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## About The Pull Request This fixes emissive eyes not being emissive by re-adding some skyrat code that went missing after the upstream. <img width="354" height="356" alt="Screenshot_229" src="https://github.com/user-attachments/assets/2ddf3dc2-8ed1-434d-8104-6b11d7976207" /> Note that there is a new(?) bug where the eyes are still emissive during blinking. If this is not an issue it could probably be merged anyway. How blinking should look: <img width="110" height="142" alt="Screenshot_231" src="https://github.com/user-attachments/assets/be3c0ad8-751b-451c-8262-b635e309c502" /> How blinking currently looks: <img width="141" height="136" alt="Screenshot_232" src="https://github.com/user-attachments/assets/4d6a3c80-9d1f-41f9-a98a-124476b49e38" /> ## Why It's Good For The Game Bugfix good Fixes #5247 ## Proof Of Testing Runs of my machine. <details> <summary>Screenshots/Videos</summary> <img width="631" height="348" alt="image" src="https://github.com/user-attachments/assets/4194d8a9-788a-446f-b658-895f1ba91328" /> </details> ## Changelog 🆑 fix: emissive eyes are now emissive again /🆑