mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
bc2215667f
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
419 lines
17 KiB
Plaintext
419 lines
17 KiB
Plaintext
/obj/item/stack/sheet/animalhide
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name = "hide"
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desc = "Something went wrong."
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icon_state = "sheet-hide"
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inhand_icon_state = null
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/animalhide
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pickup_sound = 'sound/items/handling/materials/skin_pick_up.ogg'
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drop_sound = 'sound/items/handling/materials/skin_drop.ogg'
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/human
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/fedora/human_leather, 1, crafting_flags = NONE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/human/get_main_recipes()
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. = ..()
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. += GLOB.human_recipes
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/obj/item/stack/sheet/animalhide/human/five
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amount = 5
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/obj/item/stack/sheet/animalhide/generic
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name = "skin"
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desc = "A piece of skin."
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singular_name = "skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/generic
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/corgi
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/obj/item/stack/sheet/animalhide/corgi/five
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amount = 5
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/obj/item/stack/sheet/animalhide/mothroach
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name = "mothroach hide"
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desc = "A thin layer of mothroach hide."
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singular_name = "mothroach hide piece"
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icon_state = "sheet-mothroach"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/mothroach
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/obj/item/stack/sheet/animalhide/mothroach/five
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amount = 5
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GLOBAL_LIST_INIT(gondola_recipes, list ( \
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new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("gondola bedsheet", /obj/item/bedsheet/gondola, 1, crafting_flags = NONE, category = CAT_FURNITURE), \
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))
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/obj/item/stack/sheet/animalhide/gondola
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name = "gondola hide"
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desc = "The extremely valuable product of gondola hunting."
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singular_name = "gondola hide piece"
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icon_state = "sheet-gondola"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/gondola
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/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
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. = ..()
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. += GLOB.gondola_recipes
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GLOBAL_LIST_INIT(corgi_recipes, list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, crafting_flags = NONE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
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. = ..()
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. += GLOB.corgi_recipes
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/cat
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/obj/item/stack/sheet/animalhide/cat/five
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amount = 5
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/monkey
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GLOBAL_LIST_INIT(monkey_recipes, list ( \
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new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/costume/monkeysuit, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
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. = ..()
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. += GLOB.monkey_recipes
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/obj/item/stack/sheet/animalhide/monkey/five
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amount = 5
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/lizard
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/obj/item/stack/sheet/animalhide/lizard/five
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amount = 5
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/xeno
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GLOBAL_LIST_INIT(xeno_recipes, list ( \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/costume/xenos, 1, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/costume/xenos, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
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. = ..()
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. += GLOB.xeno_recipes
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/obj/item/stack/sheet/animalhide/xeno/five
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amount = 5
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/obj/item/stack/sheet/animalhide/carp
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name = "carp scales"
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desc = "The scaly skin of a space carp. It looks quite beautiful when detached from the foul creature who once wore it."
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singular_name = "carp scale"
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icon_state = "sheet-carp"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/carp
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GLOBAL_LIST_INIT(carp_recipes, list ( \
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new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2, crafting_flags = NONE, category = CAT_FURNITURE), \
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new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carpskin fishing bag", /obj/item/storage/bag/fishing/carpskin, 3, crafting_flags = NONE, category = CAT_CONTAINERS), \
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))
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/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
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. = ..()
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. += GLOB.carp_recipes
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/obj/item/stack/sheet/animalhide/carp/five
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amount = 5
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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name = "alien chitin"
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desc = "A piece of the hide of a terrible creature."
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singular_name = "alien hide piece"
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "chitin"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/xenochitin
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "claw"
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/*
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* Leather SHeet
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*/
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/obj/item/stack/sheet/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/leather
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pickup_sound = 'sound/items/handling/materials/skin_pick_up.ogg'
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drop_sound = 'sound/items/handling/materials/skin_drop.ogg'
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GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2, crafting_flags = NONE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("basketball", /obj/item/toy/basketball, 20, crafting_flags = NONE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("baseball", /obj/item/toy/beach_ball/baseball, 3, crafting_flags = NONE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("saddle", /obj/item/goliath_saddle, 5, crafting_flags = NONE, category = CAT_EQUIPMENT), \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("cowboy boots", /obj/item/clothing/shoes/cowboy, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("biker jacket", /obj/item/clothing/suit/jacket/leather/biker, 7, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("leather loincloth", /obj/item/clothing/under/costume/loincloth, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe_list("belts", list( \
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new/datum/stack_recipe("tool belt", /obj/item/storage/belt/utility, 4, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("botanical belt", /obj/item/storage/belt/plant, 2, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("janitorial belt", /obj/item/storage/belt/janitor, 2, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("medical belt", /obj/item/storage/belt/medical, 2, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("security belt", /obj/item/storage/belt/security, 2, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("shoulder holster", /obj/item/storage/belt/holster, 3, crafting_flags = NONE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5, crafting_flags = NONE, category = CAT_CONTAINERS), \
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)),
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new/datum/stack_recipe_list("cowboy hats", list( \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy/brown, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy/black, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy/white, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy/red, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy/grey, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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)),
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))
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/obj/item/stack/sheet/leather/get_main_recipes()
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. = ..()
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. += GLOB.leather_recipes
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/obj/item/stack/sheet/leather/five
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amount = 5
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/*
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* Sinew
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*/
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/obj/item/stack/sheet/sinew
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name = "watcher sinew"
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icon = 'icons/obj/mining.dmi'
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desc = "Long stringy filaments which presumably came from a watcher's wings."
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singular_name = "watcher sinew"
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icon_state = "sinew"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/sinew
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drop_sound = 'sound/effects/meatslap.ogg'
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pickup_sound = 'sound/effects/meatslap.ogg'
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt)
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. = ..()
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// As bone and sinew have just a little too many recipes for this, we'll just split them up.
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// Sinew slapcrafting will mostly-sinew recipes, and bones will have mostly-bones recipes.
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var/static/list/slapcraft_recipe_list = list(\
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/datum/crafting_recipe/goliathcloak, /datum/crafting_recipe/skilt, /datum/crafting_recipe/drakecloak,\
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)
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AddElement(
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/datum/element/slapcrafting,\
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slapcraft_recipes = slapcraft_recipe_list,\
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)
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/obj/item/stack/sheet/sinew/wolf
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name = "wolf sinew"
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desc = "Long stringy filaments which came from the insides of a wolf."
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singular_name = "wolf sinew"
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merge_type = /obj/item/stack/sheet/sinew/wolf
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GLOBAL_LIST_INIT(sinew_recipes, list ( \
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new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1, crafting_flags = NONE, category = CAT_EQUIPMENT), \
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))
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/obj/item/stack/sheet/sinew/get_main_recipes()
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. = ..()
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. += GLOB.sinew_recipes
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/*Plates*/
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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item_flags = NOBLUDGEON
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
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/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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name = "polar bear hides"
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desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon_state = "polar_bear_hide"
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singular_name = "polar bear hide"
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/ashdrake
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/obj/item/stack/sheet/animalhide/ashdrake/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt)
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. = ..()
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var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/drakecloak)
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AddElement(
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/datum/element/slapcrafting,\
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slapcraft_recipes = slapcraft_recipe_list,\
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)
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/obj/item/stack/sheet/animalhide/bear
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name = "bear hide"
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desc = "Fuzzy pelts from a bear. Imagine how warm you could be, wrapped up in a coat of this stuff."
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icon_state = "bear_hide" //change
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singular_name = "bear pelt"
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merge_type = /obj/item/stack/sheet/animalhide/bear
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novariants = FALSE
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GLOBAL_LIST_INIT(bear_pelt_recipes, list ( \
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new/datum/stack_recipe("bear costume", /obj/item/clothing/suit/costume/bear_suit, 5, crafting_flags = NONE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("bear hat", /obj/item/clothing/head/costume/bearpelt, 2, crafting_flags = NONE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/bear/get_main_recipes()
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. = ..()
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. += GLOB.bear_pelt_recipes
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(W.get_sharpness())
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playsound(loc, 'sound/items/weapons/slice.ogg', 50, TRUE, -1)
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user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
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if(do_after(user, 5 SECONDS, target = src))
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to_chat(user, span_notice("You cut the hair from [src.name]."))
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), amount)
|
|
use(amount)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/stack/sheet/animalhide/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You can remove the hair with any sharp object.")
|
|
|
|
//Step two - washing..... it's actually in washing machine code.
|
|
|
|
/obj/item/stack/sheet/hairlesshide
|
|
name = "hairless hide"
|
|
desc = "This hide was stripped of its hair, but still needs washing and tanning."
|
|
singular_name = "hairless hide piece"
|
|
icon_state = "sheet-hairlesshide"
|
|
inhand_icon_state = null
|
|
merge_type = /obj/item/stack/sheet/hairlesshide
|
|
pickup_sound = 'sound/items/handling/materials/skin_pick_up.ogg'
|
|
drop_sound = 'sound/items/handling/materials/skin_drop.ogg'
|
|
|
|
/obj/item/stack/sheet/hairlesshide/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You can clean it up by washing in the water.")
|
|
|
|
//Step three - drying
|
|
/obj/item/stack/sheet/wethide
|
|
name = "wet hide"
|
|
desc = "This hide has been cleaned but still needs to be dried."
|
|
singular_name = "wet hide piece"
|
|
icon_state = "sheet-wetleather"
|
|
inhand_icon_state = null
|
|
merge_type = /obj/item/stack/sheet/wethide
|
|
pickup_sound = 'sound/items/handling/materials/skin_pick_up.ogg'
|
|
drop_sound = 'sound/items/handling/materials/skin_drop.ogg'
|
|
/// Reduced when exposed to high temperatures
|
|
var/wetness = 30
|
|
/// Kelvin to start drying
|
|
var/drying_threshold_temperature = 500
|
|
|
|
/obj/item/stack/sheet/wethide/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You can dry it up to make leather.")
|
|
|
|
/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
|
|
. = ..()
|
|
AddElement(/datum/element/atmos_sensitive, mapload)
|
|
AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
|
|
AddElement(/datum/element/microwavable, /obj/item/stack/sheet/leather)
|
|
AddComponent(/datum/component/grillable, /obj/item/stack/sheet/leather, rand(1 SECONDS, 3 SECONDS), TRUE)
|
|
AddComponent(/datum/component/bakeable, /obj/item/stack/sheet/leather, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
|
|
|
|
/obj/item/stack/sheet/wethide/burn()
|
|
visible_message(span_notice("[src] dries up!"))
|
|
new /obj/item/stack/sheet/leather(loc, amount) // all the sheets to incentivize not losing your whole stack by accident
|
|
qdel(src)
|
|
|
|
/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
|
|
return (exposed_temperature > drying_threshold_temperature)
|
|
|
|
/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
|
|
wetness--
|
|
if(wetness == 0)
|
|
new /obj/item/stack/sheet/leather(drop_location(), amount)
|
|
wetness = initial(wetness)
|
|
use(1)
|