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Waterpig d3d3a12540 The big fix for pixel_x and pixel_y use cases. (#90124)
## About The Pull Request

516 requires float layered overlays to be using pixel_w and pixel_z
instead of pixel_x and pixel_y respectively, unless we want
visual/layering errors. This makes sense, as w,z are for visual effects
only. Sadly seems we were not entirely consistent in this, and many
things seem to have been using x,y incorrectly.

This hopefully fixes that, and thus also fixes layering issues. Complete
1:1 compatibility not guaranteed.

I did the lazy way suggested to me by SmArtKar to speed it up (Runtiming
inside apply_overlays), and this is still included in the PR to flash
out possible issues in a TM (Plus I will need someone to grep the
runtimes for me after the TM period to make sure nothing was missed).
After this is done I'll remove all these extra checks.

Lints will probably be failing for a bit, got to wait for [this
update](https://github.com/SpaceManiac/SpacemanDMM/commit/4b77cd487d0a7b6a069df20356b701af5b20489d)
to them to make it into release. Or just unlint the lines, though that's
probably gonna produce code debt

## Why It's Good For The Game

Fixes this massive 516 mess, hopefully.

closes #90281

## Changelog
🆑
refactor: Changed many of our use cases for pixel_x and pixel_y
correctly into pixel_w and pixel_z, fixing layering issues in the
process.
/🆑

---------

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: SmArtKar <master.of.bagets@gmail.com>
2025-03-28 14:18:45 +00:00

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/// A datum for controlling how to position items on an unusually offset body part
/// For instance if you have an asymmetrical head, hats might need to be offset to one side
/datum/worn_feature_offset
/// Owner of mob we are attached to, could be null on a severed limb
var/mob/living/carbon/owner
/// What are we attached to
var/obj/item/bodypart/attached_part
/// Key used to identify what this offset applies to
var/feature_key
/// Offsets to apply on the x axis for each direction
var/list/offset_x
/// Offsets to apply on the y axis for each direction
var/list/offset_y
/datum/worn_feature_offset/New(
obj/item/bodypart/attached_part,
feature_key,
list/offset_x = list("south" = 0),
list/offset_y = list("south" = 0),
)
attached_part.feature_offsets[feature_key] = src
owner = attached_part.owner
src.attached_part = attached_part
src.feature_key = feature_key
src.offset_x = offset_x
src.offset_y = offset_y
if (length(offset_x) <= 1 && length(offset_y) <= 1)
return // We don't need to do any extra signal handling
if (!isnull(owner))
changed_owner(owner)
RegisterSignal(attached_part, COMSIG_BODYPART_CHANGED_OWNER, PROC_REF(changed_owner))
/// Returns the current offset which should be used for this feature
/datum/worn_feature_offset/proc/get_offset()
var/current_dir = owner ? owner.dir : SOUTH
current_dir = dir2text(current_dir)
var/x = length(offset_x) ? ((current_dir in offset_x) ? offset_x[current_dir] : offset_x["south"]) : 0
var/y = length(offset_y) ? ((current_dir in offset_y) ? offset_y[current_dir] : offset_y["south"]) : 0
return list("x" = x, "y" = y)
/// Applies the current offset to a provided overlay image
/datum/worn_feature_offset/proc/apply_offset(image/overlay)
var/list/offset = get_offset()
overlay.pixel_w += offset["x"]
overlay.pixel_z += offset["y"]
/// When the owner of the bodypart changes, update our signal registrations
/datum/worn_feature_offset/proc/changed_owner(obj/item/bodypart/part, mob/living/new_owner, mob/living/old_owner)
SIGNAL_HANDLER
owner = new_owner
if (!isnull(old_owner))
UnregisterSignal(old_owner, COMSIG_ATOM_POST_DIR_CHANGE)
if (!isnull(new_owner))
RegisterSignal(new_owner, COMSIG_ATOM_POST_DIR_CHANGE, PROC_REF(on_dir_change))
RegisterSignal(new_owner, COMSIG_QDELETING, PROC_REF(on_owner_deleted))
/// If the owner is deleted, stop updating
/datum/worn_feature_offset/proc/on_owner_deleted(mob/living/host)
SIGNAL_HANDLER
owner = null
/// When we change direction, re-apply the offset
/datum/worn_feature_offset/proc/on_dir_change(mob/living/carbon/owner, olddir, newdir)
SIGNAL_HANDLER
if(olddir != newdir)
owner.update_features(feature_key)