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## About The Pull Request I've remade (or added) new offices for the Nanotrasen Consultant and the Blueshield in most maps. Here are the offices I've remade: - Icebox - Tramstation - Delta Station - Void Raptor - Metastation - Boxstation - Kilostation - Catwalk - Nebula - Biodome I've ignored the more recent maps/maps that are being actively worked on. For the sake of compatibility, I have also removed the blueshield's locker from the pool of items that automatically spawn in every map. WHAT THIS MEANS is that all maps need to have a blushield's locker mapped in, or it will not spawn. ## Why It's Good For The Game Most maps are missing offices for the blueshields, and the ntc offices could use a wee update ## Proof Of Testing Some examples of the reworked offices; They have most likely been modified and changed slightly. I suggest using mapdiffbot to see the new offices. Tramstation's Blueshield's office <img width="586" height="545" alt="image" src="https://github.com/user-attachments/assets/d0cbe49a-10b9-4e51-b6f8-71a246af9cbf" /> Icebox <img width="630" height="779" alt="image" src="https://github.com/user-attachments/assets/3a9d2246-a0b8-4a8e-bf04-417ae48cf4f0" /> ## Changelog 🆑 map: The offices of the Blueshield and the NTC have been reworked on most maps. /🆑 --------- Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
/obj/item/storage/bag/garment/blueshield
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name = "blueshield's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the blueshield."
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/obj/item/storage/bag/garment/blueshield/PopulateContents()
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new /obj/item/clothing/suit/hooded/wintercoat/skyrat/blueshield(src)
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new /obj/item/clothing/head/beret/blueshield(src)
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new /obj/item/clothing/head/beret/blueshield/navy(src)
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new /obj/item/clothing/under/rank/blueshield(src)
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new /obj/item/clothing/under/rank/blueshield/skirt(src)
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new /obj/item/clothing/under/rank/blueshield/turtleneck(src)
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new /obj/item/clothing/under/rank/blueshield/turtleneck/skirt(src)
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new /obj/item/clothing/suit/armor/vest/blueshield(src)
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new /obj/item/clothing/suit/armor/vest/blueshield/jacket(src)
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new /obj/item/clothing/neck/mantle/bsmantle(src)
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/obj/item/storage/box/glasseskit
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name = "sunglasses kit"
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desc = "Contain different type of sunglasses for different blueshield needs"
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/obj/item/storage/box/glasseskit/PopulateContents() //paradise stuff
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new /obj/item/clothing/glasses/hud/diagnostic/sunglasses(src)
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new /obj/item/clothing/glasses/hud/health/sunglasses(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/glasses/sunglasses/chemical(src)
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new /obj/item/clothing/glasses/hud/gun_permit/sunglasses(src)
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/obj/structure/closet/secure_closet/blueshield
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name = "blueshield's locker"
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icon_state = "bs"
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icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/closet/secure_closet/blueshield/New()
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..()
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new /obj/item/storage/briefcase/secure(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/grenade/flashbang(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/restraints/handcuffs(src)
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// new /obj/item/storage/medkit/tactical/blueshield(src)
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// new /obj/item/gun/energy/e_gun(src)
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new /obj/item/storage/toolbox/guncase/skyrat/pistol/ntmp5/blueshield(src)
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new /obj/item/storage/bag/garment/blueshield(src)
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// new /obj/item/mod/control/pre_equipped/blueshield(src)
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new /obj/item/storage/box/glasseskit(src)
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// new /obj/item/storage/medkit/brute(src)
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