Files
Bubberstation/code/modules/surgery/prosthetic_replacement.dm
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

190 lines
8.4 KiB
Plaintext

/datum/surgery/prosthetic_replacement
name = "Prosthetic replacement"
surgery_flags = NONE
requires_bodypart_type = NONE
possible_locs = list(
BODY_ZONE_R_ARM,
BODY_ZONE_L_ARM,
BODY_ZONE_L_LEG,
BODY_ZONE_R_LEG,
BODY_ZONE_HEAD,
)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/add_prosthetic,
)
/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
if(!iscarbon(target))
return FALSE
var/mob/living/carbon/carbon_target = target
if(!carbon_target.get_bodypart(user.zone_selected) && carbon_target.should_have_limb(user.zone_selected)) //can only start if limb is missing
return TRUE
return FALSE
/datum/surgery_step/add_prosthetic
name = "add prosthetic"
implements = list(
/obj/item/bodypart = 100,
/obj/item/borg/apparatus/organ_storage = 100,
/obj/item = 100,
)
time = 3.2 SECONDS
/// Toxin damage incurred by the target if an organic limb is attached
VAR_FINAL/organ_rejection_dam = 0
/// List of items that are always allowed to be an arm replacement, even if they fail another requirement.
var/list/always_accepted_prosthetics = list(
/obj/item/chainsaw, // the OG, too large otherwise
/obj/item/melee/synthetic_arm_blade, // also too large otherwise
/obj/item/food/pizzaslice, // he's turning her into a papa john's
)
/datum/surgery_step/add_prosthetic/tool_check(mob/user, obj/item/tool)
if(istype(tool, /obj/item/borg/apparatus/organ_storage))
if(!length(tool.contents))
return FALSE
tool = tool.contents[1]
if(tool.item_flags & (ABSTRACT|HAND_ITEM|DROPDEL))
return FALSE
if(isbodypart(tool))
return TRUE // auto pass - "intended" use case
if(is_type_in_list(tool, always_accepted_prosthetics))
return TRUE // auto pass - soulful prosthetics
if(tool.w_class < WEIGHT_CLASS_NORMAL || tool.w_class > WEIGHT_CLASS_BULKY)
return FALSE // too large or too small items don't make sense as a limb replacement
if(HAS_TRAIT(tool, TRAIT_WIELDED))
return FALSE // prevents exploits from weird edge cases - either unwield or get out
return TRUE
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/borg/apparatus/organ_storage))
if(!tool.contents.len)
to_chat(user, span_warning("There is nothing inside [tool]!"))
return SURGERY_STEP_FAIL
var/obj/item/organ_storage_contents = tool.contents[1]
if(!isbodypart(organ_storage_contents))
to_chat(user, span_warning("[organ_storage_contents] cannot be attached!"))
return SURGERY_STEP_FAIL
tool = organ_storage_contents
if(isbodypart(tool))
var/obj/item/bodypart/bodypart_to_attach = tool
if(IS_ORGANIC_LIMB(bodypart_to_attach))
organ_rejection_dam = 10
if(ishuman(target))
var/mob/living/carbon/human/human_target = target
var/obj/item/bodypart/chest/target_chest = human_target.get_bodypart(BODY_ZONE_CHEST)
if((!(bodypart_to_attach.bodyshape & target_chest.acceptable_bodyshape)) && (!(bodypart_to_attach.bodytype & target_chest.acceptable_bodytype)))
to_chat(user, span_warning("[bodypart_to_attach] doesn't match the patient's morphology."))
return SURGERY_STEP_FAIL
if(bodypart_to_attach.check_for_frankenstein(target))
organ_rejection_dam = 30
if(!bodypart_to_attach.can_attach_limb(target))
target.balloon_alert(user, "that doesn't go on the [target.parse_zone_with_bodypart(target_zone)]!")
return SURGERY_STEP_FAIL
if(target_zone == bodypart_to_attach.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
display_results(
user,
target,
span_notice("You begin to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]..."),
span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]."),
span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
else
to_chat(user, span_warning("[tool] isn't the right type for [target.parse_zone_with_bodypart(target_zone)]."))
return SURGERY_STEP_FAIL
else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM)
display_results(
user,
target,
span_notice("You begin to attach [tool] onto [target]..."),
span_notice("[user] begins to attach [tool] onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to attach something onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
else
to_chat(user, span_warning("[tool] must be attached to an arm socket."))
return SURGERY_STEP_FAIL
/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(istype(tool, /obj/item/borg/apparatus/organ_storage))
tool.icon_state = initial(tool.icon_state)
tool.desc = initial(tool.desc)
tool.cut_overlays()
tool = tool.contents[1]
else if(!user.temporarilyRemoveItemFromInventory(tool))
to_chat(user, span_warning("You can't seem to part with [tool]!"))
return FALSE
. = ..()
if(isbodypart(tool))
handle_bodypart(user, target, tool, target_zone)
return
handle_arbitrary_prosthetic(user, target, tool, target_zone)
surgery.steps += /datum/surgery_step/secure_arbitrary_prosthetic
/datum/surgery_step/add_prosthetic/proc/handle_bodypart(mob/user, mob/living/carbon/target, obj/item/bodypart/bodypart_to_attach, target_zone)
bodypart_to_attach.try_attach_limb(target)
if(bodypart_to_attach.check_for_frankenstein(target))
bodypart_to_attach.bodypart_flags |= BODYPART_IMPLANTED
if(organ_rejection_dam)
target.adjust_tox_loss(organ_rejection_dam)
display_results(
user, target,
span_notice("You succeed in replacing [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)] with [bodypart_to_attach]!"),
span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
)
display_pain(target, "You feel synthetic sensation wash from your [target.parse_zone_with_bodypart(target_zone)], which you can feel again!", TRUE)
/datum/surgery_step/add_prosthetic/proc/handle_arbitrary_prosthetic(mob/user, mob/living/carbon/target, obj/item/thing_to_attach, target_zone)
SSblackbox.record_feedback("tally", "arbitrary_prosthetic", 1, initial(thing_to_attach.name))
target.make_item_prosthetic(thing_to_attach, target_zone, 80)
display_results(
user, target,
span_notice("You attach [thing_to_attach]."),
span_notice("[user] finishes attaching [thing_to_attach]!"),
span_notice("[user] finishes the attachment procedure!"),
)
display_pain(target, "You feel a strange sensation as [thing_to_attach] takes place of an arm!", TRUE)
/datum/surgery_step/secure_arbitrary_prosthetic
name = "secure prosthetic (suture/tape)"
implements = list(
/obj/item/stack/medical/suture = 100,
/obj/item/stack/sticky_tape/surgical = 80,
/obj/item/stack/sticky_tape = 50,
)
time = 4.8 SECONDS
/datum/surgery_step/secure_arbitrary_prosthetic/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/limb = target.get_bodypart(target_zone)
var/obj/item/stack/thing = tool
display_results(
user, target,
span_notice("You begin to [thing.singular_name] [limb] to [target]'s body."),
span_notice("[user] begins to [thing.singular_name] [limb] to [target]'s body."),
span_notice("[user] begins to [thing.singular_name] something to [target]'s body."),
)
display_pain(target, "[user] begins to [thing.singular_name] [limb] to your body!", TRUE)
/datum/surgery_step/secure_arbitrary_prosthetic/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/obj/limb = target.get_bodypart(target_zone)
var/obj/item/stack/thing = tool
thing.use(1)
limb.AddComponent(/datum/component/item_as_prosthetic_limb, null, 0) // updates drop probability to zero
display_results(
user, target,
span_notice("You [thing.singular_name] [limb] to [target]'s body."),
span_notice("[user] [thing.singular_name] [limb] to [target]'s body!"),
span_notice("[user] [thing.singular_name][plural_s(thing.singular_name)] something to [target]'s body!"),
)
display_pain(target, "[user] [thing.singular_name][plural_s(thing.singular_name)] [limb] to your body!", TRUE)
return TRUE