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## About The Pull Request Gun cases have had an "open" sprite sitting in the icon file for years and they're basically vestigial, they only show when you use the case in hand, which, why the hell would you? Consequently, the sprite has been quietly gathering dust. Now the lid does what a lid ought to do. Open a case and it opens. Rummage away. Close it and it shuts again. You know, like a real case. Traditionally you need to open a box to look inside it. As a proactive step, I've rigged it so that it works out for itself whether a case has an open sprite to show. If it does, the case uses this state. If it does not, nothing changes for it at all, nothing changes for TG cases, but any that operate on the newer skyrat spec should work automatically. Any new cases added in the right way can hook this for free. ## Why It's Good For The Game Free polish. The art was already on the cutting room floor, it just needed somebody to plug it in. It also reads nicely at a glance: an open case means the container is being accessed. Artur asked me to do this also. ## Proof Of Testing https://github.com/user-attachments/assets/49cfb05c-7bd4-41d4-aaf5-efa4df85be38 ## Changelog 🆑 Aeri fix: Gun cases now utilize their existing "open" sprites where appropriate. /🆑
51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
/*
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* GUNSET BOXES
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*/
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/obj/item/storage/toolbox/guncase/skyrat
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desc = "A thick gun case with foam inserts laid out to fit a weapon, magazines, and gear securely."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/gunsets.dmi'
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icon_state = "guncase"
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worn_icon = 'modular_skyrat/modules/modular_weapons/icons/mob/worn/cases.dmi'
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worn_icon_state = "darkcase"
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slot_flags = ITEM_SLOT_BACK
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material_flags = NONE
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/obj/item/storage/toolbox/guncase/skyrat/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 14 // Technically means you could fit multiple large guns in here but its a case you cant backpack anyways so what it do
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atom_storage.max_slots = 6 // We store some extra items in these so lets make a little extra room
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// Empty guncase
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/obj/item/storage/toolbox/guncase/skyrat/empty
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/obj/item/storage/toolbox/guncase/skyrat/empty/PopulateContents()
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return
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// Small case for pistols and whatnot
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/obj/item/storage/toolbox/guncase/skyrat/pistol
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name = "small gun case"
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icon_state = "guncase_s"
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slot_flags = NONE
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/toolbox/guncase/skyrat/pistol/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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// Empty pistol case
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/obj/item/storage/toolbox/guncase/skyrat/pistol/empty
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/obj/item/storage/toolbox/guncase/skyrat/pistol/empty/PopulateContents()
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return
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