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## About The Pull Request The Allstar SC-2 is a wonderful weapon, but I don't believe it necessarily fits the theme of the consultant. Taking inspiration from Cato's HOS primary weapon crate, I've added a similar system for the consultant. Now, upon joining, instead of spawning with a laser carbine in their suit slot, consultants spawn with a weapon crate in their bag. Interacting with it allows one to choose between three weapons: - A miniature energy gun; - A unique revolver (The Verdict) - A unique sabre, with a green or black scabbard. Upon choosing a weapon, the crate will disappear, and leave the weapon of your choosing in your hands. The sabre is a slightly stronger version of the cargo shamshir, with similar stats but the Captain's sabre strength. It does not have Assistant's Bane; I've also removed it from the shamshir itself. The two scabbards I have taken from [Novastation](https://github.com/NovaSector/NovaSector/pull/7512). I've also added a Commander version, which is admin/centcom commander only. The Verdict is a revolver, slightly weaker than the Detective's, that uses the unique .32 calibre. I've chosen to give it its own calibre so that consultants wouldn't use the special ammunition types that the .357 and .38 have. It also has its own lore! <img width="96" height="96" alt="image" src="https://github.com/user-attachments/assets/3dbdb73b-81a0-45a9-a0fa-d8152863615e" /> ## Why It's Good For The Game While I agree that on /tg/, and in general, the Sabre is supposed to be unique, being the _authoritative_ weapon, the Captain's, this is lost here, where the cargo blade can be freely bought by just about anyone. Notwithstanding I believe that the authoritative function of the sabre fits the role of the consultant, albeit to a lesser degree. As for why I considered replacing the weapons to begin with, it was mostly a flavour decision. As I stated in the previous section, the Carbine which they spawn with I believe is _too much_ for a non-combative role. The revolver, the mini e-gun and the sword are weapons which fit with the role's 'vibe' of an armed bureaucrat, being smaller and more posh. ## Proof Of Testing <img width="277" height="273" alt="image" src="https://github.com/user-attachments/assets/8f5c6931-abae-4f3e-898c-5312e8ce097b" /> ## Changelog 🆑 IbexGoetia, Niim del: Removed the Nanotrasen Consultant's Allstar SC-2 Carbine. add: Added the Consultant's Weapon Crate, replacing the Allstar. Interacting with it will grant the Consultant a weapon of their choice. add: Added The Verdict, a revolver exclusive to the NTC, using unique .32 calibre rounds. add: Added the Consultant's sabre, a sabre unique to the NTC, a slightly more powerful variant of the Cargo Sabre/Shamshir. balance: Removed Assistant's Bane from the Cargo Sabre/Shamshir because I got valided once. /🆑