Files
MrGloopy dfa292188f Makes moth eyes colourable and fixes HUD implants on moths visually because I was eyeless to it once. (#5307)
## About The Pull Request

Literally title. Tested with multitool on robotic moth eyes too, works.
Also closes https://github.com/Bubberstation/Bubberstation/issues/5229/.
## Why It's Good For The Game

Customisation good. Bugfix good. Both combined is good.
## Proof Of Testing

<img width="191" height="131" alt="image"
src="https://github.com/user-attachments/assets/3993d1db-0047-42d5-a623-34f5240ce27b"
/>


<img width="764" height="654" alt="image"
src="https://github.com/user-attachments/assets/27872b7f-45d7-478c-89a1-e022eb1090c8"
/>
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Recolouring for moth eyes. You will have to set new colours in
character preferences.
fix: HUD implants not displaying on moth eyes
fix: De-spookified moths that have had their eyes replaced. (Fixed moth
eyes disappearing when replaced with anything else, rendering your
sprite eyeless until your original eyes were put back in).
/🆑

---------

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2026-03-07 13:54:48 +01:00
..

This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.

You can create one by simply using the test_screenshot proc.

This example test screenshots a red image and keeps it.

/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic

/datum/unit_test/screenshot_basic/Run()
	var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
	red.Blend(COLOR_RED, ICON_OVERLAY)
	test_screenshot("red", red)

Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.