Files
Phantastic-SwanandGitHub 32b1ec3a97 Unifies a shit ton of /datum/job overrides (#6089)
## About The Pull Request

I was trying to fix the job display order CI for the upcoming upstream
sync. I searched for the `/datum/job/prisoner` and found this

<img width="395" height="291" alt="image"
src="https://github.com/user-attachments/assets/b77518d2-b6cf-4360-a73b-daf9cbe31f65"
/>

> Holy jesus. What is that? WHAT. THE FUCK. IS THAT?! **WHAT IS THAT?!**

As such, I have decided to go and find every override for `/datum/job`
in `modular_zubbers` and `modular_skyrat` folders and organised them so
that we don't have YES overrides for the same classes.

## Why It's Good For The Game

I shall quote myself from my last PR

> Do you understand how cancer inducing it is to try and figure out how
code is executed when there are 3 separate overrides for a single proc?

> I am of the opinion that any codebase should override any proc AT MOST
once. Multiple overrides for a proc make for worse stack traces, less
clarity in the order of code execution, and more difficulty in finding
original declarations of procs. They also make it harder to keep procs
up to date with upstreams if say, the arguments change (I know BYOND
doesn't enforce proc overrides to have the same arguments as the
original proc; however I consider that a load of bullshit and a major
flaw in the language)

## Proof Of Testing

This mainly moves code around rather than changes any of it. Regardless,
it compiled and it seems that all procs that have been running
previously are being hit now, so I assume it works.

## Changelog

No player facing changes
2026-08-15 13:11:46 +02:00
..