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8c45d4466c
## About The Pull Request The AI core structure now fully integrates item/tool interactions and no longer uses attackby/take_damage overrides. Construction behaviour has been isolated into its own file. All handling relating to the AI core's status when shunted has been turned into signals. For this reason, helper procs for managing core link state have been made and integrated into the relevant users (APC shunting, mech takeover). The AI core no longer references the remote AI mob. /obj/structure/ai_core/deactivated has been removed from code since it had no function after refactoring. There was only a single instance of it being used in a map, which has been replaced with a var edit. There may be more things I changed, but I'm h
115 lines
4.8 KiB
Plaintext
115 lines
4.8 KiB
Plaintext
/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit
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/obj/item/aicard/syndie
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name = "syndiCard"
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desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!"
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icon = 'icons/obj/aicards.dmi'
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icon_state = "syndicard"
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base_icon_state = "syndicard"
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item_flags = null
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force = 7
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/obj/item/aicard/syndie/loaded
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/// Set to true while we're waiting for ghosts to sign up
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var/finding_candidate = FALSE
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/obj/item/aicard/syndie/loaded/examine(mob/user)
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. = ..()
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. += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.")
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/obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers)
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if(!isnull(AI))
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return ..()
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if(finding_candidate)
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balloon_alert(user, "loading...")
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return TRUE
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finding_candidate = TRUE
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to_chat(user, span_notice("Connecting to S.E.L.F. dispatch..."))
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procure_ai(user)
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finding_candidate = FALSE
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return TRUE
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/// Sets up the ghost poll
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/obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user)
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var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(isnull(op_datum))
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balloon_alert(user, "invalid access!")
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return
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var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
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check_jobban = list(ROLE_OPERATIVE, JOB_AI),
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poll_time = 20 SECONDS,
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checked_target = src,
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ignore_category = POLL_IGNORE_SYNDICATE,
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alert_pic = src,
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role_name_text = "Nuclear Operative Modsuit AI",
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chat_text_border_icon = mutable_appearance(icon, "syndicard-full"),
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)
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on_poll_concluded(user, op_datum, chosen_one)
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/// Poll has concluded with a ghost, create the AI
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/obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost)
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if(!ismob(ghost))
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to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded."))
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return
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// pick ghost, create AI and transfer
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var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(null, new /datum/ai_laws/syndicate_override, ghost)
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// create and apply syndie datum
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var/datum/antagonist/nukeop/nuke_datum = new()
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nuke_datum.send_to_spawnpoint = FALSE
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new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
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LAZYADD(new_ai.mind.special_roles, "Syndicate AI")
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new_ai.faction |= ROLE_SYNDICATE
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// Make it look evil!!!
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new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
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new_ai.icon_state = resolve_ai_icon("hades")
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// Hide PDA from messenger
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var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files
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if(msg)
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msg.invisible = TRUE
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// Transfer the AI from the core we created into the card, then delete the core
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capture_ai(new_ai, user)
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var/obj/structure/ai_core/detritus = locate() in get_turf(src)
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qdel(detritus)
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AI.set_control_disabled(FALSE)
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AI.radio_enabled = TRUE
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do_sparks(4, TRUE, src)
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playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
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return
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/obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user)
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. = ..()
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if (!.)
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return
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visible_message(span_warning("The expended card incinerates itself."))
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do_sparks(3, cardinal_only = FALSE, source = src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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/// Upgrade disk used to increase the range of a syndicate AI
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/obj/item/computer_disk/syndie_ai_upgrade
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name = "AI interaction range upgrade"
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desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it."
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icon = 'icons/obj/antags/syndicate_tools.dmi'
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icon_state = "something_awful"
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max_capacity = 1000
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/computer_disk/syndie_ai_upgrade/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
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var/mob/living/silicon/ai/AI
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if(isAI(target))
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AI = target
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else
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AI = locate() in target
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if(!AI || AI.interaction_range == INFINITY)
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playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE)
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to_chat(user, span_notice("Error! Incompatible object!"))
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return ..()
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AI.interaction_range += 2
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if(AI.interaction_range > 7)
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AI.interaction_range = INFINITY
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playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE)
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to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data."))
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to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!"))
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qdel(src)
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