = 10
infect_chance = 50
/proc/try_to_zombie_infect(mob/living/carbon/human/target, mob/living/user, def_zone = BODY_ZONE_CHEST, base_chance = 100)
CHECK_DNA_AND_SPECIES(target)
if(!prob(base_chance))
return
// Can't zombify with no head
if(!target.get_bodypart(BODY_ZONE_HEAD))
return
if(HAS_TRAIT(target, TRAIT_NO_ZOMBIFY))
// cannot infect any TRAIT_NO_ZOMBIFY human
return
// spaceacillin has a 75% chance to block infection
if(HAS_TRAIT(target, TRAIT_VIRUS_RESISTANCE) && !HAS_TRAIT(target, TRAIT_IMMUNODEFICIENCY) && prob(75))
return
var/obj/item/bodypart/actual_limb = target.get_bodypart(def_zone)
// What you hitting bro?
if(!actual_limb)
return
var/limb_damage = actual_limb.get_damage()
var/limb_armor = max(0, target.getarmor(actual_limb, BIO) - 25)
// This is a pretty jank way to do this, but in short:
// if they have thick material on that bodypart it will always need at least 25 previous limb damage to trigger an infection.
// and if their bio armor isn't thick it's a bit weaker.
for(var/obj/item/clothing/iter_clothing in target.get_clothing_on_part(actual_limb))
if(iter_clothing.clothing_flags & THICKMATERIAL)
limb_armor += 25
if(limb_armor > limb_damage)
return
var/obj/item/organ/zombie_infection/infection
infection = target.get_organ_slot(ORGAN_SLOT_ZOMBIE)
if(!infection)
infection = new()
infection.Insert(target)
to_chat(user, span_alien("You see [target] twitch for a moment as [target.p_their()] head is covered in \a [infection] - [target.p_Theyve()] been infected."))
/obj/item/mutant_hand/zombie/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!"))
var/obj/item/bodypart/head = user.get_bodypart(BODY_ZONE_HEAD)
if(head)
head.dismember()
return BRUTELOSS
/obj/item/mutant_hand/zombie/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
var/hp_gained = target.maxHealth
target.investigate_log("has been devoured by a zombie.", INVESTIGATE_DEATHS)
target.gib(DROP_ALL_REMAINS)
var/need_mob_update
need_mob_update = user.adjust_brute_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_tox_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_fire_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_organ_loss(ORGAN_SLOT_BRAIN, -hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
user.set_nutrition(min(user.nutrition + hp_gained, NUTRITION_LEVEL_FULL))
if(need_mob_update)
user.updatehealth()