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## About The Pull Request Literally title. Tested with multitool on robotic moth eyes too, works. Also closes https://github.com/Bubberstation/Bubberstation/issues/5229/. ## Why It's Good For The Game Customisation good. Bugfix good. Both combined is good. ## Proof Of Testing <img width="191" height="131" alt="image" src="https://github.com/user-attachments/assets/3993d1db-0047-42d5-a623-34f5240ce27b" /> <img width="764" height="654" alt="image" src="https://github.com/user-attachments/assets/27872b7f-45d7-478c-89a1-e022eb1090c8" /> <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 add: Recolouring for moth eyes. You will have to set new colours in character preferences. fix: HUD implants not displaying on moth eyes fix: De-spookified moths that have had their eyes replaced. (Fixed moth eyes disappearing when replaced with anything else, rendering your sprite eyeless until your original eyes were put back in). /🆑 --------- Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.
You can create one by simply using the test_screenshot proc.
This example test screenshots a red image and keeps it.
/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic
/datum/unit_test/screenshot_basic/Run()
var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
red.Blend(COLOR_RED, ICON_OVERLAY)
test_screenshot("red", red)
Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.