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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request With the Blueshield being encouraged to be less hyper-lethal when possible, the strongest ballistic gun in the game is probably not great to have on them. This PR does two things: - One, removes the NTBR from the Blueshield by replacing the choice beacon with the e-gun - Two, makes the Blueshield start with their special roundstart revolver because it's cool. This PR does not remove anything other than the NTBR from the Blueshield, but does change around where it's stored. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Spawning the Blueshield with their special revolver I think will make the role feel cooler, without actually changing their firepower mechanically. It's important to note that the e-gun is in their locker, and both can be used together. With the Blueshield switching to a less hyper-lethal role, having the strongest ballistic weapon in the game tends to hurt that feeling. The revolver is cooler. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing Compiles and works <img width="432" height="585" alt="image" src="https://github.com/user-attachments/assets/fad06511-eb11-4955-8f9b-9456b1380315" /> <img width="386" height="341" alt="image" src="https://github.com/user-attachments/assets/6a941638-401d-4e22-a1d7-626f14a5a787" /> <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 ReturnToZender del: The NTBR is no longer available to the Blueshield. add: The Blueshield now spawns in roundstart with their special revolver, with their e-gun being in their locker. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
47 lines
2.0 KiB
Plaintext
47 lines
2.0 KiB
Plaintext
/obj/item/storage/bag/garment/blueshield
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name = "blueshield's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the blueshield."
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/obj/item/storage/bag/garment/blueshield/PopulateContents()
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new /obj/item/clothing/suit/hooded/wintercoat/skyrat/blueshield(src)
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new /obj/item/clothing/head/beret/blueshield(src)
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new /obj/item/clothing/head/beret/blueshield/navy(src)
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new /obj/item/clothing/under/rank/blueshield(src)
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new /obj/item/clothing/under/rank/blueshield/skirt(src)
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new /obj/item/clothing/under/rank/blueshield/turtleneck(src)
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new /obj/item/clothing/under/rank/blueshield/turtleneck/skirt(src)
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new /obj/item/clothing/suit/armor/vest/blueshield(src)
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new /obj/item/clothing/suit/armor/vest/blueshield/jacket(src)
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new /obj/item/clothing/neck/mantle/bsmantle(src)
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/obj/item/storage/box/glasseskit
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name = "sunglasses kit"
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desc = "Contain different type of sunglasses for different blueshield needs"
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/obj/item/storage/box/glasseskit/PopulateContents() //paradise stuff
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new /obj/item/clothing/glasses/hud/diagnostic/sunglasses(src)
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new /obj/item/clothing/glasses/hud/health/sunglasses(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/glasses/sunglasses/chemical(src)
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new /obj/item/clothing/glasses/hud/gun_permit/sunglasses(src)
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/obj/structure/closet/secure_closet/blueshield
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name = "blueshield's locker"
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icon_state = "bs"
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icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/closet/secure_closet/blueshield/New()
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..()
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new /obj/item/storage/briefcase/secure(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/grenade/flashbang(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/restraints/handcuffs(src)
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new /obj/item/storage/medkit/tactical/blueshield(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/storage/bag/garment/blueshield(src)
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new /obj/item/mod/control/pre_equipped/blueshield(src)
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new /obj/item/storage/box/glasseskit(src)
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new /obj/item/storage/medkit/brute(src)
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