mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
ae33bf37a7
## About The Pull Request This PR reverts part of a Skyrat-Era PR, https://github.com/Skyrat-SS13/Skyrat-tg/pull/15950. The PR as a whole was intended to fix an exploit where a retracted MODsuit's modules could still be used, but did so by preventing any modules from being activated at all if the MODsuit was not fully deployed and active, in addition to deactivating them when the associated part was retracted. TG eventually fixed retraction not deactivating modules, and the Skyrat fix for that part is no longer in our codebase. The part preventing modules from being activated unless the suit is fully deployed, however, lingered, and nowadays it inconveniences me when I am trying to have hot MODsuit sex. _This is unacceptable._ This change will bring MODsuit behavior closer to how TG has it, where players don't need to wait for all 4 parts of the suit to activate before using something that only needs the gloves deployed. There may be some mild balance implications there, but given that it's moving to how TG does it I'm not too concerned. ## Why It's Good For The Game Keeps us closer to parity with TG, and allows for greater flexibility in MODsuit use, rewarding players who are knowledgeable in their modules' required parts with faster access to those modules' abilities. ## Proof Of Testing <img width="853" height="449" alt="image" src="https://github.com/user-attachments/assets/8acbb0ca-5852-4a65-acd8-80f9a2e92c58" /> ## Changelog 🆑 del: Removed a Skyrat restriction on activating MOD modules with a partially-deployed suit. /🆑
559 lines
19 KiB
Plaintext
559 lines
19 KiB
Plaintext
///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
|
|
/obj/item/mod/module
|
|
name = "MOD module"
|
|
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
|
|
icon_state = "module"
|
|
abstract_type = /obj/item/mod/module
|
|
sound_vary = TRUE
|
|
pickup_sound = SFX_GENERIC_DEVICE_PICKUP
|
|
drop_sound = SFX_GENERIC_DEVICE_DROP
|
|
/// If it can be removed
|
|
var/removable = TRUE
|
|
/// If it's passive, togglable, usable or active
|
|
var/module_type = MODULE_PASSIVE
|
|
/// Is the module active
|
|
var/active = FALSE
|
|
/// How much space it takes up in the MOD
|
|
var/complexity = 0
|
|
/// Power use when idle
|
|
var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
|
|
/// Power use when active
|
|
var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
|
|
/// Power use when used, we call it manually
|
|
var/use_energy_cost = DEFAULT_CHARGE_DRAIN * 0
|
|
/// ID used by their TGUI
|
|
var/tgui_id
|
|
/// Linked MODsuit
|
|
var/obj/item/mod/control/mod
|
|
/// If we're an active module, what item are we?
|
|
var/obj/item/device
|
|
/// Overlay given to the user when the module is inactive
|
|
var/overlay_state_inactive
|
|
/// Overlay given to the user when the module is active
|
|
var/overlay_state_active
|
|
/// Overlay given to the user when the module is used, lasts until cooldown finishes
|
|
var/overlay_state_use
|
|
/// Icon file for the overlay.
|
|
var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
|
|
/// Does the overlay use the control unit's colors?
|
|
var/use_mod_colors = FALSE
|
|
/// What modules are we incompatible with?
|
|
var/list/incompatible_modules = list()
|
|
/// Cooldown after use
|
|
var/cooldown_time = 0
|
|
/// The mouse button needed to use this module
|
|
var/used_signal
|
|
/// Are all parts needed active- have we ran on_part_activation
|
|
var/part_activated = FALSE
|
|
/// Do we need the parts to be extended to run process
|
|
var/part_process = TRUE
|
|
/// List of REF()s mobs we are pinned to, linked with their action buttons
|
|
var/list/pinned_to = list()
|
|
/// flags that let the module ability be used in odd circumstances
|
|
var/allow_flags = NONE
|
|
/// A list of slots required in the suit to work. Formatted like list(x|y, z, ...) where either x or y are required and z is required.
|
|
var/list/required_slots = list()
|
|
/// If TRUE worn overlay will be masked with the suit, preventing any bits from poking out of its controur
|
|
var/mask_worn_overlay = FALSE
|
|
/// Timer for the cooldown
|
|
COOLDOWN_DECLARE(cooldown_timer)
|
|
|
|
/obj/item/mod/module/Initialize(mapload)
|
|
. = ..()
|
|
if(module_type != MODULE_ACTIVE)
|
|
return
|
|
if(ispath(device))
|
|
device = new device(src)
|
|
ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
|
|
RegisterSignal(device, COMSIG_QDELETING, PROC_REF(on_device_deletion))
|
|
RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
|
|
|
|
/obj/item/mod/module/Destroy()
|
|
mod?.uninstall(src)
|
|
if(device)
|
|
UnregisterSignal(device, COMSIG_QDELETING)
|
|
QDEL_NULL(device)
|
|
return ..()
|
|
|
|
/obj/item/mod/module/examine(mob/user)
|
|
. = ..()
|
|
if(length(required_slots))
|
|
var/list/slot_strings = list()
|
|
for(var/slot in required_slots)
|
|
var/list/slot_list = parse_slot_flags(slot)
|
|
slot_strings += (length(slot_list) == 1 ? "" : "one of ") + english_list(slot_list, and_text = " or ")
|
|
. += span_notice("Requires the MOD unit to have the following slots: [english_list(slot_strings)]")
|
|
if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
|
|
. += span_notice("Complexity level: [complexity]")
|
|
|
|
/// Looks through the MODsuit's parts to see if it has the parts required to support this module
|
|
/obj/item/mod/module/proc/has_required_parts(list/parts, need_active = FALSE)
|
|
if(!length(required_slots))
|
|
return TRUE
|
|
var/total_slot_flags = NONE
|
|
for(var/part_slot in parts)
|
|
if(need_active)
|
|
var/datum/mod_part/part_datum = parts[part_slot]
|
|
if(!part_datum.sealed)
|
|
continue
|
|
total_slot_flags |= text2num(part_slot)
|
|
var/list/needed_slots = required_slots.Copy()
|
|
for(var/needed_slot in needed_slots)
|
|
if(!(needed_slot & total_slot_flags))
|
|
break
|
|
needed_slots -= needed_slot
|
|
return !length(needed_slots)
|
|
|
|
/// Additional checks for whenever a module can be installed into a suit or not
|
|
/obj/item/mod/module/proc/can_install(obj/item/mod/control/mod)
|
|
return TRUE
|
|
|
|
/// Called when the module is selected from the TGUI, radial or the action button
|
|
/obj/item/mod/module/proc/on_select(mob/activator)
|
|
if(!mod.wearer && !(allow_flags & MODULE_ALLOW_UNWORN)) //No wearer and cannot be used unworn
|
|
balloon_alert(activator, "not equipped!")
|
|
return
|
|
if(((!mod.active || mod.activating) && !(allow_flags & (MODULE_ALLOW_INACTIVE | MODULE_ALLOW_UNWORN))) || module_type == MODULE_PASSIVE) // not active
|
|
balloon_alert(activator, "not active!")
|
|
return
|
|
if(!has_required_parts(mod.mod_parts, need_active = TRUE) && !(allow_flags & MODULE_ALLOW_UNWORN)) // Doesn't have parts
|
|
balloon_alert(activator, "required parts inactive!")
|
|
var/list/slot_strings = list()
|
|
for(var/slot in required_slots)
|
|
var/list/slot_list = parse_slot_flags(slot)
|
|
slot_strings += (length(slot_list) == 1 ? "" : "one of ") + english_list(slot_list, and_text = " or ")
|
|
to_chat(activator, span_warning("[src] requires these slots to be deployed: [english_list(slot_strings)]"))
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(module_type != MODULE_USABLE)
|
|
if(active)
|
|
deactivate(activator)
|
|
else
|
|
activate(activator)
|
|
else
|
|
used(activator)
|
|
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
|
|
|
|
/// Apply a cooldown until this item can be used again
|
|
/obj/item/mod/module/proc/start_cooldown(applied_cooldown)
|
|
if (isnull(applied_cooldown))
|
|
applied_cooldown = cooldown_time
|
|
COOLDOWN_START(src, cooldown_timer, applied_cooldown)
|
|
SEND_SIGNAL(src, COMSIG_MODULE_COOLDOWN_STARTED, applied_cooldown)
|
|
|
|
/// Called when the module is activated
|
|
/obj/item/mod/module/proc/activate(mob/activator)
|
|
if(!COOLDOWN_FINISHED(src, cooldown_timer))
|
|
balloon_alert(activator, "on cooldown!")
|
|
return FALSE
|
|
if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || !mod.get_charge()) // SKYRAT EDIT ADDITION: INACTIVE USE
|
|
balloon_alert(activator, "unpowered!")
|
|
return FALSE
|
|
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
|
|
//specifically a to_chat because the user is phased out.
|
|
to_chat(activator, span_warning("You cannot activate this right now."))
|
|
return FALSE
|
|
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
|
|
return FALSE
|
|
if(module_type == MODULE_ACTIVE)
|
|
if(mod.selected_module && !mod.selected_module.deactivate(display_message = FALSE))
|
|
return FALSE
|
|
mod.selected_module = src
|
|
if(device)
|
|
if(mod.wearer.put_in_hands(device))
|
|
balloon_alert(activator, "[device] extended")
|
|
RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
|
|
RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, PROC_REF(dropkey))
|
|
else
|
|
balloon_alert(activator, "can't extend [device]!")
|
|
mod.wearer.transferItemToLoc(device, src, force = TRUE)
|
|
return FALSE
|
|
else
|
|
var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
|
|
update_signal(used_button)
|
|
balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use") // As of now, only wearers can "use" mods
|
|
active = TRUE
|
|
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
|
|
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_ACTIVATED, src)
|
|
on_activation(activator)
|
|
update_clothing_slots()
|
|
return TRUE
|
|
|
|
/// Called when the module is deactivated
|
|
/obj/item/mod/module/proc/deactivate(mob/activator, display_message = TRUE, deleting = FALSE)
|
|
active = FALSE
|
|
if(module_type == MODULE_ACTIVE)
|
|
mod.selected_module = null
|
|
if(display_message)
|
|
balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
|
|
if(device)
|
|
mod.wearer.transferItemToLoc(device, src, force = TRUE)
|
|
UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
|
|
UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
|
|
else
|
|
UnregisterSignal(mod.wearer, used_signal)
|
|
used_signal = null
|
|
SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED, mod.wearer)
|
|
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_DEACTIVATED, src)
|
|
on_deactivation(activator, display_message = TRUE, deleting = FALSE)
|
|
update_clothing_slots()
|
|
return TRUE
|
|
|
|
/// Call to update all slots visually affected by this module
|
|
/obj/item/mod/module/proc/update_clothing_slots()
|
|
if(!mod.wearer)
|
|
return
|
|
|
|
var/updated_slots = mod.slot_flags
|
|
if (mask_worn_overlay)
|
|
for (var/obj/item/part as anything in mod.get_parts())
|
|
updated_slots |= part.slot_flags
|
|
else if (length(required_slots))
|
|
for (var/slot in required_slots)
|
|
updated_slots |= slot
|
|
mod.wearer.update_clothing(updated_slots)
|
|
|
|
/// Called when the module is used
|
|
/obj/item/mod/module/proc/used(mob/activator)
|
|
if(!COOLDOWN_FINISHED(src, cooldown_timer))
|
|
balloon_alert(activator, "on cooldown!")
|
|
return FALSE
|
|
if(!check_power(use_energy_cost))
|
|
balloon_alert(activator, "not enough charge!")
|
|
return FALSE
|
|
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
|
|
//specifically a to_chat because the user is phased out.
|
|
to_chat(activator, span_warning("You cannot activate this right now."))
|
|
return FALSE
|
|
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
|
|
return FALSE
|
|
start_cooldown()
|
|
if(mod.wearer)
|
|
addtimer(CALLBACK(mod.wearer, TYPE_PROC_REF(/mob, update_clothing), mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
|
|
update_clothing_slots()
|
|
SEND_SIGNAL(src, COMSIG_MODULE_USED)
|
|
on_use(activator)
|
|
return TRUE
|
|
|
|
/// Called when an activated module without a device is used
|
|
/obj/item/mod/module/proc/on_select_use(atom/target)
|
|
if(!(allow_flags & MODULE_ALLOW_INCAPACITATED) && INCAPACITATED_IGNORING(mod.wearer, INCAPABLE_GRAB))
|
|
return FALSE
|
|
mod.wearer.face_atom(target)
|
|
if(!used())
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/// Called when an activated module without a device is active and the user alt/middle-clicks
|
|
/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
|
|
SIGNAL_HANDLER
|
|
on_select_use(target)
|
|
return COMSIG_MOB_CANCEL_CLICKON
|
|
|
|
/// Called on the MODsuit's process
|
|
/obj/item/mod/module/proc/on_process(seconds_per_tick)
|
|
if(part_process && !part_activated)
|
|
return FALSE
|
|
if(active)
|
|
if(!drain_power(active_power_cost * seconds_per_tick))
|
|
deactivate()
|
|
return FALSE
|
|
on_active_process(seconds_per_tick)
|
|
else
|
|
drain_power(idle_power_cost * seconds_per_tick)
|
|
return TRUE
|
|
|
|
/// Called from the module's activate()
|
|
/obj/item/mod/module/proc/on_activation(mob/activator)
|
|
return
|
|
|
|
/// Called from the module's deactivate()
|
|
/obj/item/mod/module/proc/on_deactivation(mob/activator, display_message = TRUE, deleting = FALSE)
|
|
return
|
|
|
|
/// Called from the module's used()
|
|
/obj/item/mod/module/proc/on_use(mob/activator)
|
|
return
|
|
|
|
/// Called on the MODsuit's process if it is an active module
|
|
/obj/item/mod/module/proc/on_active_process(seconds_per_tick)
|
|
return
|
|
|
|
/// Called from MODsuit's install() proc, so when the module is installed
|
|
/obj/item/mod/module/proc/on_install()
|
|
SHOULD_CALL_PARENT(TRUE)
|
|
|
|
if (mask_worn_overlay)
|
|
for (var/obj/item/part as anything in mod.get_parts(all = TRUE))
|
|
RegisterSignal(part, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, PROC_REF(add_module_overlay))
|
|
return
|
|
|
|
if (!length(required_slots))
|
|
RegisterSignal(mod, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, PROC_REF(add_module_overlay))
|
|
return
|
|
|
|
var/obj/item/part = mod.get_part_from_slot(required_slots[1])
|
|
RegisterSignal(part, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, PROC_REF(add_module_overlay))
|
|
|
|
/// Called from MODsuit's uninstall() proc, so when the module is uninstalled
|
|
/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
|
|
SHOULD_CALL_PARENT(TRUE)
|
|
|
|
if (mask_worn_overlay)
|
|
for (var/obj/item/part as anything in mod.get_parts(all = TRUE))
|
|
UnregisterSignal(part, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS)
|
|
return
|
|
|
|
if (!length(required_slots))
|
|
UnregisterSignal(mod, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS)
|
|
return
|
|
|
|
var/obj/item/part = mod.get_part_from_slot(required_slots[1])
|
|
UnregisterSignal(part, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS)
|
|
|
|
/// Called when the MODsuit is activated
|
|
/obj/item/mod/module/proc/on_part_activation()
|
|
return
|
|
|
|
/// Called when the MODsuit is deactivated
|
|
/obj/item/mod/module/proc/on_part_deactivation(deleting = FALSE)
|
|
return
|
|
|
|
/// Called when the MODsuit is equipped
|
|
/obj/item/mod/module/proc/on_equip()
|
|
return
|
|
|
|
/// Called when the MODsuit is unequipped
|
|
/obj/item/mod/module/proc/on_unequip()
|
|
return
|
|
|
|
/// Drains power from the suit charge
|
|
/obj/item/mod/module/proc/drain_power(amount)
|
|
if(!check_power(amount))
|
|
return FALSE
|
|
mod.subtract_charge(amount)
|
|
return TRUE
|
|
|
|
/// Checks if there is enough power in the suit
|
|
/obj/item/mod/module/proc/check_power(amount)
|
|
return mod.check_charge(amount)
|
|
|
|
/// Adds additional things to the MODsuit ui_data()
|
|
/obj/item/mod/module/proc/add_ui_data()
|
|
return list()
|
|
|
|
/// Creates a list of configuring options for this module, possible configs include number, bool, color, list, button.
|
|
/obj/item/mod/module/proc/get_configuration(mob/user)
|
|
return list()
|
|
|
|
/// Generates an element of the get_configuration list with a display name, type and value
|
|
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
|
|
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
|
|
|
|
/// Receives configure edits from the TGUI and edits the vars
|
|
/obj/item/mod/module/proc/configure_edit(key, value)
|
|
return
|
|
|
|
/// Called when the device moves to a different place on active modules
|
|
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!active)
|
|
return
|
|
if(part.loc == src)
|
|
return
|
|
if(part.loc == mod.wearer)
|
|
return
|
|
if(part == device)
|
|
deactivate(display_message = FALSE)
|
|
|
|
/// Called when the device gets deleted on active modules
|
|
/obj/item/mod/module/proc/on_device_deletion(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
if(source == device)
|
|
device.moveToNullspace()
|
|
device = null
|
|
qdel(src)
|
|
|
|
/// Adds the worn overlays to the suit.
|
|
/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
|
|
SIGNAL_HANDLER
|
|
|
|
if (isinhands)
|
|
return
|
|
|
|
var/list/added_overlays = generate_worn_overlay(source, standing)
|
|
if (!added_overlays)
|
|
return
|
|
|
|
if (!mask_worn_overlay)
|
|
overlays += added_overlays
|
|
return
|
|
|
|
for (var/mutable_appearance/overlay as anything in added_overlays)
|
|
overlay.add_filter("mod_mask_overlay", 1, alpha_mask_filter(icon = icon(draw_target.icon, draw_target.icon_state)))
|
|
overlays += overlay
|
|
|
|
/// Generates an icon to be used for the suit's worn overlays
|
|
/obj/item/mod/module/proc/generate_worn_overlay(obj/item/source, mutable_appearance/standing)
|
|
if(!mask_worn_overlay)
|
|
if(!has_required_parts(mod.mod_parts, need_active = TRUE))
|
|
return
|
|
else
|
|
var/datum/mod_part/part_datum = mod.get_part_datum(source)
|
|
if (!part_datum?.sealed)
|
|
return
|
|
|
|
. = list()
|
|
var/used_overlay = get_current_overlay_state()
|
|
if (!used_overlay)
|
|
return
|
|
|
|
/* BUBBER EDIT START - Making MODsuits mutant-compatible - ORIGINAL:
|
|
var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
|
|
if(use_mod_colors)
|
|
module_icon.color = mod.color
|
|
if (mod.cached_color_filter)
|
|
module_icon = filter_appearance_recursive(module_icon, mod.cached_color_filter)
|
|
|
|
. += module_icon
|
|
*/
|
|
. = handle_module_icon(standing, used_overlay)
|
|
// BUBBER EDIT END
|
|
SEND_SIGNAL(src, COMSIG_MODULE_GENERATE_WORN_OVERLAY, ., standing)
|
|
|
|
/obj/item/mod/module/proc/get_current_overlay_state()
|
|
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
|
|
return overlay_state_use
|
|
if(overlay_state_active && active)
|
|
return overlay_state_active
|
|
if(overlay_state_inactive)
|
|
return overlay_state_inactive
|
|
return null
|
|
|
|
/// Updates the signal used by active modules to be activated
|
|
/obj/item/mod/module/proc/update_signal(value)
|
|
switch(value)
|
|
if(MIDDLE_CLICK)
|
|
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
|
|
if(ALT_CLICK)
|
|
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
|
|
RegisterSignal(mod.wearer, mod.selected_module.used_signal, TYPE_PROC_REF(/obj/item/mod/module, on_special_click))
|
|
|
|
/// Pins the module to the user's action buttons
|
|
/obj/item/mod/module/proc/pin(mob/user)
|
|
if(module_type == MODULE_PASSIVE)
|
|
return
|
|
|
|
var/datum/action/item_action/mod/pinnable/module/existing_action = pinned_to[REF(user)]
|
|
if(existing_action)
|
|
mod.remove_item_action(existing_action)
|
|
return
|
|
|
|
var/datum/action/item_action/mod/pinnable/module/new_action = new(mod, user, src)
|
|
mod.add_item_action(new_action)
|
|
|
|
/// On drop key, concels a device item.
|
|
/obj/item/mod/module/proc/dropkey(mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(user.get_active_held_item() != device)
|
|
return
|
|
deactivate()
|
|
return COMSIG_KB_ACTIVATED
|
|
|
|
///Anomaly Locked - Causes the module to not function without an anomaly.
|
|
/obj/item/mod/module/anomaly_locked
|
|
name = "MOD anomaly locked module"
|
|
desc = "A form of a module, locked behind an anomalous core to function."
|
|
incompatible_modules = list()
|
|
/// The core item the module runs off.
|
|
var/obj/item/assembly/signaler/anomaly/core
|
|
/// Accepted types of anomaly cores.
|
|
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
|
|
/// If this one starts with a core in.
|
|
var/prebuilt = FALSE
|
|
/// If the core is removable once socketed.
|
|
var/core_removable = TRUE
|
|
|
|
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
|
|
. = ..()
|
|
if(!prebuilt || !length(accepted_anomalies))
|
|
return
|
|
var/core_path = pick(accepted_anomalies)
|
|
core = new core_path(src)
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/module/anomaly_locked/Destroy()
|
|
QDEL_NULL(core)
|
|
return ..()
|
|
|
|
/obj/item/mod/module/anomaly_locked/examine(mob/user)
|
|
. = ..()
|
|
if(!length(accepted_anomalies))
|
|
return
|
|
if(core)
|
|
. += span_notice("There is a [core.name] installed in it. [core_removable ? "You could remove it with a <b>screwdriver</b>..." : "Unfortunately, due to a design quirk, it's unremovable."]")
|
|
else
|
|
var/list/core_list = list()
|
|
for(var/path in accepted_anomalies)
|
|
var/atom/core_path = path
|
|
core_list += initial(core_path.name)
|
|
. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
|
|
if(!core_removable)
|
|
. += span_notice("Due to some design quirk, once a core is inserted, it won't be removable.")
|
|
|
|
/obj/item/mod/module/anomaly_locked/on_select()
|
|
if(!core)
|
|
balloon_alert(mod.wearer, "no core!")
|
|
return
|
|
return ..()
|
|
|
|
/obj/item/mod/module/anomaly_locked/on_process(seconds_per_tick)
|
|
. = ..()
|
|
if(!core)
|
|
return FALSE
|
|
|
|
/obj/item/mod/module/anomaly_locked/on_active_process(seconds_per_tick)
|
|
if(!core)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, list/modifiers, list/attack_modifiers)
|
|
if(item.type in accepted_anomalies)
|
|
if(core)
|
|
balloon_alert(user, "core already in!")
|
|
return
|
|
if(!user.transferItemToLoc(item, src))
|
|
return
|
|
core = item
|
|
balloon_alert(user, "core installed")
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
update_icon_state()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(!core)
|
|
balloon_alert(user, "no core!")
|
|
return
|
|
if(!core_removable)
|
|
balloon_alert(user, "already has core!")
|
|
return
|
|
balloon_alert(user, "removing core...")
|
|
if(!do_after(user, 3 SECONDS, target = src))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
balloon_alert(user, "core removed")
|
|
core.forceMove(drop_location())
|
|
if(Adjacent(user) && !issilicon(user))
|
|
user.put_in_hands(core)
|
|
core = null
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/module/anomaly_locked/update_icon_state()
|
|
icon_state = initial(icon_state) + (core ? "-core" : "")
|
|
return ..()
|