Files
nevimer a33fd49968 Upstream 12 15 25 unique reskins fixes (#5019)
This branch needs help, tons of datums to make for the customizable
items.

---------

Co-authored-by: Alexis <catmc8565@gmail.com>
2026-01-10 13:14:26 -05:00

510 lines
20 KiB
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/// Global list of ALL loadout datums instantiated.
/// Loadout datums are created by loadout categories.
GLOBAL_LIST_EMPTY(all_loadout_datums)
/// Global list of all loadout categories
/// Doesn't really NEED to be a global but we need to init this early for preferences,
/// as the categories instantiate all the loadout datums
GLOBAL_LIST_INIT(all_loadout_categories, init_loadout_categories())
/// Inits the global list of loadout category singletons
/// Also inits loadout item singletons
/proc/init_loadout_categories()
var/list/loadout_categories = list()
for(var/category_type in subtypesof(/datum/loadout_category))
loadout_categories += new category_type()
sortTim(loadout_categories, /proc/cmp_loadout_categories)
return loadout_categories
/proc/cmp_loadout_categories(datum/loadout_category/A, datum/loadout_category/B)
var/a_order = A::tab_order
var/b_order = B::tab_order
if(a_order == b_order)
return cmp_text_asc(A::category_name, B::category_name)
return cmp_numeric_asc(a_order, b_order)
/**
* # Loadout item datum
*
* Singleton that holds all the information about each loadout items, and how to equip them.
*/
/datum/loadout_item
/// The abstract parent of this loadout item, to determine which items to not instantiate
abstract_type = /datum/loadout_item
/// The category of the loadout item. Set automatically in New
VAR_FINAL/datum/loadout_category/category
/// Displayed name of the loadout item.
/// Defaults to the item's name if unset.
var/name
/// Title of a group that this item will be bundled under
/// Defaults to parent category's title if unset
var/group = null
/// Loadout flags, see LOADOUT_FLAG_* defines
var/loadout_flags = LOADOUT_FLAG_ALLOW_NAMING // BUBBER EDIT CHANGE - Original: var/loadout_flags = NONE
/// If set, this item can only be selected during the holiday specified.
var/required_holiday
/// The actual item path of the loadout item.
var/obj/item/item_path
/// Icon file (DMI) for the UI to use for preview icons.
/// Set automatically if null
var/ui_icon
/// Icon state for the UI to use for preview icons.
/// Set automatically if null
var/ui_icon_state
/// Base typepath to what reskin datum this item can use to reskin into
/// Doesn't verify that the item_path actually has these reskins
var/reskin_datum
/// A list of greyscale colors that are used for items that have greyscale support, but don't allow full customization.
/// This is an assoc list of /datum/job_department -> colors, or /datum/job -> colors, allowing for preset colors based on player chosen job.
/// Jobs are prioritized over departments.
/// Note: You don't need to set a color for every job or department!
var/list/job_greyscale_palettes
// BUBBER EDIT ADDITION START
/// If set, it's a list containing ckeys which only can get the item
var/list/ckeywhitelist
/// If set, is a list of job names of which can get the loadout item
var/list/restricted_roles
/// If set, is a list of job names of which can't get the loadout item
var/list/blacklisted_roles
/// If set, is a list of species which can get the loadout item
var/list/restricted_species
/// Whether the item is restricted to supporters
var/donator_only
/// Whether the item requires a specific season in order to be available
var/required_season = null
/// If the item won't appear when the ERP config is disabled
var/erp_item = FALSE
// BUBBER EDIT END
/datum/loadout_item/New(category)
src.category = category
if(!(loadout_flags & LOADOUT_FLAG_BLOCK_GREYSCALING) && is_greyscale_item())
loadout_flags |= LOADOUT_FLAG_GREYSCALING_ALLOWED
if(loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING)
var/default_colors = SSgreyscale.ParseColorString(item_path::greyscale_colors)
var/list/final_palette = LAZYLISTDUPLICATE(job_greyscale_palettes)
switch(length(default_colors))
if(1)
LAZYOR(final_palette, default_one_color_job_palette())
if(2 to INFINITY)
stack_trace("[length(default_colors)] color job palettes are not implemented yet, please do so.")
job_greyscale_palettes = final_palette
if(isnull(name))
name = item_path::name
if(isnull(ui_icon) && isnull(ui_icon_state))
ui_icon = item_path::icon_preview || item_path::icon
ui_icon_state = item_path::icon_state_preview || item_path::icon_state
// SKYRAT EDIT ADDITION
// Let's sanitize in case somebody inserted the player's byond name instead of ckey in canonical form
if(ckeywhitelist)
for (var/i = 1, i <= length(ckeywhitelist), i++)
ckeywhitelist[i] = ckey(ckeywhitelist[i])
// SKYRAT EDIT END
/datum/loadout_item/Destroy(force, ...)
if(!force)
stack_trace("QDEL called on loadout item [type]. This shouldn't ever happen. (Use FORCE if necessary.)")
return QDEL_HINT_LETMELIVE
GLOB.all_loadout_datums -= item_path
return ..()
/// Checks if the item is capable of being recolored / is a GAGS item.
/datum/loadout_item/proc/is_greyscale_item()
if(!(item_path::flags_1 & IS_PLAYER_COLORABLE_1))
return FALSE
if(!item_path::greyscale_config || !item_path::greyscale_colors)
return FALSE
return TRUE
/**
* Takes in an action from a loadout manager and applies it
*
* Useful for subtypes of loadout items with unique actions
*
* Return TRUE to force an update to the UI / character preview
*/
/datum/loadout_item/proc/handle_loadout_action(datum/preference_middleware/loadout/manager, mob/user, action, params)
SHOULD_CALL_PARENT(TRUE)
switch(action)
if("select_color")
if((loadout_flags & LOADOUT_FLAG_GREYSCALING_ALLOWED) && !(loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING))
return set_item_color(manager, user)
if("set_name")
if(loadout_flags & LOADOUT_FLAG_ALLOW_NAMING)
return set_name(manager, user, INFO_NAMED) // BUBBER EDIT CHANGE - Original: return set_name(manager, user)
// BUBBER EDIT ADDITION BEGIN
if("set_desc")
if(loadout_flags & LOADOUT_FLAG_ALLOW_NAMING)
return set_name(manager, user, INFO_DESCRIBED)
// BUBBER EDIT ADDITION END
if("set_skin")
if(reskin_datum)
return set_skin(manager, user, params)
return TRUE
/// Opens up the GAGS editing menu.
/datum/loadout_item/proc/set_item_color(datum/preference_middleware/loadout/manager, mob/user)
if(manager.menu)
return FALSE
var/list/loadout = manager.get_current_loadout() // BUBBER EDIT: Multiple loadout presets: ORIGINAL: var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
var/list/allowed_configs = list()
if(initial(item_path.greyscale_config))
allowed_configs += "[initial(item_path.greyscale_config)]"
if(initial(item_path.greyscale_config_worn))
allowed_configs += "[initial(item_path.greyscale_config_worn)]"
if(initial(item_path.greyscale_config_inhand_left))
allowed_configs += "[initial(item_path.greyscale_config_inhand_left)]"
if(initial(item_path.greyscale_config_inhand_right))
allowed_configs += "[initial(item_path.greyscale_config_inhand_right)]"
var/datum/greyscale_modify_menu/menu = new(
manager,
user,
allowed_configs,
CALLBACK(src, PROC_REF(set_slot_greyscale), manager),
starting_icon_state = initial(item_path.icon_state),
starting_config = initial(item_path.greyscale_config),
starting_colors = loadout?[item_path]?[INFO_GREYSCALE] || initial(item_path.greyscale_colors),
)
manager.register_greyscale_menu(menu)
menu.ui_interact(user)
return TRUE
/// Callback for GAGS menu to set this item's color.
/datum/loadout_item/proc/set_slot_greyscale(datum/preference_middleware/loadout/manager, datum/greyscale_modify_menu/open_menu)
if(!istype(open_menu))
CRASH("set_slot_greyscale called without a greyscale menu!")
var/list/loadout = manager.get_current_loadout() // BUBBER EDIT: Multiple loadout presets: ORIGINAL: var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
if(!loadout?[item_path])
return FALSE
var/list/colors = open_menu.split_colors
if(!colors)
return FALSE
loadout[item_path][INFO_GREYSCALE] = colors.Join("")
manager.save_current_loadout(loadout) // BUBBER EDIT: Multiple loadout presets: ORIGINAL: manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
return TRUE // update UI
/// Sets the name of the item.
// SKYRAT EDIT BEGIN - Adds descriptions with minimal copypaste
// Generally, if this conflicts, name_slot is to be put anywhere where INFO_NAMED appears in tgcode
/datum/loadout_item/proc/set_name(datum/preference_middleware/loadout/manager, mob/user, name_slot = INFO_NAMED)
var/isname = (name_slot == INFO_NAMED)
var/list/loadout = manager.get_current_loadout() // BUBBER EDIT: Multiple loadout presets: ORIGINAL: var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
var/input_name = tgui_input_text(
user = user,
message = "What [isname ? "name" : "description"] do you want to give the [name]? Leave blank to clear.",
title = "[name] [isname ? "name" : "description"]",
default = loadout?[item_path]?[name_slot], // plop in existing name (if any)
max_length = isname ? MAX_NAME_LEN : MAX_DESC_LEN,
)
if(QDELETED(src) || QDELETED(user) || QDELETED(manager) || QDELETED(manager.preferences))
return FALSE
loadout = manager.get_current_loadout() // BUBBER EDIT: Multiple loadout presets: ORIGINAL: loadout = manager.preferences.read_preference(/datum/preference/loadout) // Make sure no shenanigans happened
if(!loadout?[item_path])
return FALSE
if(input_name)
loadout[item_path][name_slot] = input_name
else if(input_name == "")
loadout[item_path] -= name_slot
manager.save_current_loadout(loadout) // BUBBER EDIT: Multiple loadout presets: ORIGINAL: manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
return FALSE // no update needed
// SKYRAT EDIT END
/// Used for reskinning an item to an alt skin.
/datum/loadout_item/proc/set_skin(datum/preference_middleware/loadout/manager, mob/user, params)
var/reskin_to = params["skin"] // sanity checking isn't necessary because it's all checked when equipped anyways
var/list/loadout = manager.get_current_loadout() // BUBBER EDIT: Multiple loadout presets: ORIGINAL: var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
if(!loadout?[item_path])
return FALSE
loadout[item_path][INFO_RESKIN] = reskin_to
manager.save_current_loadout(loadout) // BUBBER EDIT: Multiple loadout presets: ORIGINAL: manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
return TRUE // always update UI
/// When passed an outfit, attempts to select a job-appropriate color from job_greyscale_palettes
/datum/loadout_item/proc/get_job_color(datum/outfit/base_outfit)
if(!istype(base_outfit, /datum/outfit/job))
return job_greyscale_palettes[/datum/job] // default color
var/datum/outfit/job/job_outfit = base_outfit
var/jobtype = job_outfit.jobtype
if(job_greyscale_palettes[jobtype])
return job_greyscale_palettes[jobtype]
var/datum/job/job = SSjob.get_job_type(jobtype)
if(job.department_for_prefs && job_greyscale_palettes[job.department_for_prefs])
return job_greyscale_palettes[job.department_for_prefs]
for(var/job_dept in job.departments_list)
if(job_greyscale_palettes[job_dept])
return job_greyscale_palettes[job_dept]
return job_greyscale_palettes[/datum/job] // default color
/**
* Place our [item_path] into the passed [outfit].
*
* By default, just adds the item into the outfit's backpack contents, if non-visual.
*
* Arguments:
* * outfit - The outfit we're equipping our items into.
* * equipper - If we're equipping out outfit onto a mob at the time, this is the mob it is equipped on. Can be null.
* * visual - If TRUE, then our outfit is only for visual use (for example, a preview).
*/
/datum/loadout_item/proc/insert_path_into_outfit(datum/outfit/outfit, mob/living/carbon/human/equipper, visuals_only = FALSE, loadout_placement_preference) // SKYRAT EDIT CHANGE - Added loadout_placement_preference
if(!visuals_only)
LAZYADD(outfit.backpack_contents, item_path)
/**
* Called When the item is equipped on [equipper].
*
* At this point the item is in the mob's contents
*
* Arguments:
* * preference_source - the datum/preferences our loadout item originated from - cannot be null
* * item_details - the details of the item in the loadout preferences, such as greyscale, name, reskin, etc
* * equipper - the mob we're equipping this item onto
* * outfit - the rest of the outfit being equipped, may be null
* * visuals_only - whether or not this is only concerned with visual things (not backpack, not renaming, etc)
*
* Return a bitflag of slot flags to update
*/
/datum/loadout_item/proc/on_equip_item(obj/item/equipped_item, list/item_details, mob/living/carbon/human/equipper, datum/outfit/outfit, visuals_only = FALSE)
if(isnull(equipped_item))
return NONE
if(!visuals_only)
ADD_TRAIT(equipped_item, TRAIT_ITEM_OBJECTIVE_BLOCKED, TRAIT_SOURCE_LOADOUT)
var/update_flag = NONE
if((loadout_flags & LOADOUT_FLAG_GREYSCALING_ALLOWED) && ((loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING) || item_details?[INFO_GREYSCALE]))
var/item_color = (loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING) ? get_job_color(outfit) : item_details?[INFO_GREYSCALE]
equipped_item.set_greyscale(item_color)
update_flag |= equipped_item.slot_flags
// BUBBER EDIT CHANGE BEGIN - Descriptions
if((loadout_flags & LOADOUT_FLAG_ALLOW_NAMING) && !visuals_only)
var/renamed = FALSE
if(item_details?[INFO_NAMED])
equipped_item.name = trim(item_details[INFO_NAMED], PREVENT_CHARACTER_TRIM_LOSS(MAX_NAME_LEN))
renamed = TRUE
if(item_details?[INFO_DESCRIBED])
equipped_item.desc = trim(item_details[INFO_DESCRIBED], PREVENT_CHARACTER_TRIM_LOSS(MAX_DESC_LEN))
renamed = TRUE
if(renamed)
ADD_TRAIT(equipped_item, TRAIT_WAS_RENAMED, TRAIT_SOURCE_LOADOUT)
equipped_item.AddElement(/datum/element/examined_when_worn)
SEND_SIGNAL(equipped_item, COMSIG_NAME_CHANGED)
// BUBBER EDIT CHANGE END - Descriptions
if(reskin_datum && item_details?[INFO_RESKIN])
var/skin_chosen = item_details[INFO_RESKIN]
for(var/datum/atom_skin/skin_path as anything in valid_subtypesof(reskin_datum))
if(skin_path::preview_name != skin_chosen)
continue
var/datum/atom_skin/skin_instance = GLOB.atom_skins[skin_path]
skin_instance.apply(equipped_item)
if(istype(equipped_item, /obj/item/clothing/accessory))
// Snowflake handing for accessories, because we need to update the thing it's attached to instead
if(isclothing(equipped_item.loc))
var/obj/item/clothing/under/attached_to = equipped_item.loc
attached_to.update_accessory_overlay()
update_flag |= (ITEM_SLOT_OCLOTHING|ITEM_SLOT_ICLOTHING)
else
update_flag |= equipped_item.slot_flags
break
return update_flag
/**
* Returns a formatted list of data for this loadout item.
*/
/datum/loadout_item/proc/to_ui_data() as /list
SHOULD_CALL_PARENT(TRUE)
var/list/formatted_item = list()
var/list/information = list()
var/list/fetched_info = get_item_information()
for (var/icon_name in fetched_info)
information += list(list(
"icon" = icon_name,
"tooltip" = fetched_info[icon_name]
))
formatted_item["name"] = name
formatted_item["group"] = group || category.category_name
formatted_item["path"] = item_path
formatted_item["information"] = information
formatted_item["buttons"] = get_ui_buttons()
formatted_item["reskins"] = get_reskin_options()
formatted_item["icon"] = ui_icon
formatted_item["icon_state"] = ui_icon_state
formatted_item["ckey_whitelist"] = ckeywhitelist // BUBBER EDIT ADDITION: Filter ckey-locked items
return formatted_item
/**
* Checks if this item is disabled and cannot be selected or granted
*/
/datum/loadout_item/proc/is_disabled()
return required_holiday && !check_holidays(required_holiday)
/**
* Checks if this item is disabled or unequippable for the given item details.
*/
/datum/loadout_item/proc/is_equippable(mob/living/carbon/human/equipper, list/item_details)
return !is_disabled()
/**
* Returns a list of information to display about this item in the loadout UI.
* Icon -> tooltip displayed when its hovered over
*/
/datum/loadout_item/proc/get_item_information() as /list
SHOULD_CALL_PARENT(TRUE)
// Mothblocks is hellbent on recolorable and reskinnable being only tooltips for items for visual clarity, so ask her before changing these
var/list/displayed_text = list()
if((loadout_flags & LOADOUT_FLAG_GREYSCALING_ALLOWED) && !(loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING))
displayed_text[FA_ICON_PALETTE] = "Recolorable"
if(reskin_datum)
displayed_text[FA_ICON_SWATCHBOOK] = "Reskinnable"
if(required_holiday)
displayed_text[FA_ICON_CALENDAR_CHECK] = "Only available: [required_holiday]"
// SKYRAT EDIT ADDITION
if(donator_only)
displayed_text[FA_ICON_MONEY_BILL] = "Donator only"
if(ckeywhitelist)
displayed_text[FA_ICON_LOCK] = "Player Whitelist: [ckeywhitelist.Join(", ")]"
if(restricted_roles || blacklisted_roles)
var/list/tooltip_text = list()
if(restricted_roles)
tooltip_text += "Job Whitelist: [restricted_roles.Join(", ")]"
if(blacklisted_roles)
tooltip_text += "Job Blacklist: [blacklisted_roles.Join(", ")]"
displayed_text[FA_ICON_TOOLBOX] = tooltip_text.Join("\n")
if(restricted_species)
displayed_text[FA_ICON_DNA] = "Species Whitelist: [restricted_species.Join(", ")]"
// SKYRAT EDIT ADDITION
return displayed_text
/**
* Returns a list of buttons that are shown in the loadout UI for customizing this item.
*
* Buttons contain
* - 'L'abel: The text displayed beside the button
* - act_key: The key that is sent to the loadout manager when the button is clicked,
* for use in handle_loadout_action
* - button_icon: The FontAwesome icon to display on the button
* - active_key: In the loadout UI, this key is checked in the user's loadout list for this item
* to determine if the button is 'active' (green) or not (blue).
* - active_text: Optional, if provided, the button appears to be a checkbox and this text is shown when 'active'
* - inactive_text: Optional, if provided, the button appears to be a checkbox and this text is shown when not 'active'
*/
/datum/loadout_item/proc/get_ui_buttons() as /list
SHOULD_CALL_PARENT(TRUE)
var/list/button_list = list()
if((loadout_flags & LOADOUT_FLAG_GREYSCALING_ALLOWED) && !(loadout_flags & LOADOUT_FLAG_JOB_GREYSCALING))
UNTYPED_LIST_ADD(button_list, list(
"label" = "Recolor",
"act_key" = "select_color",
"button_icon" = FA_ICON_PALETTE,
"active_key" = INFO_GREYSCALE,
))
if(loadout_flags & LOADOUT_FLAG_ALLOW_NAMING)
UNTYPED_LIST_ADD(button_list, list(
"label" = "Rename",
"act_key" = "set_name",
"button_icon" = FA_ICON_PEN,
"active_key" = INFO_NAMED,
))
// SKYRAT EDIT BEGIN - Descriptions
UNTYPED_LIST_ADD(button_list, list(
"label" = "Change description",
"act_key" = "set_desc",
"button_icon" = FA_ICON_PEN,
"active_key" = INFO_NAMED,
))
// SKYRAT EDIT END
return button_list
/**
* Returns a list of options this item can be reskinned into.
*/
/datum/loadout_item/proc/get_reskin_options() as /list
if(!reskin_datum)
return null
var/list/reskins = list()
for(var/datum/atom_skin/skin as anything in valid_subtypesof(reskin_datum))
UNTYPED_LIST_ADD(reskins, list(
"name" = skin::new_name || skin::preview_name,
"tooltip" = skin::preview_name,
"skin_icon" = skin::new_icon,
"skin_icon_state" = skin::new_icon_state,
))
return reskins
/// Default job gags colors for one color gags items
/datum/loadout_item/proc/default_one_color_job_palette()
return list(
/datum/job/assistant = COLOR_JOB_ASSISTANT,
/datum/job/bitrunner = COLOR_JOB_DEFAULT,
/datum/job/botanist = COLOR_JOB_BOTANIST,
/datum/job/chemist = COLOR_JOB_CHEMIST,
/datum/job/chief_engineer = COLOR_JOB_CE,
/datum/job/chief_medical_officer = COLOR_JOB_CMO,
/datum/job/clown = COLOR_JOB_CLOWN,
/datum/job/cook = COLOR_JOB_CHEF,
/datum/job/coroner = COLOR_JOB_DEFAULT,
/datum/job/curator = COLOR_DRIED_TAN,
/datum/job/detective = COLOR_DRIED_TAN,
/datum/job/geneticist = COLOR_BLUE_GRAY,
/datum/job/janitor = COLOR_JOB_JANITOR,
/datum/job/lawyer = COLOR_JOB_LAWYER,
/datum/job/prisoner = COLOR_PRISONER_ORANGE,
/datum/job/psychologist = COLOR_DRIED_TAN,
/datum/job/roboticist = COLOR_JOB_DEFAULT,
/datum/job/shaft_miner = COLOR_DARK_BROWN,
/datum/job_department/command = COLOR_JOB_COMMAND_GENERIC,
/datum/job_department/engineering = COLOR_JOB_ENGI_GENERIC,
/datum/job_department/medical = COLOR_JOB_MED_GENERIC,
/datum/job_department/security = COLOR_JOB_SEC_GENERIC,
/datum/job_department/science = COLOR_JOB_SCI_GENERIC,
/datum/job_department/cargo = COLOR_JOB_CARGO_GENERIC,
/datum/job = COLOR_JOB_DEFAULT, // default for any job not listed above
)