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/mob/living/basic/spaceman
name = "Spaceman"
desc = "What in the actual hell..?"
icon = 'icons/mob/simple/animal.dmi'
icon_state = "old"
icon_living = "old"
icon_dead = "old_dead"
icon_gib = "clown_gib"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
sentience_type = SENTIENCE_HUMANOID
gender = MALE
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "punches"
response_harm_simple = "punch"
combat_mode = TRUE
maxHealth = 100
health = 100
speed = 0
melee_damage_lower = 10
melee_damage_upper = 10
attack_verb_continuous = "hits"
attack_verb_simple = "hit"
attack_sound = 'sound/items/weapons/punch1.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
ai_controller = /datum/ai_controller/basic_controller/spaceman
/mob/living/basic/spaceman/Initialize(mapload)
. = ..()
AddElement(/datum/element/ai_retaliate)
/datum/ai_controller/basic_controller/spaceman
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity/pacifist,
/datum/ai_planning_subtree/target_retaliate,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
)